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<blockquote data-quote="random user" data-source="post: 1635267" data-attributes="member: 16581"><p><strong>Chapter IV: Aid Alana</strong></p><p></p><p>March 2</p><p></p><p>"Wait a second," Errol said. "Let's find out more information before we venture forth." The party went back to the inner city and knocked on Mortenser's door.</p><p></p><p>"Come in," was the response. Mortenser's looked bemusedly at the party and asked how he could help them. The party explained Alana's plight and asked if there was any chance he could do.</p><p></p><p>"I'll look into it, but I can't promise anything. Check back with me tomorrow and I'll see what information I can get."</p><p></p><p>The party did more research and interviewed Bobbar, Alana's arrestor. He said that Alana had been arrested for wearing a courier's tunic when obviously she had no business having it. Since the guards didn't believe that Alana could have killed a courier, they surmised that she must have thefted it somehow.</p><p></p><p>"Courier tunics have a magic beacon on them. We're magically alerted when they near the city gates in case of an emergency. Usually anything really important is teleported, so couriers are used either when things are less important (in which case we just let them through) or things are vitally important (in which case we need to be ready to raise the alert or make preparations)."</p><p></p><p>Now knowing why Alana got picked up, they set forth towards the cave to search for the bag. It was a great day for travelling, full of sunshine and a warm breeze promising summer would be here soon. As they walked along, the uneasiness stemming from last night's nightmare faded.</p><p></p><p>By midafternoon they reached the cave, though it perhaps could have been better called a hole, as it was a seven feet drop in a span of about four feet. Vernon searched around and spotted many tracks. There were several humanoid tracks, along with some talon tracks and large snake tracks, discernable, all having traveled though in the last week or so. All-in-all it was a busy trail.</p><p></p><p>Vernon cast longstrinder upon himself and started following some humanoid tracks into the cave. The rest of the party quickly followed. The cave wound a few feet before opening up into a large cavern, larger than Blink's lantern could shed light. The air was certainly colder and damper here.</p><p></p><p>Vernon followed the tracks to the near right corner while the Kestrel and Vaugner peered out into the blackness. All of a sudden two dark creatures burst out of the dark charging Kestrel! A tentacle landed with a thunk into Kestrel's armor but he was unhurt. Another tentacle slapped across Kestrel's armor much harder and crushed into Kestrel.</p><p></p><p>The party reacted quickly. As Blink's light swung around, the party saw the two fearsome creatures -- eight feet tall, they slithered like snakes, but instead of a head, four tentacles protruded.</p><p></p><p>Vaugner drew his bow and shot true, but the arrow glanced off the creature and dealt no damage. Seeing this, the party changed their tactics to land more powerful blows and managed to quickly down one. Thinking the worst was over, their confidence was shaken when two more charged into Blink. Luckily Blink was able to dodge their blows. A wild comedy of melee then ensued where neither fiend nor the party was able to land a blow.</p><p></p><p>The only person dealing damage was Malif, who chanted arcane words and shot rays of frost into the beasts. Finally the party overcame the beasts, though Blink was moderately hurt in the process. Errol healed Blink, but Blink was still in pain. Blink asked Vernon to also heal him, but Vernon claimed he was low on healing and that he would prefer to save the heals for emergencies.</p><p></p><p>A debate broke out among the party regarding when party members should be healed and whether they should continue farther into the cave. In the end it was decided that the best course of action would be to acquire a wand of cure light wounds. Vernon decided to stay at the cave while the rest of the party went back to town.</p><p></p><p>As they were headed back, Blink thought to himself, "Can't fault his courage, I must say, but I thought clerics were supposed to be wise? Ah yes, but I forgot, Vernon isn't a cleric. Either way, I was visualizing the menu in the cavern that night - 'Mesdames et Messieurs, tonight we have a special on fresh-caught Vernon. The main course is a flank of Vernon, with a delicate mint sauce; for dessert, we have Vernon feet, lightly pickled in brine and wild raspberries.'"</p><p></p><p>After arriving back in Pavalar, the party soon realized they weren't sure exactly where one bought wands. Eventually they asked someone at the mage's guild in the inner city who wrote an address down.</p><p></p><p>"Huh this is just a house," Errol said, double checking to make sure the address was correct. Undaunted, he knocked at the door. A young man answered the door and asked how he could help Errol. It was indeed a residence, but unfazed Errol delicately asked, "We were directed here by the mage's guild... do you have a mundane wand of cure light wounds for sale?"</p><p></p><p>Rather than negotiating, Errol offered 400 gold for the wand, which was accepted.