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<blockquote data-quote="Phoenix" data-source="post: 1330274" data-attributes="member: 16166"><p>Arch-Prelate Susanna Theolan of Kelemvor</p><p>TN human female Cleric19/Hierophant2/High Proselytizer2</p><p>AC 38 HD 23d8+92 (230hp - 75% of max) Init +7 (Dex, Imp Init)</p><p>Str 16 (+3) = 12 (4pts) + 4 (Belt)</p><p>Dex 16 (+3) = 13 (5pts) + 2 (Boots) + 1 (Book)</p><p>Con 18 (+4) = 14 (6pts) + 2 (Amulet) + 2 (Book)</p><p>Int 16 (+3) = 12 (4pts) + 2 (Headband) + 2 (Book)</p><p>Wis 30 (+10) = 15 (8pts) + 6 (Periapt) + 5 (Book) + 4 (Lvl)</p><p>Cha 24 (+7) = 13 (5pts) + 6 (Cloak) + 4 (Book) + 1 (Lvl)</p><p></p><p>Fort +23 = 13 (base) + 4 (con) + 5 (amulet) + 1 (epic)</p><p>Reflex +15 = 6 (base) + 3 (dex) + 5 (amulet) + 1 (epic)</p><p>Will +29 = 13 (base) + 10 (wis) + 5 (amulet) + 1 (epic)</p><p></p><p>Base Attack Bonus +14 Epic Attack Bonus +2</p><p></p><p>Mace of Smiting</p><p>+22/+17/+12 melee 1d8+6 damage (x2 crit, x4 vs outsiders)</p><p>+24/+19/+14 melee (vs golems) 1d8+8 damage (crits kill golems - no save)</p><p></p><p>Feats: Spellcasting Prodigy, Improved Counterspell, Leadership, Epic Leadership (33), Reactive Counterspell, Spell Penetration, Empower Spell, Empower Turning. </p><p></p><p>Magic Items: Mantle of Epic Spell Resistance (SR40), Ring of Protection +5, Rod of Metamagic (Quicken 1st-6th), Rod of Rulership, Draconic Amulet (Amulet of Natural Armour +5, Health +2 and Resistance +5), Cloak of Minor Displacement, Goggles of Night, Blood of the Martyr (see below), The Heart's Strength (+5 adamantine breastplate of moderate fortification and resistance (acid, cold, electricity, sonic, fire 10)), The Loyal Protector (+3 animated heavy steel shield), Mace of Smiting, scroll of heal and planeshift, Headband of Intellect +2 (used), Boots of Dexterity +2 (used), Belt of Giant Strength +4 (used), Cloak of Charisma +6 (used), Manual of Bodily Health +2 (used), Manual of Quickness in Action +1 (used), Tome of Clear Thought +2 (used), Tome of Leadership and Influence +4 (used), Tome of Understanding +5 (used).</p><p></p><p>Starting Gold: 170,000gp in gems.</p><p></p><p>Blood of the Martyr (cost:124,250gp) - When the prophet Zanbia of Illmatar spoke to the masses at Udan some decades ago, none believed that her predictions that their decadant ways would destroy them. The angry mob tore her to pieces with their bare hands, but not before she was violated and humiliated in from of hundreds of people. The plague stuck the Udan people before their clerics could contain it, fed by their unsavory acts the population was decimated in days, proving the caring prophet's words were not false. The strip of cloth taken from her rags around her heart as the peasants tore her to pieces, it still contains some of the power that Zanbia once held, a power she refused to use against the doomed city. Contained on the end of a small chain in a locket on the Arch-Prelate's arm, the periapt bestows the abilities of a Periapt of Health, Periapt of Wound Closure, Periapt of Proof against Poison, Phylactery of Undead Turning, Phylactery of Faithfulness, and a Periapt of Wisdom +6.</p><p></p><p>Domains: Repose (Death Touch 1/day - 19d6), Travel (freedom of movement 1/day - 19rnds)</p><p></p><p>Skills: Concentration +26, Diplomacy +31, Heal +31, Knowledge (arcana) +19, Knowledge (history) +17, Knowledge (religion) +24, Knowledge (the planes) +18, Ride +8, Sense Motive +32, Spellcraft +23, Spot +18, Swim +8, Tumble +8.