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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Character-Player dichotomy, to metagame or not to metagame?
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<blockquote data-quote="Sunseeker" data-source="post: 6060165"><p>I assume by "adults" you're simply meaning people who will stay in character. But this isn't partciuarly an issue with my group or people I've played with, I've just noticed that there's really no rules enforcement on the issue.</p><p></p><p></p><p></p><p>I have done this with a few NPCs. In my current campaign the players are working indirectly on behalf of the King of a kingdom caught in the middle of an age-old civil war, they attempted to convince the king to send his armed forces to war against the aggressor kingdom. While they rolled high and certainly the kind was impressed with their eloquence, he would not be moved on the issue, he would not commit forces to an act of aggression, reasoning partially that he barely had enough forces to secure his own borders. It did somewhat bother me that my players <em>expected</em> him to just agree with them because they won the roll. Even though they had just saved him from a very obvious attack on his personage by the aggressor nation, he simply would not be moved to risk his whole kingdom to go to war over it.</p><p></p><p></p><p></p><p>I'm not out to stop my players from metagaming. There are always going to be areas a player is good in that their character isn't. The guy playing a barbariain may be a math whiz and solve my "puzzle of the ages" challenge, and I'm OK with that even if his character is running a 6 INT. I'm mostly looking to ensure they stay in-character <em>most</em> of the time, as above, even the dumb guy's sometimes have a lightbulb go off.</p><p></p><p></p><p></p><p>I like the idea of using minor conditions for more overt skill failures. And I suppose I will have to run some more resistive NPCs.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6060165"] I assume by "adults" you're simply meaning people who will stay in character. But this isn't partciuarly an issue with my group or people I've played with, I've just noticed that there's really no rules enforcement on the issue. I have done this with a few NPCs. In my current campaign the players are working indirectly on behalf of the King of a kingdom caught in the middle of an age-old civil war, they attempted to convince the king to send his armed forces to war against the aggressor kingdom. While they rolled high and certainly the kind was impressed with their eloquence, he would not be moved on the issue, he would not commit forces to an act of aggression, reasoning partially that he barely had enough forces to secure his own borders. It did somewhat bother me that my players [I]expected[/I] him to just agree with them because they won the roll. Even though they had just saved him from a very obvious attack on his personage by the aggressor nation, he simply would not be moved to risk his whole kingdom to go to war over it. I'm not out to stop my players from metagaming. There are always going to be areas a player is good in that their character isn't. The guy playing a barbariain may be a math whiz and solve my "puzzle of the ages" challenge, and I'm OK with that even if his character is running a 6 INT. I'm mostly looking to ensure they stay in-character [I]most[/I] of the time, as above, even the dumb guy's sometimes have a lightbulb go off. I like the idea of using minor conditions for more overt skill failures. And I suppose I will have to run some more resistive NPCs. [/QUOTE]
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The Character-Player dichotomy, to metagame or not to metagame?
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