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General Tabletop Discussion
*Pathfinder & Starfinder
The Charlatan-Another new base class
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<blockquote data-quote="Ahnehnois" data-source="post: 2034413" data-attributes="member: 17106"><p>Point taken. The ability will see substantial revision.</p><p>I like that second suggestion.</p><p>I'm thinking I will.</p><p>Some class abilities I may swap out, but a d6 HD, 1/2 BAB, good ref save only class with charisma as the prime ability needs <em>a lot</em> of special abilities. I may remove some of the rogue abilities if I can come up with some new stuff.</p><p>Invisible Blade doesn't even state once per attack on its comparable ability (an obvious error). I think the restriction I have now is alright (especially since with 1/2 BAB he'll never get a third attack that way).</p><p>It's hard to rationalize and not what I want to have daily usage limits on nonmagical abilities (as a general rule). My solution I think is to require a check and to make the DC 10+1/2 level+int mod, comparable to any other class ability (stunning fist, for example). I know I want a trick ability, but the mechanics of this still need more work than anything else in the class.</p><p></p><p>I will revise it substantially to fix abilities, swap them, and other things, and try to come up with some more distinctive abilities. Probably tomorrow. Then I'll start work on four more planned classes. But first this one.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 2034413, member: 17106"] Point taken. The ability will see substantial revision. I like that second suggestion. I'm thinking I will. Some class abilities I may swap out, but a d6 HD, 1/2 BAB, good ref save only class with charisma as the prime ability needs [I]a lot[/I] of special abilities. I may remove some of the rogue abilities if I can come up with some new stuff. Invisible Blade doesn't even state once per attack on its comparable ability (an obvious error). I think the restriction I have now is alright (especially since with 1/2 BAB he'll never get a third attack that way). It's hard to rationalize and not what I want to have daily usage limits on nonmagical abilities (as a general rule). My solution I think is to require a check and to make the DC 10+1/2 level+int mod, comparable to any other class ability (stunning fist, for example). I know I want a trick ability, but the mechanics of this still need more work than anything else in the class. I will revise it substantially to fix abilities, swap them, and other things, and try to come up with some more distinctive abilities. Probably tomorrow. Then I'll start work on four more planned classes. But first this one. [/QUOTE]
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