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The child stealing food to survive scenario, for alignment
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<blockquote data-quote="Flamestrike" data-source="post: 8032347" data-attributes="member: 6788736"><p>My suggestion is to reward other players at the table who have bothered to have causes, backstories and so forth with NPCs they have written into their backstory coming to help them out at times, churches they are aligned with doing the same, and rewarding players that do good, and punishing players that do bad (Karma).</p><p></p><p>Also aware inspiration to the same PCs liberally.</p><p></p><p>He only plays a faceless neutral gray man to prevent a DM from punishing him (making it harder to get stuff). He's likely had DMs lead him around by the nose by his alignment before, or had NPC's he has befrended always be used against him.</p><p></p><p>Make being a neutral gray man not conducive to his goal of getting stuff, and his play style will change accordingly.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8032347, member: 6788736"] My suggestion is to reward other players at the table who have bothered to have causes, backstories and so forth with NPCs they have written into their backstory coming to help them out at times, churches they are aligned with doing the same, and rewarding players that do good, and punishing players that do bad (Karma). Also aware inspiration to the same PCs liberally. He only plays a faceless neutral gray man to prevent a DM from punishing him (making it harder to get stuff). He's likely had DMs lead him around by the nose by his alignment before, or had NPC's he has befrended always be used against him. Make being a neutral gray man not conducive to his goal of getting stuff, and his play style will change accordingly. [/QUOTE]
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The child stealing food to survive scenario, for alignment
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