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The character dies in my head
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<blockquote data-quote="Rvdvelden" data-source="post: 3682379" data-attributes="member: 48167"><p>I had it the other way around: in my head, I made a fairly optimal build (monk). The DM persuaded me to use a specific template for roleplaying reasons, as it would fit the theme of the campaign. After playing for a couple of sessions, I found out I didn't like the concept anymore, because the template was hampering my effectiveness.</p><p></p><p>I like to build an effective character first and create a feasible concept based on that. That has worked far better than the other way around for me. Starting from next wednesday, I'm trying to see if I can create a different concept based on the same character (class) I'm using in another campaign. Same build, same class (different race though, that may help), but very different background story and roleplay opportunities.</p><p></p><p>I've see enough characters being build around a concept and fail. IMHO, the problem is that a concept can become boring to a player, or (in hindsight) doesn't fit the campaign theme very well. If you have sacrificed effectiveness for concept, you'll end up with a dud if you're faced with the aforementioned situation. If you have sacrificed concept for effectiveness, at least you can keep contributing to a big part of the game.</p><p></p><p>In my view, contributing to combat is as satisfying and usefull as contributing to the roleplaying aspect of the game.</p></blockquote><p></p>
[QUOTE="Rvdvelden, post: 3682379, member: 48167"] I had it the other way around: in my head, I made a fairly optimal build (monk). The DM persuaded me to use a specific template for roleplaying reasons, as it would fit the theme of the campaign. After playing for a couple of sessions, I found out I didn't like the concept anymore, because the template was hampering my effectiveness. I like to build an effective character first and create a feasible concept based on that. That has worked far better than the other way around for me. Starting from next wednesday, I'm trying to see if I can create a different concept based on the same character (class) I'm using in another campaign. Same build, same class (different race though, that may help), but very different background story and roleplay opportunities. I've see enough characters being build around a concept and fail. IMHO, the problem is that a concept can become boring to a player, or (in hindsight) doesn't fit the campaign theme very well. If you have sacrificed effectiveness for concept, you'll end up with a dud if you're faced with the aforementioned situation. If you have sacrificed concept for effectiveness, at least you can keep contributing to a big part of the game. In my view, contributing to combat is as satisfying and usefull as contributing to the roleplaying aspect of the game. [/QUOTE]
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