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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 7890277" data-attributes="member: 7011911"><p>Recap courtesy of Saber (who plays Avvakir) and what I could salvage from Drift's (who plays Ella) notes. </p><p></p><p><strong>Session 4</strong></p><p></p><p><em>Stover Delft suspected there was more going on here than meets the eye. So keep your eyes peeled, senses sharp, and minds inquisitive.</em></p><p></p><p>Having defended the lighthouse, Captain Rutger of the <em>RNS Impossible</em> approached the party, asking for a report on the mission so far. Lissandra filled him in him on what occurred.</p><p></p><p>Premature congratulatory cigars were handed out to the group, and the party were told to light them up after finishing the mission. He indicated that Sergeant Glassman, who took a vow of total honesty during the most recent war, would be helping with investigations within the fort. Private Waterhouse, Vilton and Creed joined the group to help with their investigations</p><p></p><p>The fleet had cracked an outer wall, taken down some loyalist, with the remaining retreating to the inner wall.</p><p></p><p>As the group started to head to the brig, they noticed a ship explode with fire. A figure walked through the smoke, took his fiery weapon, transform it into a whip and use it to blow all the lanterns on the wall out before he launched himself to the wall. The party watched as people from the boat, jumped overboard to douse their burning clothes. Other boats in the harbour nudged the burning one out of the way to prevent the flames from spreading.</p><p></p><p>Further down into the harbour, the group spotted a soldier. Ella quickly running to him to boop him with a heal and asked him what happened. The soldier described the situation of a person who they all tried to shoot, but to no avail, they seemed invincible. And when a druid went to cast a spell, the person's shield turned into a lion and mauled them to death.</p><p></p><p>Ella, with the description of the person was able to work out that they were Asrabey Varal an Eladrin who works for the Unseen Court. </p><p></p><p>A courier walked up to the group indicating that there were 3 tieflings at the brig, and that they should investigate whether one of them is Nathan. At the makeshift brig, there was no sign of Nathan. Instead, the party found Lieutenant Hessar Mesan, a dranorian man who came from a military family. He had convinced the other dranorians prisoners to not speak.</p><p></p><p>With some negotiations, Hessar agreed to speak if he was supplied a musket, a pistol, and a sword. Going outside, the group discussed and decided to concede. Sergeant Glassman insisted Private Waterhouse offer up his pistol, claiming “you can’t use it anyway” Heading back in they handed the weapons to him without any ammo. He told the group how to get into the tower via the sewers, and that the only way for people to get in was the teleportation circle, and there must have been a traitor. </p><p></p><p>Suddenly, people started shouting in alarm and footsteps could be heard on the roof. Ankgarad and Ella heading outside, Lissandra and Avvakir headed in to make sure the civilians were evacuated. Outside, Ella and Ankgarad saw a man that looked like the description that the soldier gave on the person that attacked the boat before. He jumped down off the roof, placed an orb on the ground and activated it. With it, a world of a lightly wood field started to radiate out from the where the orb was placed it expanded out to the inner wall, defenders falling as it reached them. While this was happening, the Eldrain man rushed to the hole in the wall, the group just behind him. Ella swiped the orb and inspected it, whilst Avvakir swiped Ella and run with Lissandra and Angharad towards the wall.</p><p></p><p>The group now past the inner wall, the witnessed the Eldrain man jump over the maze, setting it on fire as he went, finally reaching the tower of the inner fort. He scaled the vertical walls, removed several bricks and removed a small, glinting object. Following this, he disappeared.</p><p></p><p>By the time the party made it to the maze, a humanoid creature with leaf for hair was attempting to put out the fire with a club. Angharad negotiated with the creature, discovering it to be Gillie Dhu. Gillie found Angharad’s honey words and honey cookies appealing, and granted them safe passage through his maze.</p><p></p><p>The party found themselves at the door of the central keep. Its handle warm to touch. The ground floor decorated with scorched bodies of Danorans. The party ascended, finding more charred bodies scattered across each floor. On the floor of the observatory, the party peaked through two large doors that rested ajar. Asrabey Varal had seemingly defeated the Duchess in battle, and Nathan Jierre cowered in a corner.</p><p></p><p>Asrabey and the party discussed each other’s intent, before negotiations failed. Asrabey, though injured, proved a fierce opponent. Thanks to a few musket shots and Angharad’s fire blasts, the eladrin was knocked unconscious. However, not before Sergeant Glasshouse and several Privates were felled.</p><p></p><p>The party interviewed Nathan and the Duchess. The Duchess claimed she was trying to protect Risur, citing a disturbing Skyseer prophecy.</p><p></p><p>Before handing back the Danoran land, the party visited a village on the opposite side of the Axis Island. The village, now abandoned, contained a factory for making perfectly-balanced gears. Nearby, there was a light excavation of an ancient structure.