Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Character-Player dichotomy, to metagame or not to metagame?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6059791" data-attributes="member: 1465"><p>First of all, keep in mind that this is a playstyle issue: there is no "right" and "wrong" way to handle these situations.</p><p></p><p>In my case, I don't force any player into certain actions due to Intimidate, Diplomacy and Bluff checks against them. I don't see any need to do that. Actually, I don't even necessarily always roll those checks, but I certainly do if the player asks for them, e.g. the player says "I want to roll Sense Motive against this guy to see if he's lying".</p><p></p><p>How I would handle your specific examples:</p><p></p><p>1. The thugs rolling very high Intimidate would mean that I tell the players "these guys look really tough, they look very capable of kicing your a**es". The player can choose to ignore and attack, basically it means they don't trust their own PC's ability to figure out the level of challenge but what if they are wrong? If the DM always gives encounters that are easy (or at least quite possible) to beat, then clearly the players learn that no matter how tough the monsters/NPC look, they can always beat them. Well, then this is another problem, and the DM cannot blame it on the rules. I don't do this, I sometimes really give out an encounter that is very tough, and could even be impossible, and in those cases I definitely give clear clues about that (such as "this foe looks beyond any of you!"), so if you avoid having only easy/beatable encounters in your game, the players learn that backing off is sometimes the best thing to do.</p><p></p><p>2. I would never tell the player "your PC must believe what the NPC says". Instead I say "the NPC sounds very convincing, he's very probably telling the truth". The player can then do what she wants, but if she's wrong, she's going to pay the consequences in-game. Sometimes players gamble, and if they have fun doing that (even if it means to occasionally screw up the adventure), I don't see anything bad.</p><p></p><p>3. Once again, a high Diplomacy roll by the NPC simply means that I'm going to describe him as "very convincing", while a very poor roll could mean (depending on the situation) that I may say "he sounds suspiciously, as if hiding something" - that said, if he really has something to hide, because if the truth is that he really only is concerned with getting the kitten saved, I wouldn't add anything like that.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6059791, member: 1465"] First of all, keep in mind that this is a playstyle issue: there is no "right" and "wrong" way to handle these situations. In my case, I don't force any player into certain actions due to Intimidate, Diplomacy and Bluff checks against them. I don't see any need to do that. Actually, I don't even necessarily always roll those checks, but I certainly do if the player asks for them, e.g. the player says "I want to roll Sense Motive against this guy to see if he's lying". How I would handle your specific examples: 1. The thugs rolling very high Intimidate would mean that I tell the players "these guys look really tough, they look very capable of kicing your a**es". The player can choose to ignore and attack, basically it means they don't trust their own PC's ability to figure out the level of challenge but what if they are wrong? If the DM always gives encounters that are easy (or at least quite possible) to beat, then clearly the players learn that no matter how tough the monsters/NPC look, they can always beat them. Well, then this is another problem, and the DM cannot blame it on the rules. I don't do this, I sometimes really give out an encounter that is very tough, and could even be impossible, and in those cases I definitely give clear clues about that (such as "this foe looks beyond any of you!"), so if you avoid having only easy/beatable encounters in your game, the players learn that backing off is sometimes the best thing to do. 2. I would never tell the player "your PC must believe what the NPC says". Instead I say "the NPC sounds very convincing, he's very probably telling the truth". The player can then do what she wants, but if she's wrong, she's going to pay the consequences in-game. Sometimes players gamble, and if they have fun doing that (even if it means to occasionally screw up the adventure), I don't see anything bad. 3. Once again, a high Diplomacy roll by the NPC simply means that I'm going to describe him as "very convincing", while a very poor roll could mean (depending on the situation) that I may say "he sounds suspiciously, as if hiding something" - that said, if he really has something to hide, because if the truth is that he really only is concerned with getting the kitten saved, I wouldn't add anything like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Character-Player dichotomy, to metagame or not to metagame?
Top