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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 7975446" data-attributes="member: 7011911"><p>One of my players couldn't make the would-be final session of Book 2, so I improvised a one shot.</p><p></p><p><strong>Interim session - The Great Escape</strong></p><p><em>Starring:</em></p><p><em>Blander Waryeye and his prized honey badger Bartholomew</em> played by Lisandra’s player</p><p><em>Danisca Waryeye </em>played by Ella's player</p><p></p><p>Several days ago, constables came knocking on the House Elf’s door. Although Blander caved, revealing a smuggling plot, he managed to maintain his wife’s involvement with Nilasa, a recently deceased criminal and fey pepper client. Nevertheless, the visit was disconcerting, and Bartholomew has not quite been the same since. Since then, Danisca has made plans to flee to Ber. She’s shipped off most of her and her husband’s supplies, including all but one of his badgers. It’s 6pm, and the city is currently distracted by some Skyseer establishing a safe haven in the Cloudwood. The gnomes’ trek to the ship should be easy….if it weren’t for The Family wanting to chat to the couple before they leave Flint, the gold Kell put on the gnomes’ head, and law officials interested in Danisca’s dealings.</p><p></p><p>As Danisca and Blander went opened the door to leave the Waryeye Apothecary, two Family men in suits greeted them, and insisted they enter. Well-dressed and initially polite, they removed their hats and engaged in civil discussion. They were seemingly intrigued in the Waryeye’s sudden plans of departure. Danicsa brewed some tea, stirring a potion of Glibness into her own cup, then served the men. Meanwhile, Blander made some nervous idle conversation with the men. She claimed they were travelling to Slate. When one of the men pulled out an itinerary of the boat, Danisca shattered a vial of dreaming dust within the ceiling. The powder knocked out one man, and the other turned, hand on cane. After a failed daze spell from Blander, the man followed Blander throughout the store, triggering a razzle dazzle trap, causing a vicious explosion...that nobody was in vicinity of. After a few attacks from each party, the gnomes declared they were off to catch a ship. The man turned to acknowledge his unconcious colleague, and wished the gnomes a safe travel. It seems The Family did only wish to talk to the couple, rather than prevent their escape or seek retribution.</p><p></p><p>What was a few hours for a human was five for a gnome. The couple and their badgar begin a long trek from Pine Island to Bosum Strand, where their ship departs. Every half hour or so, there were incidents. Firstly, a curious stranger waved for their attention, but was promptly dismissed by the couple who increased their pace. Then, the couple passed a collection of thugs. Both were perceptive enough to hear one declare to the others, “That’s them! That’s the one that Kell’s after!”. The couple simultaneously drank invisibility potions to lose their tails.... And the attempt would have been successful, if not for Bartholomew. One thug chased the badger, but an incident of ghost sound was enough to distract the thug and get away.</p><p></p><p>As the couple entered Stray River, they were faced with two threats. Another group of Kell thugs from Pine Island, and Zerex, a gnome trapper interested in poaching Blander’s prized honey badgers. Both closed in on the couple. Thanks to Blanders magic, the thugs were dazed and Zerex was sent into a fit of laughter. Danicsa, using her alchemical assault, melted one thug and drained the life out of the other. The two darted through Stray River then Central District. Once again, they encountered Zerex who was sent into another fit of laughter.</p><p></p><p>At the edge of Bosum Strand, an astute police officer (secretly crooked) noticed the distressed gnomes. As Blander reported Zerex, Danicsa noticed the officer nodding to another, who brandished a pair of cuffs. Danicsa melted the approaching police officer with alchemical assault, and Blander distracted the other to make a sprint towards the canal bridge. Two more officers approached, leaving the couple with one choice---to jump from the road into a passing barge.</p><p></p><p>The fall was perilous, and although the debris of the rubbish barge softened their fall, Bartholomew lost consciousness. After a few intense emotions and some cure potions later, Bartholomew was now conscious, though exhausted from his journey. As the barge exited the canal, Pete, a rapscallion constable from the RHC dived into some debris, greeted the happy couple, then dived into the Flint Bay. Before doing so, he requested the couple to keep this incident to themselves.