</p><p></p><p>"400 gold? I'm sure you could have gotten it cheaper. Why didn't you haggle?" Vaugner asked.</p><p></p><p>"Haggle? I do not 'haggle'. Does a king dispute the price of his robes with the tailor? Does a duke quibble over the cost of his meals? Youhave much to learn about refined society," he responded.</p><p></p><p>Having acquired the wand, they ate a quick dinner and then headed back to the cave in the dark.</p><p></p><p>During this time, Vernon set up a simple trap to alert him if anything wandered in. He also discovered some gold and a masterwork longsword in the lair.</p><p></p><p>The party regrouped after dark. Errol produced the wand for Vernon to look at, and Vernon showed them the gold and longsword he had found. They decided to explore the cave further. Just past the lair, they found an alcove littered with bones, mostly-decomposed flesh, and rotting pieces of clothing. Rooting through the refuse, Vernon eventually found a pouch.</p><p></p><p>Reassured by having just purchased the wand, the party decided to continue exploring the cave. The passageway continued on for another 20 feet before widening out to an enormous cavern. From here, the cavern floor grew rockier, though not so treacherous as to cause problems. In the distance flowing water could be heard.</p><p></p><p>Blink's torch barely made a dent into the darkness. At the edge of the lantern light, a small island of stalagmites jutted out from the ground.</p><p></p><p>Vernon cast light upon a stone and tossed it towards the stalagmites. Seeing nothing, he started walking towards the stone when a web of goo suddenly exploded next to him. Kestrel leapt forward to meet any incoming monsters, and was rewarded by being immobilized by an incoming web. At the same time, a second web aimed at Vernon fastened him to the ground as well.</p><p></p><p>When Blink shone his lantern into the darkness, two troll-like creatures appeared suspended in midair, about 45 feet away. Very quickly all the party members except Malif, who was smart enough to stay in the shadows, were stuck in webs. As Malif lit some torches to burn people out, the creatures skittered down and charged into Kestrel.</p><p></p><p>The webs proved to be tough to break out of, and the party spent several rounds trying to break free. Meanwhile Kestrel was taking significant damage, and also losing his dexterity as the monster's poison spread through his body. Kestrel remembered that Abbey had given him a necklace of healing, which had one charge of cure light wounds which he could quickly activate. He decided that this was a good time to use it, and Errol inaugurated the wand by healing Kestrel.</p><p></p><p>Eventually the party was able to break free and flank the monsters. Once that happened, the monsters, greatly outnumbered, died quickly. Searching among the rubble, the party found some minor coin and a clear liquid potion.</p></blockquote><p></p>
[QUOTE="random user, post: 1635267, member: 16581"] [b]Chapter IV: Aid Alana[/b] March 2 "Wait a second," Errol said. "Let's find out more information before we venture forth." The party went back to the inner city and knocked on Mortenser's door. "Come in," was the response. Mortenser's looked bemusedly at the party and asked how he could help them. The party explained Alana's plight and asked if there was any chance he could do. "I'll look into it, but I can't promise anything. Check back with me tomorrow and I'll see what information I can get." The party did more research and interviewed Bobbar, Alana's arrestor. He said that Alana had been arrested for wearing a courier's tunic when obviously she had no business having it. Since the guards didn't believe that Alana could have killed a courier, they surmised that she must have thefted it somehow. "Courier tunics have a magic beacon on them. We're magically alerted when they near the city gates in case of an emergency. Usually anything really important is teleported, so couriers are used either when things are less important (in which case we just let them through) or things are vitally important (in which case we need to be ready to raise the alert or make preparations)." Now knowing why Alana got picked up, they set forth towards the cave to search for the bag. It was a great day for travelling, full of sunshine and a warm breeze promising summer would be here soon. As they walked along, the uneasiness stemming from last night's nightmare faded. By midafternoon they reached the cave, though it perhaps could have been better called a hole, as it was a seven feet drop in a span of about four feet. Vernon searched around and spotted many tracks. There were several humanoid tracks, along with some talon tracks and large snake tracks, discernable, all having traveled though in the last week or so. All-in-all it was a busy trail. Vernon cast longstrinder upon himself and started following some humanoid tracks into the cave. The rest of the party quickly followed. The cave wound a few feet before opening up into a large cavern, larger than Blink's lantern could shed light. The air was certainly colder and damper here. Vernon followed the tracks to the near right corner while the Kestrel and Vaugner peered out into the blackness. All of a sudden two dark creatures burst out of the dark charging Kestrel! A tentacle landed with a thunk into Kestrel's armor but he was