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<blockquote data-quote="random user" data-source="post: 1617494" data-attributes="member: 16581"><p>OOC Comments for session 3:</p><p></p><p>Shortly before this campaign started, I watched a movie called "The Cube." I thought it would be neat to have something like this in the campaign, but was troubled as this was supposed to be a long term campaign, and I didn't want to kill them all off in session 3. (For those who don't know, the plot of "The Cube" features 5 or 6 people mysteriously trapped in a series of cubical rooms. Throughout the movie, several people die as they try to get out.)</p><p></p><p>So I thought to myself, how can I run this module without actually killing them? Taking a page from soap operas, I decided that I would place the entirety of The Cube into a dream. This would also present an interesting plot point as this type of dreaming is unheard of in my campaign world.</p><p></p><p>When we started the session, my players were expecting to question Tera about the statue. Instead, I opened it with, </p><p></p><p>"When you awake, you find yourself in a stark white room, 15' width, length, and height. The room is lit by ambient lighting, though there is no light source apparent. Neither is there any source of ventilation, though the air seems fresh. There is not a trace of dust in this room. In the center of the room is a 3' altar which seems to come out of the ground. On top of the altar is a scroll. There is an outline of a door along one wall. Where a doorknob would be is a black handprint. Aside from the handprint and scroll, there is no color in this room."</p><p></p><p>The scroll reads:</p><p></p><p>Start at the very beginning</p><p>It's a good place to start</p><p>By calmly starting over</p><p>You may find you're back</p><p></p><p>On or off, no other!</p><p>From high to low progress</p><p>The powers lead to death</p><p>Breaks into one pair only</p><p>The rest simply mean nothing</p><p></p><p>Simplesimilarities Seemsage</p><p>complexthoughts complicatetheories</p><p>Wronghypotheses Wreakhardships</p><p>besmart beststrategy</p><p></p><p>Rejoice halfway done</p><p>The wise adventurers</p><p>Spill no blood</p><p></p><p>Two as 1 2 get 2 1</p><p></p><p>The final Battle: You will win! You will lose!</p><p></p><p>The End</p><p>Or by consensus!</p><p></p><p>The party was appropriately bewildered, and had no idea it was just a dream. Thus, as the night went on, the players grew more anxious as they faced what they thought would be a TPK.</p><p></p><p>In any event, the party tried many different things, and I had a problem because it would be simply too tedious to write down every little thing they thought of, but it might give something away if I chose to put down certain thoughts and not others.</p><p></p><p>So instead, I decided to write it from a third-party view. At this point, the author is a mystery. Through the session in The Cube, the party tried many things, and managed to get through the first puzzle to the second puzzle (though they weren't sure how they did it).</p><p></p><p>Someone was reduced to negative hit points and stabilized. At this point, the party decided to be much more cautious and started scrutinizing the first paragraph. Eventually someone said the magic words, "Start Over" and the party reappeared in the first room (with the unconscious characters back to 1hp). At this point they realized that something weird was going on.</p><p></p><p>Eventually they all died to an ettin (which is pretty tough for a party of 1st level characters) and were released from the dream, probably as discombobulated as if they had actually dreamt it.</p></blockquote><p></p>
[QUOTE="random user, post: 1617494, member: 16581"] OOC Comments for session 3: Shortly before this campaign started, I watched a movie called "The Cube." I thought it would be neat to have something like this in the campaign, but was troubled as this was supposed to be a long term campaign, and I didn't want to kill them all off in session 3. (For those who don't know, the plot of "The Cube" features 5 or 6 people mysteriously trapped in a series of cubical rooms. Throughout the movie, several people die as they try to get out.) So I thought to myself, how can I run this module without actually killing them? Taking a page from soap operas, I decided that I would place the entirety of The Cube into a dream. This would also present an interesting plot point as this type of dreaming is unheard of in my campaign world. When we started the session, my players were expecting to question Tera about the statue. Instead, I opened it with, "When you awake, you find yourself in a stark white room, 15' width, length, and height. The room is lit by ambient lighting, though there is no light source apparent. Neither is there any source of ventilation, though the air seems fresh. There is not a trace of dust in this room. In the center of the room is a 3' altar which seems to come out of the ground. On top of the altar is a scroll. There is an outline of a door along one wall. Where a doorknob would be is a black handprint. Aside from the handprint and scroll, there is no color in this room." The scroll reads: Start at the very beginning It's a good place to start By calmly starting over You may find you're back On or off, no other! From high to low progress The powers lead to death Breaks into one pair only The rest simply mean nothing Simplesimilarities Seemsage complexthoughts complicatetheories Wronghypotheses Wreakhardships besmart beststrategy Rejoice halfway done The wise adventurers Spill no blood Two as 1 2 get 2 1 The final Battle: You will win! You will lose! The End Or by consensus! The party was appropriately bewildered, and had no idea it was just a dream. Thus, as the night went on, the players grew more anxious as they faced what they thought would be a TPK. In any event, the party tried many different things, and I had a problem because it would be simply too tedious to write down every little thing they thought of, but it might give something away if I chose to put down certain thoughts and not others. So instead, I decided to write it from a third-party view. At this point, the author is a mystery. Through the session in The Cube, the party tried many things, and managed to get through the first puzzle to the second puzzle (though they weren't sure how they did it). Someone was reduced to negative hit points and stabilized. At this point, the party decided to be much more cautious and started scrutinizing the first paragraph. Eventually someone said the magic words, "Start Over" and the party reappeared in the first room (with the unconscious characters back to 1hp). At this point they realized that something weird was going on. Eventually they all died to an ettin (which is pretty tough for a party of 1st level characters) and were released from the dream, probably as discombobulated as if they had actually dreamt it. [/QUOTE]
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