</p><p></p><p>Following some liasing with the captain, the couple were dropped off at Bosum Strand. The bells bellowing from Central made it clear the Waryeyes were late for their ship...and there was still a 20 minute hustle to go. As the couple ran, Zerex had once again tracked them from behind. Infront, their path was cut off by a carriage assembled from mismatched woods and metals. The door opened, revealing a cannon operated by a figure shrouded by shadow. Zerex was once again sent into a fit of laughter by Blander, and the shadowy figure was doused with jinx juice. Still standing, the figure figures the cannon at Zerex. The Waryeye’s dart out of the way. Blander sends the carriage operator into a fit of laughter, who promptly falls from the carriage in hysterics, declaring in glee how happy he is to kill Zerex for the money she owes. Although unknown to the couple, the goblin giggling in front of the carriage is none other than RHC quartermaster Uncle Ivan. The two gnomes make a break for the ship, darting between allies, and boarding just in time for the vessel to leave. In the distance, Zerex is sprinting towards the ship with a mismatching carriage tailing her. As the gangplank is withdrawn, she jumps in an attempt to board, though a swift animate rope by Blander leaves her dangling from their pier. Uncle Ivan cuts the rope with a knife, ties her up, and throws her in a carriage. The boat departs for Ber, the open ocean promising a new horizon for the happy couple.</p><p></p><p><strong>Running this session</strong></p><p></p><p>We had a last minute cancellation by Angharad’s player. I thought this would be a good opportunity for the players to meet Danisca and gain closure on Nilasa’s case. Danisca was the only lead the players’ missed, and they were still confused about who the ‘D.W.’ on Nilasa’s receipt was. I had five minutes to prep this, so it is not the most thorough or interesting session. Nevertheless, the players seemed to have fun. Throughout this encounter, I had players roll a d5 to determine what enemy/ally they encountered in their travels:</p><p></p><p><strong>A result of 1)</strong> <strong>The Family</strong>. Not interested in preventing the Waryeye’s from leaving, but would like compensation for the inconvenience. Preferably through heavily discounted fey pepper.</p><p><strong>A result of 2)</strong> <strong>Kell Thugs</strong>. Lorcan Kell has placed a price on Danisca’s head. He knows she has connections to The Family, and would like more information on their operations. Although Danicsa knows very little, this does not prevent many thugs and scoundrels seeking their capture.</p><p><strong>A result of 3)</strong> <strong>Corrupt police officers</strong>. Also in the pockets of Kell, but deploy a little more subterfuge.</p><p><strong>A result of 4)</strong> <strong>Zerex</strong>. Zerex, a goblin trapper, is interested in acquiring Blander’s prized honey badgers. She thinks they will fetch quite a price on the market. She is known and hated by the Waryeyes.</p><p><strong>A result of 5)</strong> <strong>Ally from the main campaign</strong>. A few of Team BAD’s allies make appearances in this one-shot. Although none are known to the couple, they are generally friendly. Pete (RHC constable) dumpster dives into the canal to escape some vicious criminals, and Uncle Ivan (RHC quartermaster) arrives in his signature carriage to arrest Zerex for unrelated grievances (despite laughing at the prospect of killing her, he is generally law abiding).</p><p></p><p>Bartholomew has not been the same since Team BAD’s visit, as Angharad secretly fed him fey pepper when Blander was not looking.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 7975446, member: 7011911"] One of my players couldn't make the would-be final session of Book 2, so I improvised a one shot. [B]Interim session - The Great Escape[/B] [I]Starring: Blander Waryeye and his prized honey badger Bartholomew[/I] played by Lisandra’s player [I]Danisca Waryeye [/I]played by Ella's player Several days ago, constables came knocking on the House Elf’s door. Although Blander caved, revealing a smuggling plot, he managed to maintain his wife’s involvement with Nilasa, a recently deceased criminal and fey pepper client. Nevertheless, the visit was disconcerting, and Bartholomew has not quite been the same since. Since then, Danisca has made plans to flee to Ber. She’s shipped off most of her and her husband’s supplies, including all but one of his badgers. It’s 6pm, and the city is currently distracted by some Skyseer establishing a safe haven in the Cloudwood. The gnomes’ trek to the ship should be easy….if it weren’t for The Family wanting to chat to the couple before they leave Flint, the gold Kell put on the gnomes’ head, and law officials interested in Danisca’s dealings. As Danisca and Blander went opened the door to leave the Waryeye Apothecary, two Family men in suits greeted them, and insisted they enter. Well-dressed and initially polite, they removed their hats and engaged in civil discussion. They were seemingly intrigued in the Waryeye’s sudden plans of departure. Danicsa brewed some tea, stirring a potion of Glibness into her own cup, then served the men. Meanwhile, Blander made some nervous idle conversation with the men. She claimed they were travelling to Slate. When one of the men pulled out an itinerary of the boat, Danisca shattered a vial of dreaming dust within the ceiling. The powder knocked out one man, and the other turned, hand on cane. After a failed daze spell from Blander, the man followed Blander throughout the store, triggering a razzle dazzle trap, causing a vicious explosion...that nobody was in vicinity of. After a few attacks from each party, the gnomes declared they were off to catch a ship. The man turned to acknowledge his unconcious colleague, and wished the gnomes a safe travel. It seems The Family did only wish to talk to the couple, rather than prevent their escape or seek retribution. What was a few hours for a human was five for a gnome. The couple and their badgar begin a long trek from Pine Island to Bosum Strand, where their ship departs. Every half hour or so, there were incidents. Firstly, a curious stranger waved for their attention, but was promptly dismissed by the couple who increased their pace. Then, the couple passed a collection of thugs. Both were perceptive enough to hear one declare to the others, “That’s them! That’s the one that Kell’s after!”