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The character concept you never got to play...
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<blockquote data-quote="Shortymonster" data-source="post: 6163891" data-attributes="member: 6700958"><p>I have spent the last year running a Cyberpunk 2020 game, and having a great time with it, but in the back of my head I've been looking forward to my next experience as a player. I love being a GM, but come the end of the summer, I'll be in an <a href="https://www.facebook.com/Orbis.RPGame?fref=ts" target="_blank">RPG designed and created by a couple of mates</a> of mine that I've had the privilege of playing twice before, while they were still testing out some ideas. I know the world and the system very well by now, and as such have had a nice little idea gestating in the back of my mind for months now, as a sell sword duelist, who makes his money being a second for noblemen who can't fight with a sword, but keep getting themselves into disputes of honour.</p><p></p><p>Sadly, the closer I get to the start of the game, the more I realise that it's pretty unlikely that character I end up with will be the same as the one I have in my mind. This is down to a number of reasons, such as rolling for attributes, starting at a low level, and also the fact that I will be part of a group of other payers, and my concept could be overly antagonistic to some other concept, and so might need to be changed. </p><p></p><p>Since this happened before, I though I would offer <a href="http://shortymonster.co.uk/?p=924" target="_blank">some advice to players who have a killer concept</a> that might never be made, but I'm also interested in hearing if this has ever happened to anyone on here. Sound off below with awesome ideas that never saw action at the table, preferably with the reason why they never saw the light of day.</p></blockquote><p></p>
[QUOTE="Shortymonster, post: 6163891, member: 6700958"] I have spent the last year running a Cyberpunk 2020 game, and having a great time with it, but in the back of my head I've been looking forward to my next experience as a player. I love being a GM, but come the end of the summer, I'll be in an [URL="https://www.facebook.com/Orbis.RPGame?fref=ts"]RPG designed and created by a couple of mates[/URL] of mine that I've had the privilege of playing twice before, while they were still testing out some ideas. I know the world and the system very well by now, and as such have had a nice little idea gestating in the back of my mind for months now, as a sell sword duelist, who makes his money being a second for noblemen who can't fight with a sword, but keep getting themselves into disputes of honour. Sadly, the closer I get to the start of the game, the more I realise that it's pretty unlikely that character I end up with will be the same as the one I have in my mind. This is down to a number of reasons, such as rolling for attributes, starting at a low level, and also the fact that I will be part of a group of other payers, and my concept could be overly antagonistic to some other concept, and so might need to be changed. Since this happened before, I though I would offer [URL="http://shortymonster.co.uk/?p=924"]some advice to players who have a killer concept[/URL] that might never be made, but I'm also interested in hearing if this has ever happened to anyone on here. Sound off below with awesome ideas that never saw action at the table, preferably with the reason why they never saw the light of day. [/QUOTE]
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