Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Child of Savage Worlds and D20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Morris" data-source="post: 6071540" data-attributes="member: 87"><p>Ok, next problem. If the strongest human fighter has a d12 strength, how strong is a giant? A dragon? In a system that handles the ability checks of mortals, how do you deal with fantastic creatures such as this? Superhero games are also a problem.</p><p></p><p>Here's my solution - When a d12 ability is raised you add another die, a d4, and then take the highest roll between them on the check. After 5 ability raises you'd be taking the best roll between 2d12. After 10 raises it's the best of 3d12.</p><p></p><p>This causes the success rate of the character to continue to advance at a slower rate without the target numbers needing to be adjusted. Also, on certain rolls you can add up all the dice - say damage rolls. So a giant may have 2d12 strength and when it rolls to hit you it takes the best roll of the two. When it rolls to damage you it adds the two dice. Same with a dragon that has 4d12 strength.</p><p></p><p>The only problem I see is that the dice need to be grouped. Suppose a superhero character with 2d12 skill at fighting and 3d12 strength. The solution is to color coding the dice.</p><p></p><p>Note that the majority of play with this mechanic would not occur with characters rolling buckets of dice this way. But it does allow characters to have an unbounded stat system without it collapsing into a mess.</p><p></p><p>Thoughts about this approach?</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6071540, member: 87"] Ok, next problem. If the strongest human fighter has a d12 strength, how strong is a giant? A dragon? In a system that handles the ability checks of mortals, how do you deal with fantastic creatures such as this? Superhero games are also a problem. Here's my solution - When a d12 ability is raised you add another die, a d4, and then take the highest roll between them on the check. After 5 ability raises you'd be taking the best roll between 2d12. After 10 raises it's the best of 3d12. This causes the success rate of the character to continue to advance at a slower rate without the target numbers needing to be adjusted. Also, on certain rolls you can add up all the dice - say damage rolls. So a giant may have 2d12 strength and when it rolls to hit you it takes the best roll of the two. When it rolls to damage you it adds the two dice. Same with a dragon that has 4d12 strength. The only problem I see is that the dice need to be grouped. Suppose a superhero character with 2d12 skill at fighting and 3d12 strength. The solution is to color coding the dice. Note that the majority of play with this mechanic would not occur with characters rolling buckets of dice this way. But it does allow characters to have an unbounded stat system without it collapsing into a mess. Thoughts about this approach? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Child of Savage Worlds and D20
Top