</p><p></p><p>Special Abilities: Spell Resistance 40, Damage Reduction 2/-, 75% chance to negate a critical hit or sneak attack, General Resistance (acid, cold, electricity, fire, sonic) 10, attacks have a 20% chance to miss in combat due to displacement, darkvision 60ft, immune to supernatural and normal diseases, posions, and wounding damage to hit points (not Con damage caused by wounding weapons), turns undead as a Cleric23, aware of any action that may put her in poor standing with her deity or cause an alignment shift (including magical effects), can cast touch spells to 30ft (Reach Spell - Hierophant), negative energy attacks against CE creatures are always maximized (Blast Infidel - Hierophant), can cast Heal 1/day (High Proselytizer), and Proselytize (DC31) 1/day, +2 bonus on Turn Undead checks (synergy bonus).</p><p></p><p>Spells per day: 6/8+1/8+1/7+1/7+1/7+1/6+1/5+1/5+1/5+1</p><p>Spell DC = 21 + spell level</p><p></p><p><strong>Spells Prepared (*Domain):</strong><em>0 - Detect Magic (x2), Read Magic (x2), Mending, Purify Food and Drink.</em></p><p><em>1 - Wieldskill (MoF), Longstrider*, Comprehend Languages, Detect Evil, Deathwatch, Entropic Shield (x2), Hide from Undead, Remove Fear.</em></p><p><em>2 - Locate Object*, Align Weapon (x2), Augury, Enthrall, Lesser Restoration (x2), Silence, Spiritual Weapon.</em></p><p><em>3 - Darkway (MoF), Chain of Eyes (DotF), Searing Light, Bestow Curse, Dispel Magic, Helping Hand, Invisibility Purge, Speak with Dead*.</em></p><p><em>4 - Dimension Door*, Death Ward, Dimensional Anchor, Dismissal, Restoration, Tongues, Spell Immunity, Freedom of Movement.</em></p><p><em>5 - Teleport*, empowered Bestow Curse, Commune, Slay Living, Spell Resistance, Disrupting Weapon, True Seeing, Wall of Stone.</em></p><p><em>6 - Heal, empowered Poison, Greater Dispel Magic, Harm, Banishment, Undeath to Death*, Blade Barrier.</em></p><p><em>7 - Fortunate Fate (MoF), Holy Star (MoF), Sunbeam, Destruction*, Ressurection, empowered Flame Strike.</em></p><p><em>8 - Surelife*, Mass Cure Critical Wounds, Symbol of Death, Earthquake, empowered Harm (x2). </em></p><p><em>9 - Undeath's Eternal Foe (MoF), Mass Heal, Implosion, empowered Mass Inflict Serious Wounds, Gate, Wail of the Banshee*.</em></p><p></p><p>Background: Susanna grew into womanhood within the Cathedral of Illmar, one of the largest centres of faith for the deity Kelemvor in the lands. She was honoured to grow beside the child-hero Ethan of the Rose, a paladin who was destined by Kelemvor to free the lands to the north from the tyrannical grip of the Chaos Lords, a group of sorcerers and necromancers that enslaved and conquered everything within their reach.</p><p>By her fifteenth winter Susanna had almost finished her studies, with only several years to go she would learn the powerful prayers that would allow Kelemvor to use her as a vessal for his powers. It was then that the Chaos Lords stuck, smashing the walls of the city with their powerful magic and slaughtering innocents by the dozen, only to raise them as fuel for their undead army. But the armies were only a distraction against their real might, the magics that they hurled into the city slayed hundreds within minutes.</p><p>Paladinic Lord Ethan of the Rose, all of eighteen years old, rode the mighty warhorse Yulandaria from the gates of Illmar to face the dread sorcerers in a battle that would decide the fate of the city.</p><p>Susanna was in the third wave of refugees to leave the city, for she stayed long enough to see the Chaos Lords torture Ethan for a good hour before tearing his arms and legs from his still living body and <em>animating</em> them to dance for their morbid amusement. Their magic must have kept him alive for hours, even days, but Kelemvor did not help him, not even once.</p><p>For years Susanna lived in the southern lands, ignoring her teachings and working as a gardener in the city of Trunan until her 23rd birthday. There she saw a group of peasants fleeing across the countryside from orcs during one of her wanderings, and snarling at Kelemvor asked the deity why he did not help these people. The first time she had talked to her god in years, and he answered. Seeing that she still had goodness in her soul, no matter how small, he filled her body with the energies to kill the orcs and comfort those that had witnessed the death of others.