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The child stealing food to survive scenario, for alignment
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<blockquote data-quote="Cadence" data-source="post: 8030204" data-attributes="member: 6701124"><p>And after the first time the mid-to-high level character has to jump off a 30' cliff and is essentially unhurt, they just chalk it up to a lucky coincidence? They never learn that they have the amazing ability to tale falls essentially unhurt. They never share that knowledge with anyone else.</p><p></p><p>If you want falls to work the same way as in real life then the rules should reflect that. You could, for example, separate hitpoints into con-based and heroic-based and have falling bypass the later. That's not how the rules work.</p><p></p><p>Please also see the query below about how characters to approach combat.</p><p></p><p></p><p></p><p>I'm pretty sure the Dwarf in question knows if he's a high level monk or not and knows roughly how fast he can run a 40 compared to most urchins he sees racing down the street during the day. Are you saying the character doesn't know if he can run pretty quickly or not?</p><p></p><p></p><p></p><p>Don't let better be the enemy of the good. </p><p></p><p></p><p></p><p>So characters should act like the world works like our real world does in terms of damage from weapons and their ability to take punishment?</p><p></p><p>I assume all of your players characters are amazed in combat when they're either repeatedly hit by hammers and swords and the like and don't go down - or when every single swing apparently just grazes them even though they're surrounded? And that they would never dream of charging into a room full of goblins or kobolds because a cut from a single one of their short swords could be lethal? And that they'd never take on a dragon because something the size of a dinosaur with a brain and fire breathing would tear through them quicker than some of the scenes in Jurassic Park? <insert almost every combat situation from every module ever and them being insane to even try>. That's how it would work in real life, right?</p><p></p><p></p><p></p><p>I'm now picturing Javert obsessively tracking Valjean for decades to give him gold so he can get an apprenticeship. The ending now seems even sadder for Javert :-(</p></blockquote><p></p>
[QUOTE="Cadence, post: 8030204, member: 6701124"] And after the first time the mid-to-high level character has to jump off a 30' cliff and is essentially unhurt, they just chalk it up to a lucky coincidence? They never learn that they have the amazing ability to tale falls essentially unhurt. They never share that knowledge with anyone else. If you want falls to work the same way as in real life then the rules should reflect that. You could, for example, separate hitpoints into con-based and heroic-based and have falling bypass the later. That's not how the rules work. Please also see the query below about how characters to approach combat. I'm pretty sure the Dwarf in question knows if he's a high level monk or not and knows roughly how fast he can run a 40 compared to most urchins he sees racing down the street during the day. Are you saying the character doesn't know if he can run pretty quickly or not? Don't let better be the enemy of the good. So characters should act like the world works like our real world does in terms of damage from weapons and their ability to take punishment? I assume all of your players characters are amazed in combat when they're either repeatedly hit by hammers and swords and the like and don't go down - or when every single swing apparently just grazes them even though they're surrounded? And that they would never dream of charging into a room full of goblins or kobolds because a cut from a single one of their short swords could be lethal? And that they'd never take on a dragon because something the size of a dinosaur with a brain and fire breathing would tear through them quicker than some of the scenes in Jurassic Park? <insert almost every combat situation from every module ever and them being insane to even try>. That's how it would work in real life, right? I'm now picturing Javert obsessively tracking Valjean for decades to give him gold so he can get an apprenticeship. The ending now seems even sadder for Javert :-( [/QUOTE]
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