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<blockquote data-quote="Geron Raveneye" data-source="post: 2454665" data-attributes="member: 2268"><p>I'd say if you keep it a little freeform, the movement system in D&D 3E doesn't really constrain much concerning chases. Assume that both participants run at the same speed if there's no contradicting info (like one having the Run feat, or being loaded down with gear), remember how far they were apart when the chase started, and then let them have at it. Throw a few obstacles in for the challenge and fun of it, and if one fails the necessary skill check, adjust the distance as fit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Right now I'm running a chase in my play-by-post game, and the half-orc fighter is chasing an assassin through the streets. After her quarry cleared a horse cart with a somersault, she followed suit by jumping nearly over it...in full gear. Strength 18 can be impressive for Jump checks, especially with a rolled 18. Right now, it's plenty fun. Am looking forward to see her reaction when the assassin brings out the good old fog bomb and caltrops. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>When you're counting it out on a battlemap, it might get a bit more constraining, but usually a chase isn't really like combat, so unless somebody really insists on shoving his mini around on the map, it should work out there, too.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2454665, member: 2268"] I'd say if you keep it a little freeform, the movement system in D&D 3E doesn't really constrain much concerning chases. Assume that both participants run at the same speed if there's no contradicting info (like one having the Run feat, or being loaded down with gear), remember how far they were apart when the chase started, and then let them have at it. Throw a few obstacles in for the challenge and fun of it, and if one fails the necessary skill check, adjust the distance as fit. :) Right now I'm running a chase in my play-by-post game, and the half-orc fighter is chasing an assassin through the streets. After her quarry cleared a horse cart with a somersault, she followed suit by jumping nearly over it...in full gear. Strength 18 can be impressive for Jump checks, especially with a rolled 18. Right now, it's plenty fun. Am looking forward to see her reaction when the assassin brings out the good old fog bomb and caltrops. :] When you're counting it out on a battlemap, it might get a bit more constraining, but usually a chase isn't really like combat, so unless somebody really insists on shoving his mini around on the map, it should work out there, too. [/QUOTE]
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