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The char you've enjoyed playing the most ?
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<blockquote data-quote="Chaos_Kitten" data-source="post: 2812994" data-attributes="member: 13257"><p>*de-cloaks from lurking and posts*</p><p></p><p>The two characters I've enjoyed playing most were both halflings. They were also both 3.0 halflings.</p><p></p><p>The first was found and raised by a tribe of human barbarians. She followed in her adoptive parents' footsteps and became a barbarian herself. She went adventuring to obtain enough gold to have boots of striding and springing made. That way she could keep up with her gamily as they migrated. She also had a riding dog she never actually rode. Instead they walked side by side everywhere. She also managed to rage her way out of some stocks with a natural 20 strength check and be the only party member with a holy weapon when they stumbled upon a castle of vampires.</p><p></p><p>The second was a halfling rogue in a world where dwarves had discovered gun powder. She managed to snitch some and started making glass vial grenades. The DM let them do area damage much like a spell. The party managed to take more damage from her than most enemies in a battle. When the other party members protested; she just said they should just jump out of the way (evasion). It's what she did every time.</p></blockquote><p></p>
[QUOTE="Chaos_Kitten, post: 2812994, member: 13257"] *de-cloaks from lurking and posts* The two characters I've enjoyed playing most were both halflings. They were also both 3.0 halflings. The first was found and raised by a tribe of human barbarians. She followed in her adoptive parents' footsteps and became a barbarian herself. She went adventuring to obtain enough gold to have boots of striding and springing made. That way she could keep up with her gamily as they migrated. She also had a riding dog she never actually rode. Instead they walked side by side everywhere. She also managed to rage her way out of some stocks with a natural 20 strength check and be the only party member with a holy weapon when they stumbled upon a castle of vampires. The second was a halfling rogue in a world where dwarves had discovered gun powder. She managed to snitch some and started making glass vial grenades. The DM let them do area damage much like a spell. The party managed to take more damage from her than most enemies in a battle. When the other party members protested; she just said they should just jump out of the way (evasion). It's what she did every time. [/QUOTE]
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