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<blockquote data-quote="Claudius Gaius" data-source="post: 3942327" data-attributes="member: 57946"><p>Ah, I thought you meant one of each level castable. In that case they won't be running amuck until a little later - although highly flexible spells like <em>Polymorph any Object </em> will still make them extremely powerful eventually. Do they get to trade out spells like a sorcerer?</p><p></p><p>Lets see... For Example (restricting things to the Players Handbook): </p><p></p><p>Transmutation, Conjuration, Evocation</p><p></p><p>L1-2: Four cantrips. It doesn't matter a lot which ones. Probably Detect Magic, Prestidigitation, Message, and one of choice. </p><p>L3-5: Summon Monster 1, Mage Armor, Magic Missile.</p><p>L6-8: Alter Self, Web, Scorching Ray.</p><p>L9-11: Summon Monster 3, Fireball, Fly.</p><p>L12-14: Summon Monster 4, Wall of Ice, Polymorph or Stone Shape.</p><p>L15-17: Summon Monster 5, Cloudkill, Telekinesis.</p><p>L18-20: Summon Monster 6, Disintegrate, Wall of Iron.</p><p>L21-23: Summon Monster 7, Greater Teleport, Control Weather. </p><p>L24-26: Polymorph Any Object, Summon Monster 8, Incendiary Cloud.</p><p>L27-29: Time Stop, Shapechange, Gate.</p><p></p><p>Even presuming that you can't trade out spells (thus getting rid of the lower-level Summon spells as you get higher-level ones and dumping Polymorph once you have Polymorph any Object), you can wander around with a sizable bodyguard - just summon every other round or so to keep (Level/2) monsters around (more if you learn one of the feats that can enhance them or extend the duration) - send an endless stream of minions marching into traps and against enemies, and call on a wide veriety of creatures with an equally-wide variety of powers to serve you. At level ten or eleven you can fly around perpetually fireballing all below you. At level 27 you can wander around in perpetual timestop and leave an endless array of Cloudkills, Incendiary Clouds, Polymorphed Monsters (from air molecules you exhale if nothing else), and hideous storms to destroy entire cities or regions.</p><p></p><p>Things get worse if you take the feat that enhances your caster level. Since the limits reference caster level that bumps you up the list to higher-level spells - and even if that gets fixed, you can keep more monsters and such around. </p><p></p><p>The Warlock is only usable because their list of effects is extremely limited - and even they cause a lot of problems. I really don't think that any form of unlimited caster with a large spell list to choose from is going to work out. The spell list pretty much has to be very limited, both in terms of how high a level is available and in the variety of effects that can be selected.</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3942327, member: 57946"] Ah, I thought you meant one of each level castable. In that case they won't be running amuck until a little later - although highly flexible spells like [I]Polymorph any Object [/I] will still make them extremely powerful eventually. Do they get to trade out spells like a sorcerer? Lets see... For Example (restricting things to the Players Handbook): Transmutation, Conjuration, Evocation L1-2: Four cantrips. It doesn't matter a lot which ones. Probably Detect Magic, Prestidigitation, Message, and one of choice. L3-5: Summon Monster 1, Mage Armor, Magic Missile. L6-8: Alter Self, Web, Scorching Ray. L9-11: Summon Monster 3, Fireball, Fly. L12-14: Summon Monster 4, Wall of Ice, Polymorph or Stone Shape. L15-17: Summon Monster 5, Cloudkill, Telekinesis. L18-20: Summon Monster 6, Disintegrate, Wall of Iron. L21-23: Summon Monster 7, Greater Teleport, Control Weather. L24-26: Polymorph Any Object, Summon Monster 8, Incendiary Cloud. L27-29: Time Stop, Shapechange, Gate. Even presuming that you can't trade out spells (thus getting rid of the lower-level Summon spells as you get higher-level ones and dumping Polymorph once you have Polymorph any Object), you can wander around with a sizable bodyguard - just summon every other round or so to keep (Level/2) monsters around (more if you learn one of the feats that can enhance them or extend the duration) - send an endless stream of minions marching into traps and against enemies, and call on a wide veriety of creatures with an equally-wide variety of powers to serve you. At level ten or eleven you can fly around perpetually fireballing all below you. At level 27 you can wander around in perpetual timestop and leave an endless array of Cloudkills, Incendiary Clouds, Polymorphed Monsters (from air molecules you exhale if nothing else), and hideous storms to destroy entire cities or regions. Things get worse if you take the feat that enhances your caster level. Since the limits reference caster level that bumps you up the list to higher-level spells - and even if that gets fixed, you can keep more monsters and such around. The Warlock is only usable because their list of effects is extremely limited - and even they cause a lot of problems. I really don't think that any form of unlimited caster with a large spell list to choose from is going to work out. The spell list pretty much has to be very limited, both in terms of how high a level is available and in the variety of effects that can be selected. [/QUOTE]
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