</p><p>She knew then that she would dedicate her life to helping people, and many times it has come dangerously close to opposing Kelmvor's wishes. Though not truely good, her deeds are always helping the people that need her most. After years of dedicating herself to fighting the Chaos Lords, she resides within the city of Trunan still, she keeps her job as a gardener in the city cemetary and rarely reveals her powers to anyone, else the Chaos Lords take attention.</p><p>Though many higher beings have questioned Kelemvor's motivations for keeping a cleric like Susanna empowered with his holy strength, the deity does not need to explain himself to anyone, or thing. Whispers between celestials that know of Susanna's existance tell that every deity has at least one agent that acts as a 'cleaner' of sorts, they exist to do the things against a deity's alignment status when the need rarely arises, and Susanna may be Kelemvor's.</p><p>Though her power was not always as strong as it is now, her rapid advancement in holy might is a testiment to Kelemvor's need of her in the coming days, and that the darkness that brews must need unconventionality desperately...</p><p></p><p><strong>Chain of Eyes</strong> (from Defenders of the Faith)</p><p>Divination</p><p><strong>Level:</strong> Clr 3, Drd 4</p><p><strong>Components:</strong> V,S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Living creature touched</p><p><strong>Duration:</strong> 1 hour/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You can use a creature's vision instead of your own. While this spell gives you no control over the creature, each time it comes into physical contact with another living being, you can choose to transfer your sensor to the new creature. In this way, your sensor can infiltrate a closely guarded area. During your turn in a round, you can use a free action to switch from seeing through the current creature's eyes to seeing normally or back again.</p></blockquote><p></p>
[QUOTE="Phoenix, post: 1330274, member: 16166"] Arch-Prelate Susanna Theolan of Kelemvor TN human female Cleric19/Hierophant2/High Proselytizer2 AC 38 HD 23d8+92 (230hp - 75% of max) Init +7 (Dex, Imp Init) Str 16 (+3) = 12 (4pts) + 4 (Belt) Dex 16 (+3) = 13 (5pts) + 2 (Boots) + 1 (Book) Con 18 (+4) = 14 (6pts) + 2 (Amulet) + 2 (Book) Int 16 (+3) = 12 (4pts) + 2 (Headband) + 2 (Book) Wis 30 (+10) = 15 (8pts) + 6 (Periapt) + 5 (Book) + 4 (Lvl) Cha 24 (+7) = 13 (5pts) + 6 (Cloak) + 4 (Book) + 1 (Lvl) Fort +23 = 13 (base) + 4 (con) + 5 (amulet) + 1 (epic) Reflex +15 = 6 (base) + 3 (dex) + 5 (amulet) + 1 (epic) Will +29 = 13 (base) + 10 (wis) + 5 (amulet) + 1 (epic) Base Attack Bonus +14 Epic Attack Bonus +2 Mace of Smiting +22/+17/+12 melee 1d8+6 damage (x2 crit, x4 vs outsiders) +24/+19/+14 melee (vs golems) 1d8+8 damage (crits kill golems - no save) Feats: Spellcasting Prodigy, Improved Counterspell, Leadership, Epic Leadership (33), Reactive Counterspell, Spell Penetration, Empower Spell, Empower Turning. Magic Items: Mantle of Epic Spell Resistance (SR40), Ring of Protection +5, Rod of Metamagic (Quicken 1st-6th), Rod of Rulership, Draconic Amulet (Amulet of Natural Armour +5, Health +2 and Resistance +5), Cloak of Minor Displacement, Goggles of Night, Blood of the Martyr (see below), The Heart's Strength (+5 adamantine breastplate of moderate fortification and resistance (acid, cold, electricity, sonic, fire 10)), The Loyal Protector (+3 animated heavy steel shield), Mace of Smiting, scroll of heal and planeshift, Headband of Intellect +2 (used), Boots of Dexterity +2 (used), Belt of Giant Strength +4 (used), Cloak