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General Tabletop Discussion
*Pathfinder & Starfinder
The Character-Player dichotomy, to metagame or not to metagame?
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<blockquote data-quote="Elf Witch" data-source="post: 6060227" data-attributes="member: 9037"><p>As others have said I play with adults who want to role play so that does make a difference. </p><p></p><p>In the three cases you described I would do these things</p><p></p><p>In the first I would describe the NPCs is a way that makes them sound scary letting the PC know that these guys are bad business. If the players decides to go a head and metagame the they can't possibly be this bad because of game rules then they get the living daylights knocked out of them. I have told my players that I run an organic world so assuming that every threat is level based for you to handle is not true and running away is sometimes the right thing to do. I think a lot depends on how the Bob has been playing his mage. </p><p></p><p>In the second if the paladin wants to keep questing the guy they can go ahead and choose not to believe that the guy is telling the truth but there will be consequences most nobles just don't take it and will have the power to stop the paladin by leaving or having them escorted out. Though I expect the player to have a good reason on why she refuses to believe the noble other than a metagame reason . </p><p></p><p>In the third well players have free choice and if the player refuses to do it and it is something important then later it may come back and bite them on the arse. Though I would describe it in a way to really make it sound important that the PC do this. </p><p></p><p>I can see both sides of this. Most players don't like having control taken away from them so that is why things like diplomacy don't work. Though in my games intimidate does work on players if they fail their will save they can choose how they act but there is penalty of -2 to attack to represent that the fact that they are scared of the person.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6060227, member: 9037"] As others have said I play with adults who want to role play so that does make a difference. In the three cases you described I would do these things In the first I would describe the NPCs is a way that makes them sound scary letting the PC know that these guys are bad business. If the players decides to go a head and metagame the they can't possibly be this bad because of game rules then they get the living daylights knocked out of them. I have told my players that I run an organic world so assuming that every threat is level based for you to handle is not true and running away is sometimes the right thing to do. I think a lot depends on how the Bob has been playing his mage. In the second if the paladin wants to keep questing the guy they can go ahead and choose not to believe that the guy is telling the truth but there will be consequences most nobles just don't take it and will have the power to stop the paladin by leaving or having them escorted out. Though I expect the player to have a good reason on why she refuses to believe the noble other than a metagame reason . In the third well players have free choice and if the player refuses to do it and it is something important then later it may come back and bite them on the arse. Though I would describe it in a way to really make it sound important that the PC do this. I can see both sides of this. Most players don't like having control taken away from them so that is why things like diplomacy don't work. Though in my games intimidate does work on players if they fail their will save they can choose how they act but there is penalty of -2 to attack to represent that the fact that they are scared of the person. [/QUOTE]
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The Character-Player dichotomy, to metagame or not to metagame?
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