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<blockquote data-quote="random user" data-source="post: 1670262" data-attributes="member: 16581"><p>March 6</p><p></p><p>Wanting to claim the reward themselves, the party decided not to tell Mortenser exactly what they learned and instead just mention that they had a lead on the wizard. They also left a note with Lydia to deliver to Mortenser in the event that they didn't return within 10 days, just to be safe. With that, they bought horses and set off.</p><p></p><p>Rabab, Malif's new familiar, soared overhead in wonder as she took in her surroundings with a new degree of insight and understanding. Throughout the day, the falcon flew excitedly around the party.</p><p></p><p>As the sun set they stopped at the Mero Inn. Errol tried to convince the bartender there that the party was supposed to get free drinks, but the bartender was having none of it. Not wanting to make a big issue, the party asked him to keep a record of their drinks.</p><p></p><p>March 7</p><p></p><p>As the party prepared to ride out for the day, they spied a gnome also getting ready to set out. Curiousity got the better of Errol, and he found himself staring.</p><p></p><p>"Hiya, my name's Gnash," the gnome introduced himself. "How are ya?"</p><p></p><p>The party discovered the gnome was travelling to Gront also so they decided to spend the ride together. Gnash related his tale, "I've been traveling for 5 or so years now on my quest. I'm looking for a dragon because my quest is to build a mechanical dragon!"</p><p></p><p>Unfortunately, poor Gnash had little inkling of what a dragon really was.</p><p></p><p>"Dragons fly? Oh my, that's going to make it much tougher."</p><p></p><p>"What? They are made of gold? I'll never be able to afford that... oh, they are just colored gold? Ah that's better."</p><p></p><p>"How big are they? Oh, that's quite big."</p><p></p><p>were some of his comments. Errol and the rest of the party bemusedly educated him with what knowledge they had of dragons. "Well, that's all very interesting, I'll have a lot of questions to ask him when I find my dragon!" he said as he shook his head.</p><p></p><p>Gnash also made small talk with several members. With Malif he chatted about the properties of metals and gems. With Errol he shared his experiences in his travels. While the party uniformly thought the gnome was a tad bit crazy, it did make for more cheerful travel.</p><p></p><p>March 9</p><p></p><p>Reaching the outskirts of Gront, Gnash bid the party farewell and headed into the city. To the irritation of the rest of the party, Vernon went up to one of the guards and asked if he knew a wizard named Rinnel. The rest of the party was discussing a more subtle approach, but Vernon had spoken and they hoped they weren't tipping the wizard off. The guard indeed knew of Rinnel and furthermore provided directions to his keep. With that information the party continued onwards.</p><p></p><p>After traveling north for about an hour, they found the keep. It was a large house in an enormous lot with wheat fields on either side. The property was surrounded by a tall stone wall, and a bit of forest peeked out from behind the house. As they came to the gate, they found it ajar.</p><p></p><p>"Maybe it's abandoned," Errol suggested.</p><p></p><p>Peeking inside, they immediately saw a nonfunctioning fountain. Atop the fountain was a statue of a centaur. To the left was a hedge maze. To the right were the stables. In front and a bit to the right were three steps up to a doorway. On either side of the doorway was a stone granite gargoyle statue.</p><p></p><p>The party made its way to the fountain. A faint stink permeated the area, and the water looked stagnant. As the party walked up to the stable, a few floating brushes came up and started brushing Vernon, and not pleasantly. Some firewood floated out and was dumped at his feet. Looking around, they saw more firewood heaped in rough piles on the ground. The party decided to leave their horses at the gate.</p><p></p><p>Moving to the door, Vaugner knocked at it. After a few seconds with no answer, he took at look at the lock. Feeling rather paranoid, Blink decided to tie the gargoyles up in case they decided to animate. After a few minutes Vaugner picked the lock and the party entered.</p><p></p><p>The doors opened up to a 20' x 20' entryway. In the far right corner was a pond, and in the near right corner was a small apple tree. A few green apples hung from the trees, and several more had dropped to the ground and were in various states of decomposition. To the left were several expensive looking benches. Ensconed in the walls in various places were magical torches with continual light to provide illumination. At the far wall there was another door.</p><p></p><p>Vernon moved forward and opened it. This door opened into the main house. Immediately in front was a large staircase leading straight up. To the right looked a living room with a large wooden table and a gigantic rug. A tapestry hung from the far wall. In the corner was a polished suit of armor, and a couple couches lined the walls. To the left was a door, and there was also an opening towards the left into the dining room.</p><p></p><p>Still feeling paranoid, one of the party members tossed a stone onto the rug in the living room. Nothing happened for a few seconds, then a small bown blob with 4 legs ran into the room, scooped up the rock, and disappeared!</p><p></p><p>Shrugging, Vernon opened the door to the left, which led into a bedroom. Though nicely furnished with a bed, dresser, table, fireplace, and a rug, nothing interesting was found.</p><p></p><p>Suddenly two more of the strange creatures appeared and started coming towards the party. Vaugner shot an arrow at one but it flew past the creature harmlessly. The creatures attempted to lift Kestrel. When that failed, they bit and clawed at Kestrel but failed to connect. The party killed one, but rather than killing the other, they grappled it and tied it up, as some of the party members were loathe to kill it.</p><p></p><p>As the party pondered what to do now, they saw another one of the creatures skitter along the floor, pick up Vaugner's errant arrow, and disappear through back through a doorway.</p></blockquote><p></p>