unhurt. Another tentacle slapped across Kestrel's armor much harder and crushed into Kestrel. The party reacted quickly. As Blink's light swung around, the party saw the two fearsome creatures -- eight feet tall, they slithered like snakes, but instead of a head, four tentacles protruded. Vaugner drew his bow and shot true, but the arrow glanced off the creature and dealt no damage. Seeing this, the party changed their tactics to land more powerful blows and managed to quickly down one. Thinking the worst was over, their confidence was shaken when two more charged into Blink. Luckily Blink was able to dodge their blows. A wild comedy of melee then ensued where neither fiend nor the party was able to land a blow. The only person dealing damage was Malif, who chanted arcane words and shot rays of frost into the beasts. Finally the party overcame the beasts, though Blink was moderately hurt in the process. Errol healed Blink, but Blink was still in pain. Blink asked Vernon to also heal him, but Vernon claimed he was low on healing and that he would prefer to save the heals for emergencies. A debate broke out among the party regarding when party members should be healed and whether they should continue farther into the cave. In the end it was decided that the best course of action would be to acquire a wand of cure light wounds. Vernon decided to stay at the cave while the rest of the party went back to town. As they were headed back, Blink thought to himself, "Can't fault his courage, I must say, but I thought clerics were supposed to be wise? Ah yes, but I forgot, Vernon isn't a cleric. Either way, I was visualizing the menu in the cavern that night - 'Mesdames et Messieurs, tonight we have a special on fresh-caught Vernon. The main course is a flank of Vernon, with a delicate mint sauce; for dessert, we have Vernon feet, lightly pickled in brine and wild raspberries.'" After arriving back in Pavalar, the party soon realized they weren't sure exactly where one bought wands. Eventually they asked someone at the mage's guild in the inner city who wrote an address down. "Huh this is just a house," Errol said, double checking to make sure the address was correct. Undaunted, he knocked at the door. A young man answered the door and asked how he could help Errol. It was indeed a residence, but unfazed Errol delicately asked, "We were directed here by the mage's guild... do you have a mundane wand of cure light wounds for sale?" Rather than negotiating, Errol offered 400 gold for the wand, which was accepted. "400 gold? I'm sure you could have gotten it cheaper. Why didn't you haggle?" Vaugner asked. "Haggle? I do not 'haggle'. Does a king dispute the price of his robes with the tailor? Does a duke quibble over the cost of his meals? Youhave much to learn about refined society," he responded. Having acquired the wand, they ate a quick dinner and then headed back to the cave in the dark. During this time, Vernon set up a simple trap to alert him if anything wandered in. He also discovered some gold and a masterwork longsword in the lair. The party regrouped after dark. Errol produced the wand for Vernon to look at, and Vernon showed them the gold and longsword he had found. They decided to explore the cave further. Just past the lair, they found an alcove littered with bones, mostly-decomposed flesh, and rotting pieces of clothing. Rooting through the refuse, Vernon eventually found a pouch. Reassured by having just purchased the wand, the party decided to continue exploring the cave. The passageway continued on for another 20 feet before widening out to an enormous cavern. From here, the cavern floor grew rockier, though not so treacherous as to cause problems. In the distance flowing water could be heard. Blink's torch barely made a dent into the darkness. At the edge of the lantern light, a small island of stalagmites jutted out from the ground. Vernon cast light upon a stone and tossed it towards the stalagmites. Seeing nothing, he started walking towards the stone when a web of goo suddenly exploded next to him. Kestrel leapt forward to meet any incoming monsters, and was rewarded by being immobilized by an incoming web. At the same time, a second web aimed at Vernon fastened him to the ground as well. When Blink shone his lantern into the darkness, two troll-like creatures appeared suspended in midair, about 45 feet away. Very quickly all the party members except Malif, who was smart enough to stay in the shadows, were stuck in webs. As Malif lit some torches to burn people out, the creatures skittered down and charged into Kestrel. The webs proved to be tough to break out of, and the party spent several rounds trying to break free. Meanwhile Kestrel was taking significant damage, and also losing his dexterity as the monster's poison spread through his body. Kestrel remembered that Abbey had given him a necklace of healing, which had one charge of cure light wounds which he could quickly activate. He decided that this was a good time to use it, and Errol inaugurated the wand by healing Kestrel. Eventually the party was able to break free and flank the monsters. Once that happened, the monsters, greatly outnumbered, died quickly. Searching among the rubble, the party found some minor coin and a clear liquid potion. [/QUOTE]
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