</p><p></p><p>Following their inspection of the village, the party met with Lya Jierre, and signed simple treaties to give Axis Island back to Danorans. In the exchange, Lya invited the party to her future wedding with the King in a year’s time. In the ensuing week, Nathan was put under house arrest at Conrad Keppler’s residence in Flint. <em>Conrad Keppler is a NPC contact for the purposes of The Dying Skyseer. He is a minor noble who sponsors the disadvantage to attend Pardwight University. He paid from Ella's tuition. He's use Nathan's presence as an excuse to expand on his estate, and is in the process of adding an observatory to accompany his extensive library. </em>The Duchess was found guilty, and was publicly stripped of her rank and powers by the King in the capital.</p><p></p><p><strong>Post-Session Discussion</strong></p><p></p><p>The players knew Asrabey would put up a hell of a fight, but refused to back down (damn good-aligned parties).</p><p></p><p>My players seemed to really enjoy the array of complex NPCs in a complex world. They loved talking to the NPCs on the Coaltongue, and are excited to talk to NPCs during downtime.</p><p></p><p>I talked to one player about their thoughts in detail. As aforementioned, we typically play Pazio Pathfinder adventures. This player emphasized that in such adventures, the heroes (i.e., PCs) are responsible for maintaining the status quo from being interrupted by villainy. In this book, the lines are blurred. There are positives and negatives to the primalists, technologists, peace-seekers, and warmongers alike. The player seemed to find themselves pleasantly confused and uneasy.</p><p></p><p>I suppose it's true Zeitgeist does have villainy who threatens the status quo. The players are just unaware of them.</p><p></p><p>The party were sympathetic to the Duchess' actions, but refused to believe such drastic action were required. They are enamored with the skyseer prophecy. They strongly believe the "man who has already died a thousand times" is a deva. After Alf (Angharad's player) mentioned Lya's warship, the Lux Profectusque, could vaguely relate to light (lux), the party became quite skeptical of Lya. This cumulated in Avvakir making a skill check to discern if Lya was in fact a Deva in disguise...</p><p></p><p>After saving the King and averting the war, the players are wondering how the stakes could be higher in the following books. I think they'll be pleasantly surprised by the sophisticated plot unraveled in the next book...</p><p></p><p><strong>Attachments</strong></p><p></p><p>I used the attached graphic to describe the "light excavation of an ancient structure". I told players that "this is what the structure would look like if fully excavated", so they could get a sense of history, architecture, and most importantly...awe.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 7890277, member: 7011911"] Recap courtesy of Saber (who plays Avvakir) and what I could salvage from Drift's (who plays Ella) notes. [B]Session 4[/B] [I]Stover Delft suspected there was more going on here than meets the eye. So keep your eyes peeled, senses sharp, and minds inquisitive.[/I] Having defended the lighthouse, Captain Rutger of the [I]RNS Impossible[/I] approached the party, asking for a report on the mission so far. Lissandra filled him in him on what occurred. Premature congratulatory cigars were handed out to the group, and the party were told to light them up after finishing the mission. He indicated that Sergeant Glassman, who took a vow of total honesty during the most recent war, would be helping with investigations within the fort. Private Waterhouse, Vilton and Creed joined the group to help with their investigations The fleet had cracked an outer wall, taken down some loyalist, with the remaining retreating to the inner wall. As the group started to head to the brig, they noticed a ship explode with fire. A figure walked through the smoke, took his fiery weapon, transform it into a whip and use it to blow all the lanterns on the wall out before he launched himself to the wall. The party watched as people from the boat, jumped overboard to douse their burning clothes. Other boats in the harbour nudged the burning one out of the way to prevent the flames from spreading. Further down into the harbour, the group spotted a soldier. Ella quickly running to him to boop him with a heal and asked him what happened. The soldier described the situation of a person who they all tried to shoot, but to no avail, they seemed invincible. And when a druid went to cast a spell, the person's shield turned into a lion and mauled them to death. Ella, with the description of the person was able to work out that they were Asrabey Varal an Eladrin who works for the Unseen Court. A courier walked up to the group indicating that there were 3 tieflings at the brig, and that they should investigate whether one of them is Nathan. At the makeshift brig, there was no sign of Nathan. Instead, the party found Lieutenant Hessar Mesan, a dranorian man who came from a military family. He had convinced the other dranorians prisoners to not speak. With some negotiations, Hessar agreed to speak if he was supplied a musket, a pistol, and a sword. Going outside, the group discussed and decided to concede. Sergeant Glassman insisted Private Waterhouse offer up his pistol, claiming “you can’t use it anyway” Heading back in they handed the weapons to him without any ammo. He told the group how to get into the tower via the sewers, and that the only way for people to get in was the teleportation circle, and there must have been a traitor. Suddenly, people started shouting in alarm and footsteps could be heard on the roof. Ankgarad and Ella heading outside, Lissandra and Avvakir headed in to make sure the civilians were evacuated. Outside, Ella and Ankgarad saw a man that looked like the description that the soldier gave on the person that attacked the boat before. He jumped down off the roof, placed an orb on the ground and activated it. With it, a world of a lightly wood field started to radiate out from the where the orb was placed it expanded out to the inner wall, defenders falling as it reached them. While this was happening, the Eldrain man rushed to the hole in the wall, the group just behind him. Ella swiped the orb and inspected it, whilst Avvakir swiped Ella and run with Lissandra and Angharad towards the wall. The group now past the inner wall, the witnessed the Eldrain man jump over the maze, setting it on fire as he went, finally reaching the tower of the inner fort. He scaled the vertical walls, removed several bricks and removed a small, glinting object. Following this, he disappeared. By the time the party made it to the maze, a humanoid creature with leaf for hair was attempting to put out the fire with a club. Angharad negotiated with the creature, discovering it to be Gillie Dhu. Gillie found Angharad’s honey words and honey cookies appealing, and granted them safe passage through his maze. The party found themselves at the door of the central keep. Its handle warm to touch. The ground floor decorated with scorched bodies of Danorans. The party ascended, finding more charred bodies scattered across each floor. On the floor of the observatory, the party peaked through two large doors that rested ajar. Asrabey Varal had seemingly defeated the Duchess in battle, and Nathan Jierre cowered in a corner. Asrabey and the party discussed each other’s intent, before negotiations failed. Asrabey, though injured, proved a fierce opponent. Thanks to a few musket shots and Angharad’s fire blasts, the eladrin was knocked unconscious. However, not before Sergeant Glasshouse and several Privates were felled. The party interviewed Nathan and the Duchess. The Duchess claimed she was trying to protect Risur, citing a disturbing Skyseer prophecy. Before handing back the Danoran land, the party visited a village on the opposite side of the Axis Island. The village, now abandoned, contained a factory for making perfectly-balanced gears. Nearby, there was a light excavation of an ancient structure. Following their inspection of the village, the party met with Lya Jierre, and signed simple treaties to give Axis Island back to Danorans. In the exchange, Lya invited the party to her future wedding with the King in a year’s time. In the ensuing week, Nathan was put under house arrest at Conrad Keppler’s residence in Flint. [I]Conrad Keppler is a NPC contact for the purposes of The Dying Skyseer. He is a minor noble who sponsors the disadvantage to attend Pardwight University. He paid from Ella's tuition. He's use Nathan's presence as an excuse to expand on his estate, and is in the process of adding an observatory to accompany his extensive library. [/I]The Duchess was found guilty, and was publicly stripped of her rank and powers by the King in the capital. [B]Post-Session Discussion[/B] The players knew Asrabey would put up a hell of a fight, but refused to back down (damn good-aligned parties). My players seemed to really enjoy the array of complex NPCs in a complex world. They loved talking to the NPCs on the Coaltongue, and are excited to talk to NPCs during downtime. I talked to one player about their thoughts in detail. As aforementioned, we typically play Pazio Pathfinder adventures. This player emphasized that in such adventures, the heroes (i.e., PCs) are responsible for maintaining the status quo from being interrupted by villainy. In this book, the lines are blurred. There are positives and negatives to the primalists, technologists, peace-seekers, and warmongers alike. The player seemed to find themselves pleasantly confused and uneasy. I suppose it's true Zeitgeist does have villainy who threatens the status quo. The players are just unaware of them. The party were sympathetic to the Duchess' actions, but refused to believe such drastic action were required. They are enamored with the skyseer prophecy. They strongly believe the "man who has already died a thousand times" is a deva. After Alf (Angharad's player) mentioned Lya's warship, the Lux Profectusque, could vaguely relate to light (lux), the party became quite skeptical of Lya. This cumulated in Avvakir making a skill check to discern if Lya was in fact a Deva in disguise... After saving the King and averting the war, the players are wondering how the stakes could be higher in the following books. I think they'll be pleasantly surprised by the sophisticated plot unraveled in the next book... [B]Attachments[/B] I used the attached graphic to describe the "light excavation of an ancient structure". I told players that "this is what the structure would look like if fully excavated", so they could get a sense of history, architecture, and most importantly...awe. [/QUOTE]
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