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*Dungeons & Dragons
The chrecktors
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<blockquote data-quote="Knight Otu" data-source="post: 280258" data-attributes="member: 192"><p>I also posted this humanoid in my Perry Rhodan conversion thread, but I thought I might gain a bit of feedback here, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong><span style="font-size: 12px">Chrecktor</span></strong></p><p><strong>Medium-Size Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>AC:</strong> 14 (+4 natural)</p><p><strong>Attacks:</strong> Touch +1 melee touch</p><p><strong>Damage:</strong> Touch cold</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./ 5 ft.</p><p><strong>Special Attacks:</strong> Cold</p><p><strong>Special Qualities:</strong> Chrecktor traits, climate vulnerability</p><p><strong>Saves:</strong> Fort +1, Ref +2, Will +2</p><p><strong>Abilities:</strong> Str 12, Dex 10, Con 13, Int 10, Wis 11, Cha 9</p><p><strong>Skills:</strong> Listen +4, Spot +4</p><p><strong>Feats:</strong> Alertness</p><p><strong>Climate/Terrain:</strong> Any temperate land</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Often chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p>Chrecktors are an ancient and enigmatic race that many believe to be descendants of dwarves and genies from the Elemental Plane of Ice. They look much like small humans, averaging at about 4,5 feet. Their flesh is transparent, and their skeleton and inner organs are visible. They are often feared for their ability to kill with a touch, draining the heat from the victim, though they are actually reluctant to use it. They are very sensitive to changes in temperature, and many are notorious for whining when the temperature is not at that one perfect point where they do not have to fear to either ?freeze and shatter? in the cold, or to ?melt? in the warm.</p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>In combat, a chrecktor will make sure to get into a position to utilize his cold touch when he feels that his enemy has deserved it. They rarely use weapons, but will do so if they feel that it is more advantagous to attack the enemy from afar, to defeat him without actaully killing him, or if the enemy is immune to cold attacks.</p><p><strong>Cold (Su):</strong> A chrecktor?s touch attack deals 1d6 points of cold damage per character level, to a maximum of 10d6 at 10th level. A chrecktor can suppress this cold to the point where it deals no actual damage. He can use this ability every time he touches anything.</p><p><strong>Chrecktor Traits (Ex):</strong> Chrecktors benefit from a number of racial traits:</p><p>>>> Double damage from cold and fire.</p><p>>>>+2 save bonus against poison and disease.</p><p><strong>Climate Vulnerability:</strong> In a cold climate, a chrecktor suffers a -2 penalty to both Constitution and Dexterity, but his Natural armor bonus increases to +6. If the chrecktor remains im a cold climate for more than a week, he must make a Fortitude save (DC 15). If he fails, these penalties increase by 1, and the natural armor increases by 1. Every week after the first, he must make an additional Fortitude save, and it?s DC increases by 3 for every week. If a chrector leaves the cold climate, these bonuses and penalties go away at a rate of 1 point per week, or 2 points per week in a warm climate. In a warm climate, a chrecktor suffers a -2 penalty to Constitution, but gains a +2 bonus to Dexterity. If the chrecktor remains im a warm climate for more than a week, he must make a Fortitude save (DC 15). If he fails, the Constitution penalty increases by 1, and the Dexterity bonus increases by 1. Every week after the first, he must make an additional Fortitude save, and it?s DC increases by 3 for every week. If a chrector leaves the warm climate, these bonuses and penalties go away at a rate of 1 point per week, or 2 points per week in a cold climate.</p><p><strong><span style="font-size: 12px">Chrecktor Society</span></strong></p><p>Hardly anything is known about the society of the chrecktor, as almost all chrecktors encountered are wanderers, adventureres. Those wanderers tend to be loners, and it is rare to see more than two of them at a time. When they talk, it is more likely that they complain about the temperature than that they talk about their past, their home or their culture. This goes so far that every chrecktor does not reveal his name, instead having a name given to him by his companions (such as Ice Claw, one of the friends of the legendary arkonid Atlan during his youth).