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The child stealing food to survive scenario, for alignment
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<blockquote data-quote="Cadence" data-source="post: 8030375" data-attributes="member: 6701124"><p>So your argument is that characters should act like the world works like our real world does in terms of what they would think about damage and weapons and the like.</p><p></p><p>So characters should be amazed when in every single combat they're in after a while they are either repeatedly hit by hammers and swords and the like that don't slow them down at all, or single swing apparently just grazes them even though they're surrounded? Should they ever leave combat when their hp are getting low but are still above what they had at 1st level, because a single nick wouldn't be a bad thing usually and a solid stroke should be just as lethal as when the combat started in real life? Should they never dream of charging into a room full of goblins or kobolds or bandits because a good cut from a single one of their short swords could be lethal? Are rusty swords particularly lethal due to tetanus? Should they be managing their combat against the taller giants so that they don't get fallen on? Are they awed then none of them are ever killed by that, or do you roll for who gets crushed? And certainly they'd never take on a dragon because something the size of a dinosaur with a brain and fire breathing would tear through them quicker than some of the scenes in Jurassic Park? At some point, is it possible for them to be vaguely rational and go on any of the published adventures?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8030375, member: 6701124"] So your argument is that characters should act like the world works like our real world does in terms of what they would think about damage and weapons and the like. So characters should be amazed when in every single combat they're in after a while they are either repeatedly hit by hammers and swords and the like that don't slow them down at all, or single swing apparently just grazes them even though they're surrounded? Should they ever leave combat when their hp are getting low but are still above what they had at 1st level, because a single nick wouldn't be a bad thing usually and a solid stroke should be just as lethal as when the combat started in real life? Should they never dream of charging into a room full of goblins or kobolds or bandits because a good cut from a single one of their short swords could be lethal? Are rusty swords particularly lethal due to tetanus? Should they be managing their combat against the taller giants so that they don't get fallen on? Are they awed then none of them are ever killed by that, or do you roll for who gets crushed? And certainly they'd never take on a dragon because something the size of a dinosaur with a brain and fire breathing would tear through them quicker than some of the scenes in Jurassic Park? At some point, is it possible for them to be vaguely rational and go on any of the published adventures? [/QUOTE]
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