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The child stealing food to survive scenario, for alignment
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<blockquote data-quote="Cadence" data-source="post: 8030453" data-attributes="member: 6701124"><p>Certainly. The characters don't know about hit points.</p><p></p><p>Your argument seems to be that they should fill that lack of knowledge based on the real world. So they should know that a single sword blow or fall down a 20' cliff has a good chance of being crippling or lethal.</p><p></p><p>Should they ever expect to have that many near misses, parries, dodges, and etc... or should they immediately surrender when surrounded by several trained armed and armored foes (assuming capture isn't a death sentence anyway)?</p><p></p><p>Should they be considered suicidal for running into a room of kobolds, goblins, or bandits who all have swords? Is it crazy to even consider battling a dragon with a melee weapon given all the instantly lethal things a real carnivorous dinosaur like thing could do to a person? (Third asks the charm?)</p><p></p><p>Should they know that certain attacker/defender weapon combinations are very bad for them and avoid them, say always flanking the line of trained pike-men because a direct approach is death? Or similarly, never run across the open when there are a few bow-men waiting?</p><p></p><p>Should they expect that while they're sleeping that a single invisible goblin with a knife would likely be able to auto-kill one of the sleeping party members if only one or two other party members were on guard at night?</p><p></p><p>When the hp are getting low, do they know that? Do they sense their luck, experience, etc... running down? If so, unless they're role-playing wearing down, is there any way for the party's cleric to know?</p><p></p><p>Do you make the players keep how many death saves they've made/missed secret when it comes to stabilizing healing, or do all the players know but never act on that information?</p><p></p><p>Do they use real life combat insight into how using a long bow would work firing into melee or do they use what they know about the rules and/or channel Legalos from the movies?</p><p></p><p>Just curious how far the players acting on realistic assumptions and avoiding game knowledge can go and work well, beyond just the one hammer example.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8030453, member: 6701124"] Certainly. The characters don't know about hit points. Your argument seems to be that they should fill that lack of knowledge based on the real world. So they should know that a single sword blow or fall down a 20' cliff has a good chance of being crippling or lethal. Should they ever expect to have that many near misses, parries, dodges, and etc... or should they immediately surrender when surrounded by several trained armed and armored foes (assuming capture isn't a death sentence anyway)? Should they be considered suicidal for running into a room of kobolds, goblins, or bandits who all have swords? Is it crazy to even consider battling a dragon with a melee weapon given all the instantly lethal things a real carnivorous dinosaur like thing could do to a person? (Third asks the charm?) Should they know that certain attacker/defender weapon combinations are very bad for them and avoid them, say always flanking the line of trained pike-men because a direct approach is death? Or similarly, never run across the open when there are a few bow-men waiting? Should they expect that while they're sleeping that a single invisible goblin with a knife would likely be able to auto-kill one of the sleeping party members if only one or two other party members were on guard at night? When the hp are getting low, do they know that? Do they sense their luck, experience, etc... running down? If so, unless they're role-playing wearing down, is there any way for the party's cleric to know? Do you make the players keep how many death saves they've made/missed secret when it comes to stabilizing healing, or do all the players know but never act on that information? Do they use real life combat insight into how using a long bow would work firing into melee or do they use what they know about the rules and/or channel Legalos from the movies? Just curious how far the players acting on realistic assumptions and avoiding game knowledge can go and work well, beyond just the one hammer example. [/QUOTE]
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