</p><p><strong><span style="font-size: 12px">Chrecktor Characters</span></strong></p><p>A chrecktor?s favored class is fighter. The Level Adjustment of a chrecktor character is +4.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 280258, member: 192"] I also posted this humanoid in my Perry Rhodan conversion thread, but I thought I might gain a bit of feedback here, too. :) [b][size=3]Chrecktor[/size] Medium-Size Monstrous Humanoid Hit Dice:[/b] 1d8+1 (5 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 20 ft. [b]AC:[/b] 14 (+4 natural) [b]Attacks:[/b] Touch +1 melee touch [b]Damage:[/b] Touch cold [b]Face/Reach:[/b] 5 ft. by 5 ft./ 5 ft. [b]Special Attacks:[/b] Cold [b]Special Qualities:[/b] Chrecktor traits, climate vulnerability [b]Saves:[/b] Fort +1, Ref +2, Will +2 [b]Abilities:[/b] Str 12, Dex 10, Con 13, Int 10, Wis 11, Cha 9 [b]Skills:[/b] Listen +4, Spot +4 [b]Feats:[/b] Alertness [b]Climate/Terrain:[/b] Any temperate land [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Often chaotic neutral [b]Advancement:[/b] By character class Chrecktors are an ancient and enigmatic race that many believe to be descendants of dwarves and genies from the Elemental Plane of Ice. They look much like small humans, averaging at about 4,5 feet. Their flesh is transparent, and their skeleton and inner organs are visible. They are often feared for their ability to kill with a touch, draining the heat from the victim, though they are actually reluctant to use it. They are very sensitive to changes in temperature, and many are notorious for whining when the temperature is not at that one perfect point where they do not have to fear to either ?freeze and shatter? in the cold, or to ?melt? in the warm. [b][size=3]Combat[/size][/b] In combat, a chrecktor will make sure to get into a position to utilize his cold touch when he feels that his enemy has deserved it. They rarely use weapons, but will do so if they feel that it is more advantagous to attack the enemy from afar, to defeat him without actaully killing him, or if the enemy is immune to cold attacks. [b]Cold (Su):[/b] A chrecktor?s touch attack deals 1d6 points of cold damage per character level, to a maximum of 10d6 at 10th level. A chrecktor can suppress this cold to the point where it deals no actual damage. He can use this ability every time he touches anything. [b]Chrecktor Traits (Ex):[/b] Chrecktors benefit from a number of racial traits: >>> Double damage from cold and fire. >>>+2 save bonus against poison and disease. [b]Climate Vulnerability:[/b] In a cold climate, a chrecktor suffers a -2 penalty to both Constitution and Dexterity, but his Natural armor bonus increases to +6. If the chrecktor remains im a cold climate for more than a week, he must make a Fortitude save (DC 15). If he fails, these penalties increase by 1, and the natural armor increases by 1. Every week after the first, he must make an additional Fortitude save, and it?s DC increases by 3 for every week. If a chrector leaves the cold climate, these bonuses and penalties go away at a rate of 1 point per week, or 2 points per week in a warm climate. In a warm climate, a chrecktor suffers a -2 penalty to Constitution, but gains a +2 bonus to Dexterity. If the chrecktor remains im a warm climate for more than a week, he must make a Fortitude save (DC 15). If he fails, the Constitution penalty increases by 1, and the Dexterity bonus increases by 1. Every week after the first, he must make an additional Fortitude save, and it?s DC increases by 3 for every week. If a chrector leaves the warm climate, these bonuses and penalties go away at a rate of 1 point per week, or 2 points per week in a cold climate. [b][size=3]Chrecktor Society[/size][/b] Hardly anything is known about the society of the chrecktor, as almost all chrecktors encountered are wanderers, adventureres. Those wanderers tend to be loners, and it is rare to see more than two of them at a time. When they talk, it is more likely that they complain about the temperature than that they talk about their past, their home or their culture. This goes so far that every chrecktor does not reveal his name, instead having a name given to him by his companions (such as Ice Claw, one of the friends of the legendary arkonid Atlan during his youth). [b][size=3]Chrecktor Characters[/size][/b] A chrecktor?s favored class is fighter. The Level Adjustment of a chrecktor character is +4. [/QUOTE]
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