of Charisma +6 (used), Manual of Bodily Health +2 (used), Manual of Quickness in Action +1 (used), Tome of Clear Thought +2 (used), Tome of Leadership and Influence +4 (used), Tome of Understanding +5 (used). Starting Gold: 170,000gp in gems. Blood of the Martyr (cost:124,250gp) - When the prophet Zanbia of Illmatar spoke to the masses at Udan some decades ago, none believed that her predictions that their decadant ways would destroy them. The angry mob tore her to pieces with their bare hands, but not before she was violated and humiliated in from of hundreds of people. The plague stuck the Udan people before their clerics could contain it, fed by their unsavory acts the population was decimated in days, proving the caring prophet's words were not false. The strip of cloth taken from her rags around her heart as the peasants tore her to pieces, it still contains some of the power that Zanbia once held, a power she refused to use against the doomed city. Contained on the end of a small chain in a locket on the Arch-Prelate's arm, the periapt bestows the abilities of a Periapt of Health, Periapt of Wound Closure, Periapt of Proof against Poison, Phylactery of Undead Turning, Phylactery of Faithfulness, and a Periapt of Wisdom +6. Domains: Repose (Death Touch 1/day - 19d6), Travel (freedom of movement 1/day - 19rnds) Skills: Concentration +26, Diplomacy +31, Heal +31, Knowledge (arcana) +19, Knowledge (history) +17, Knowledge (religion) +24, Knowledge (the planes) +18, Ride +8, Sense Motive +32, Spellcraft +23, Spot +18, Swim +8, Tumble +8. Special Abilities: Spell Resistance 40, Damage Reduction 2/-, 75% chance to negate a critical hit or sneak attack, General Resistance (acid, cold, electricity, fire, sonic) 10, attacks have a 20% chance to miss in combat due to displacement, darkvision 60ft, immune to supernatural and normal diseases, posions, and wounding damage to hit points (not Con damage caused by wounding weapons), turns undead as a Cleric23, aware of any action that may put her in poor standing with her deity or cause an alignment shift (including magical effects), can cast touch spells to 30ft (Reach Spell - Hierophant), negative energy attacks against CE creatures are always maximized (Blast Infidel - Hierophant), can cast Heal 1/day (High Proselytizer), and Proselytize (DC31) 1/day, +2 bonus on Turn Undead checks (synergy bonus). Spells per day: 6/8+1/8+1/7+1/7+1/7+1/6+1/5+1/5+1/5+1 Spell DC = 21 + spell level [B]Spells Prepared (*Domain):[/B][I]0 - Detect Magic (x2), Read Magic (x2), Mending, Purify Food and Drink. 1 - Wieldskill (MoF), Longstrider*, Comprehend Languages, Detect Evil, Deathwatch, Entropic Shield (x2), Hide from Undead, Remove Fear. 2 - Locate Object*, Align Weapon (x2), Augury, Enthrall, Lesser Restoration (x2), Silence, Spiritual Weapon. 3 - Darkway (MoF), Chain of Eyes (DotF), Searing Light, Bestow Curse, Dispel Magic, Helping Hand, Invisibility Purge, Speak with Dead*. 4 - Dimension Door*, Death Ward, Dimensional Anchor, Dismissal, Restoration, Tongues, Spell Immunity, Freedom of Movement. 5 - Teleport*, empowered Bestow Curse, Commune, Slay Living, Spell Resistance, Disrupting Weapon, True Seeing, Wall of Stone. 6 - Heal, empowered Poison, Greater Dispel Magic, Harm, Banishment, Undeath to Death*, Blade Barrier. 7 - Fortunate Fate (MoF), Holy Star (MoF), Sunbeam, Destruction*, Ressurection, empowered Flame Strike. 8 - Surelife*, Mass Cure Critical Wounds, Symbol of Death, Earthquake, empowered Harm (x2). 9 - Undeath's Eternal Foe (MoF), Mass Heal, Implosion, empowered Mass Inflict Serious Wounds, Gate, Wail of the Banshee*.