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*Pathfinder & Starfinder
The Chasme, proof the designers are missing something out at times?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4825483" data-attributes="member: 19083"><p>Folk are mixing up "smart" or "cunning", with "Intelligent" (logic, learning, memory). Smarts are as much "wisdom" as "Intelligent" ( mix of both and/or good use of them), cunning can be wisdom (intuition) </p><p></p><p>Odysseus, he got "the best out of his wits" (forget the Greek term for it), that is "smarts". Ya know? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If a creature is described as "itnelligent", its stats should reflect that! </p><p>It's fine having a specific case, like minotaurs and their ability to puzzle out mazes, that isn't necessarily linked to int or wis stats per se.</p><p></p><p>Iron Sky,</p><p>eh, attributes and skills are just limits and guidelines on how characters are.</p><p>A PC with 5 Charisma is *not* going to be very personable or (effectively) humorous etc.</p><p>But nothing says he can't take Diplomacy or other skills to make up for his defciency. </p><p>personality is always up to the player to work out, but should be within limits of what his character actually is. </p><p></p><p>It's like the old problem in 1st and 2nd ed of working out social interactions, when Charisma didn't matter a damn except for henchmen, due to no clear coherent skill system for it.</p><p>So you'd have Charisma as the dump stat deluxe, and <em>Mr 5 Charisma</em> dwarf with highly charismatic player playing him as a charming diplomat or humorous rogue or whatever, which simply didn't make sense.</p><p>Hence I love 3rd and 4th ed,where if you wish to be good socially in game, you have to make your character have suitable skills. </p><p></p><p>Large chunk of my games are social, dealing with NPCs in many ways so my players know good Charisma, skills and Int/Wis are helpful (even high physical scores as Intimidate by banging an NPC's head off the ceiling is handy at a pinch hehe)</p><p></p><p>Stats are the basic framework and limits, and it's bad idea to ignore that IMHO, but each to his own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4825483, member: 19083"] Folk are mixing up "smart" or "cunning", with "Intelligent" (logic, learning, memory). Smarts are as much "wisdom" as "Intelligent" ( mix of both and/or good use of them), cunning can be wisdom (intuition) Odysseus, he got "the best out of his wits" (forget the Greek term for it), that is "smarts". Ya know? :) If a creature is described as "itnelligent", its stats should reflect that! It's fine having a specific case, like minotaurs and their ability to puzzle out mazes, that isn't necessarily linked to int or wis stats per se. Iron Sky, eh, attributes and skills are just limits and guidelines on how characters are. A PC with 5 Charisma is *not* going to be very personable or (effectively) humorous etc. But nothing says he can't take Diplomacy or other skills to make up for his defciency. personality is always up to the player to work out, but should be within limits of what his character actually is. It's like the old problem in 1st and 2nd ed of working out social interactions, when Charisma didn't matter a damn except for henchmen, due to no clear coherent skill system for it. So you'd have Charisma as the dump stat deluxe, and [I]Mr 5 Charisma[/I] dwarf with highly charismatic player playing him as a charming diplomat or humorous rogue or whatever, which simply didn't make sense. Hence I love 3rd and 4th ed,where if you wish to be good socially in game, you have to make your character have suitable skills. Large chunk of my games are social, dealing with NPCs in many ways so my players know good Charisma, skills and Int/Wis are helpful (even high physical scores as Intimidate by banging an NPC's head off the ceiling is handy at a pinch hehe) Stats are the basic framework and limits, and it's bad idea to ignore that IMHO, but each to his own :) [/QUOTE]
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The Chasme, proof the designers are missing something out at times?
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