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General Tabletop Discussion
*Pathfinder & Starfinder
The Character-Player dichotomy, to metagame or not to metagame?
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<blockquote data-quote="steeldragons" data-source="post: 6059824" data-attributes="member: 92511"><p>Well, I'll open with this.</p><p></p><p></p><p></p><p>See Li Shenron's, "No right or wrong way to handle these situations." Very true.</p><p></p><p>And raise you a "Good fer Goose? Good fer Gander." If the players feel no need to "play along"/follow the use of those skills, then, as DM, I see no reason I am beholden to them either. [same goes for things like using Mordenkainen's Disjunction, Polymorphs...or any other spell/magic, really...special tactics/combat moves, etc...]</p><p></p><p>Basically, if the player's open yon Can of [Purple] Worms, then that can is opened. Or, to use the contemparary parlance (as far s I understand it), if that's how the players "Roll" and they wish to "Bring it!" then that rolling HAS BEEN BROUGHT! ;P </p><p></p><p>"But I made my intimidate roll?!" whines the player.</p><p>"Yeah." shrugs the DM. "They're still not running away. In fact, they look kinda pissed..."</p><p></p><p>"I totally Bluffed his a$$!" cheers the paladin.</p><p>"You don't say." the Noble [DM] responds to your assertions. The npc doesn't remark on anything else and begins plans to eliminate the paladin since she's, obviously, on to him. </p><p></p><p>"Made my Diplomacy roll. They want to get that treasure for me out of the case." says Phil.</p><p>"They think it still looks trapped and refuse." says the DM.</p><p>"But I made my roll!" Phil protests.</p><p>"Yes. You did. Your diplomacy was quite eloquent. They listened carefully, mulled it over, and decided against."</p><p></p><p> I think everyone is just more happy when you are all adults (or capable of acting with maturity, no matter what the age). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6059824, member: 92511"] Well, I'll open with this. See Li Shenron's, "No right or wrong way to handle these situations." Very true. And raise you a "Good fer Goose? Good fer Gander." If the players feel no need to "play along"/follow the use of those skills, then, as DM, I see no reason I am beholden to them either. [same goes for things like using Mordenkainen's Disjunction, Polymorphs...or any other spell/magic, really...special tactics/combat moves, etc...] Basically, if the player's open yon Can of [Purple] Worms, then that can is opened. Or, to use the contemparary parlance (as far s I understand it), if that's how the players "Roll" and they wish to "Bring it!" then that rolling HAS BEEN BROUGHT! ;P "But I made my intimidate roll?!" whines the player. "Yeah." shrugs the DM. "They're still not running away. In fact, they look kinda pissed..." "I totally Bluffed his a$$!" cheers the paladin. "You don't say." the Noble [DM] responds to your assertions. The npc doesn't remark on anything else and begins plans to eliminate the paladin since she's, obviously, on to him. "Made my Diplomacy roll. They want to get that treasure for me out of the case." says Phil. "They think it still looks trapped and refuse." says the DM. "But I made my roll!" Phil protests. "Yes. You did. Your diplomacy was quite eloquent. They listened carefully, mulled it over, and decided against." I think everyone is just more happy when you are all adults (or capable of acting with maturity, no matter what the age). :D --SD [/QUOTE]
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The Character-Player dichotomy, to metagame or not to metagame?
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