[QUOTE="random user, post: 1670262, member: 16581"] March 6 Wanting to claim the reward themselves, the party decided not to tell Mortenser exactly what they learned and instead just mention that they had a lead on the wizard. They also left a note with Lydia to deliver to Mortenser in the event that they didn't return within 10 days, just to be safe. With that, they bought horses and set off. Rabab, Malif's new familiar, soared overhead in wonder as she took in her surroundings with a new degree of insight and understanding. Throughout the day, the falcon flew excitedly around the party. As the sun set they stopped at the Mero Inn. Errol tried to convince the bartender there that the party was supposed to get free drinks, but the bartender was having none of it. Not wanting to make a big issue, the party asked him to keep a record of their drinks. March 7 As the party prepared to ride out for the day, they spied a gnome also getting ready to set out. Curiousity got the better of Errol, and he found himself staring. "Hiya, my name's Gnash," the gnome introduced himself. "How are ya?" The party discovered the gnome was travelling to Gront also so they decided to spend the ride together. Gnash related his tale, "I've been traveling for 5 or so years now on my quest. I'm looking for a dragon because my quest is to build a mechanical dragon!" Unfortunately, poor Gnash had little inkling of what a dragon really was. "Dragons fly? Oh my, that's going to make it much tougher." "What? They are made of gold? I'll never be able to afford that... oh, they are just colored gold? Ah that's better." "How big are they? Oh, that's quite big." were some of his comments. Errol and the rest of the party bemusedly educated him with what knowledge they had of dragons. "Well, that's all very interesting, I'll have a lot of questions to ask him when I find my dragon!" he said as he shook his head. Gnash also made small talk with several members. With Malif he chatted about the properties of metals and gems. With Errol he shared his experiences in his travels. While the party uniformly thought the gnome was a tad bit crazy, it did make for more cheerful travel. March 9 Reaching the outskirts of Gront, Gnash bid the party farewell and headed into the city. To the irritation of the rest of the party, Vernon went up to one of the guards and asked if he knew a wizard named Rinnel. The rest of the party was discussing a more subtle approach, but Vernon had spoken and they hoped they weren't tipping the wizard off. The guard indeed knew of Rinnel and furthermore provided directions to his keep. With that information the party continued onwards. After traveling north for about an hour, they found the keep. It was a large house in an enormous lot with wheat fields on either side. The property was surrounded by a tall stone wall, and a bit of forest peeked out from behind the house. As they came to the gate, they found it ajar. "Maybe it's abandoned," Errol suggested. Peeking inside, they immediately saw a nonfunctioning fountain. Atop the fountain was a statue of a centaur. To the left was a hedge maze. To the right were the stables. In front and a bit to the right were three steps up to a doorway. On either side of the doorway was a stone granite gargoyle statue. The party made its way to the fountain. A faint stink permeated the area, and the water looked stagnant. As the party walked up to the stable, a few floating brushes came up and started brushing Vernon, and not pleasantly. Some firewood floated out and was dumped at his feet. Looking around, they saw more firewood heaped in rough piles on the ground. The party decided to leave their horses at the gate. Moving to the door, Vaugner knocked at it. After a few seconds with no answer, he took at look at the lock. Feeling rather paranoid, Blink decided to tie the gargoyles up in case they decided to animate. After a few minutes Vaugner picked the lock and the party entered. The doors opened up to a 20' x 20' entryway. In the far right corner was a pond, and in the near right corner was a small apple tree. A few green apples hung from the trees, and several more had dropped to the ground and were in various states of decomposition. To the left were several expensive looking benches. Ensconed in the walls in various places were magical torches with continual light to provide illumination. At the far wall there was another door. Vernon moved forward and opened it. This door opened into the main house. Immediately in front was a large staircase leading straight up. To the right looked a living room with a large wooden table and a gigantic rug. A tapestry hung from the far wall. In the corner was a polished suit of armor, and a couple couches lined the walls. To the left was a door, and there was also an opening towards the left into the dining room. Still feeling paranoid, one of the party members tossed a stone onto the rug in the living room. Nothing happened for a few seconds, then a small bown blob with 4 legs ran into the room, scooped up the rock, and disappeared! Shrugging, Vernon opened the door to the left, which led into a bedroom. Though nicely furnished with a bed, dresser, table, fireplace, and a rug, nothing interesting was found. Suddenly two more of the strange creatures appeared and started coming towards the party. Vaugner shot an arrow at one but it flew past the creature harmlessly. The creatures attempted to lift Kestrel. When that failed, they bit and clawed at Kestrel but failed to connect. The party killed one, but rather than killing the other, they grappled it and tied it up, as some of the party members were loathe to kill it. As the party pondered what to do now, they saw another one of the creatures skitter along the floor, pick up Vaugner's errant arrow, and disappear through back through a doorway. [/QUOTE]
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