[/I] Background: Susanna grew into womanhood within the Cathedral of Illmar, one of the largest centres of faith for the deity Kelemvor in the lands. She was honoured to grow beside the child-hero Ethan of the Rose, a paladin who was destined by Kelemvor to free the lands to the north from the tyrannical grip of the Chaos Lords, a group of sorcerers and necromancers that enslaved and conquered everything within their reach. By her fifteenth winter Susanna had almost finished her studies, with only several years to go she would learn the powerful prayers that would allow Kelemvor to use her as a vessal for his powers. It was then that the Chaos Lords stuck, smashing the walls of the city with their powerful magic and slaughtering innocents by the dozen, only to raise them as fuel for their undead army. But the armies were only a distraction against their real might, the magics that they hurled into the city slayed hundreds within minutes. Paladinic Lord Ethan of the Rose, all of eighteen years old, rode the mighty warhorse Yulandaria from the gates of Illmar to face the dread sorcerers in a battle that would decide the fate of the city. Susanna was in the third wave of refugees to leave the city, for she stayed long enough to see the Chaos Lords torture Ethan for a good hour before tearing his arms and legs from his still living body and [I]animating[/I] them to dance for their morbid amusement. Their magic must have kept him alive for hours, even days, but Kelemvor did not help him, not even once. For years Susanna lived in the southern lands, ignoring her teachings and working as a gardener in the city of Trunan until her 23rd birthday. There she saw a group of peasants fleeing across the countryside from orcs during one of her wanderings, and snarling at Kelemvor asked the deity why he did not help these people. The first time she had talked to her god in years, and he answered. Seeing that she still had goodness in her soul, no matter how small, he filled her body with the energies to kill the orcs and comfort those that had witnessed the death of others. She knew then that she would dedicate her life to helping people, and many times it has come dangerously close to opposing Kelmvor's wishes. Though not truely good, her deeds are always helping the people that need her most. After years of dedicating herself to fighting the Chaos Lords, she resides within the city of Trunan still, she keeps her job as a gardener in the city cemetary and rarely reveals her powers to anyone, else the Chaos Lords take attention. Though many higher beings have questioned Kelemvor's motivations for keeping a cleric like Susanna empowered with his holy strength, the deity does not need to explain himself to anyone, or thing. Whispers between celestials that know of Susanna's existance tell that every deity has at least one agent that acts as a 'cleaner' of sorts, they exist to do the things against a deity's alignment status when the need rarely arises, and Susanna may be Kelemvor's. Though her power was not always as strong as it is now, her rapid advancement in holy might is a testiment to Kelemvor's need of her in the coming days, and that the darkness that brews must need unconventionality desperately... [B]Chain of Eyes[/B] (from Defenders of the Faith) Divination [B]Level:[/B] Clr 3, Drd 4 [B]Components:[/B] V,S [B]Casting Time:[/B] 1 action [B]Range:[/B] Touch [B]Target:[/B] Living creature touched [B]Duration:[/B] 1 hour/level [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes You can use a creature's vision instead of your own. While this spell gives you no control over the creature, each time it comes into physical contact with another living being, you can choose to transfer your sensor to the new creature. In this way, your sensor can infiltrate a closely guarded area. During your turn in a round, you can use a free action to switch from seeing through the current creature's eyes to seeing normally or back again. [/QUOTE]
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