. The couple simultaneously drank invisibility potions to lose their tails.... And the attempt would have been successful, if not for Bartholomew. One thug chased the badger, but an incident of ghost sound was enough to distract the thug and get away. As the couple entered Stray River, they were faced with two threats. Another group of Kell thugs from Pine Island, and Zerex, a gnome trapper interested in poaching Blander’s prized honey badgers. Both closed in on the couple. Thanks to Blanders magic, the thugs were dazed and Zerex was sent into a fit of laughter. Danicsa, using her alchemical assault, melted one thug and drained the life out of the other. The two darted through Stray River then Central District. Once again, they encountered Zerex who was sent into another fit of laughter. At the edge of Bosum Strand, an astute police officer (secretly crooked) noticed the distressed gnomes. As Blander reported Zerex, Danicsa noticed the officer nodding to another, who brandished a pair of cuffs. Danicsa melted the approaching police officer with alchemical assault, and Blander distracted the other to make a sprint towards the canal bridge. Two more officers approached, leaving the couple with one choice---to jump from the road into a passing barge. The fall was perilous, and although the debris of the rubbish barge softened their fall, Bartholomew lost consciousness. After a few intense emotions and some cure potions later, Bartholomew was now conscious, though exhausted from his journey. As the barge exited the canal, Pete, a rapscallion constable from the RHC dived into some debris, greeted the happy couple, then dived into the Flint Bay. Before doing so, he requested the couple to keep this incident to themselves. Following some liasing with the captain, the couple were dropped off at Bosum Strand. The bells bellowing from Central made it clear the Waryeyes were late for their ship...and there was still a 20 minute hustle to go. As the couple ran, Zerex had once again tracked them from behind. Infront, their path was cut off by a carriage assembled from mismatched woods and metals. The door opened, revealing a cannon operated by a figure shrouded by shadow. Zerex was once again sent into a fit of laughter by Blander, and the shadowy figure was doused with jinx juice. Still standing, the figure figures the cannon at Zerex. The Waryeye’s dart out of the way. Blander sends the carriage operator into a fit of laughter, who promptly falls from the carriage in hysterics, declaring in glee how happy he is to kill Zerex for the money she owes. Although unknown to the couple, the goblin giggling in front of the carriage is none other than RHC quartermaster Uncle Ivan. The two gnomes make a break for the ship, darting between allies, and boarding just in time for the vessel to leave. In the distance, Zerex is sprinting towards the ship with a mismatching carriage tailing her. As the gangplank is withdrawn, she jumps in an attempt to board, though a swift animate rope by Blander leaves her dangling from their pier. Uncle Ivan cuts the rope with a knife, ties her up, and throws her in a carriage. The boat departs for Ber, the open ocean promising a new horizon for the happy couple. [B]Running this session[/B] We had a last minute cancellation by Angharad’s player. I thought this would be a good opportunity for the players to meet Danisca and gain closure on Nilasa’s case. Danisca was the only lead the players’ missed, and they were still confused about who the ‘D.W.’ on Nilasa’s receipt was. I had five minutes to prep this, so it is not the most thorough or interesting session. Nevertheless, the players seemed to have fun. Throughout this encounter, I had players roll a d5 to determine what enemy/ally they encountered in their travels: [B]A result of 1)[/B] [B]The Family[/B]. Not interested in preventing the Waryeye’s from leaving, but would like compensation for the inconvenience. Preferably through heavily discounted fey pepper. [B]A result of 2)[/B] [B]Kell Thugs[/B]. Lorcan Kell has placed a price on Danisca’s head. He knows she has connections to The Family, and would like more information on their operations. Although Danicsa knows very little, this does not prevent many thugs and scoundrels seeking their capture. [B]A result of 3)[/B] [B]Corrupt police officers[/B]. Also in the pockets of Kell, but deploy a little more subterfuge. [B]A result of 4)[/B] [B]Zerex[/B]. Zerex, a goblin trapper, is interested in acquiring Blander’s prized honey badgers. She thinks they will fetch quite a price on the market. She is known and hated by the Waryeyes. [B]A result of 5)[/B] [B]Ally from the main campaign[/B]. A few of Team BAD’s allies make appearances in this one-shot. Although none are known to the couple, they are generally friendly. Pete (RHC constable) dumpster dives into the canal to escape some vicious criminals, and Uncle Ivan (RHC quartermaster) arrives in his signature carriage to arrest Zerex for unrelated grievances (despite laughing at the prospect of killing her, he is generally law abiding). Bartholomew has not been the same since Team BAD’s visit, as Angharad secretly fed him fey pepper when Blander was not looking. [/QUOTE]
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