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<blockquote data-quote="Elder-Basilisk" data-source="post: 1460396" data-attributes="member: 3146"><p>It's an interesting idea but I'd be wary about doing something that would drastically impact the possible explanations of cosmic justice and/or Theodicy (in whatever way that idea can be relevant to a polytheistic world with avowedly evil deities). Sooner or later, you will be faced with the question of what happens to the good paladin who was assassinated and returns to face the evil only he can stop--is he then condemned to hell or limbo or wherever (again assuming that condemned is the right word since that implies a just ordering of the afterlife where evil is punished and good rewarded which may not be the case if the potentates of evil actually RUN the places to which they and their faithful followers are condemned; the sense I get of the assumed planescape and FR cosmoi is that the evil aren't actually condemned to their fate as much as they are the lawful prey of evil outsiders and evil is not confined, condemned or defeated, but rather has some kind of general truce with good). </p><p></p><p>And if the answer is yes, such an individual is to be punished for doing what is right, the question will naturally arise as to why the universe is ordered that way and why the purportedly good gods, celestials, and PCs put up with it. (And "they don't" is certainly a possible answer followed with some kind of a plotline loosely analogous to the Christian story of the harrowing of hell (except, of course, instead of extending forgiveness to the guilty who accept it, the Christ figures in the game-world harrowing of hell are probably rescuing the worthy who are suffering for righteousness)).</p><p></p><p>That's not to say it's a bad idea--just that if has profound implications for the moral and metaphysical structure of a campaign world and that those may be incompatible with elements of the assumed D&D cosmology (for instance, I can't imagine a cosmopolitan Sigil remaining unchanged in such a world).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1460396, member: 3146"] It's an interesting idea but I'd be wary about doing something that would drastically impact the possible explanations of cosmic justice and/or Theodicy (in whatever way that idea can be relevant to a polytheistic world with avowedly evil deities). Sooner or later, you will be faced with the question of what happens to the good paladin who was assassinated and returns to face the evil only he can stop--is he then condemned to hell or limbo or wherever (again assuming that condemned is the right word since that implies a just ordering of the afterlife where evil is punished and good rewarded which may not be the case if the potentates of evil actually RUN the places to which they and their faithful followers are condemned; the sense I get of the assumed planescape and FR cosmoi is that the evil aren't actually condemned to their fate as much as they are the lawful prey of evil outsiders and evil is not confined, condemned or defeated, but rather has some kind of general truce with good). And if the answer is yes, such an individual is to be punished for doing what is right, the question will naturally arise as to why the universe is ordered that way and why the purportedly good gods, celestials, and PCs put up with it. (And "they don't" is certainly a possible answer followed with some kind of a plotline loosely analogous to the Christian story of the harrowing of hell (except, of course, instead of extending forgiveness to the guilty who accept it, the Christ figures in the game-world harrowing of hell are probably rescuing the worthy who are suffering for righteousness)). That's not to say it's a bad idea--just that if has profound implications for the moral and metaphysical structure of a campaign world and that those may be incompatible with elements of the assumed D&D cosmology (for instance, I can't imagine a cosmopolitan Sigil remaining unchanged in such a world). [/QUOTE]
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