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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 8010756" data-attributes="member: 7011911"><p><em>"You're not on the list to see the list." - Bouncer outside of the Pemberton Industries tent, moments after the constable's inquire if they see the list of guests they are apparently not on, and moments before Benedict himself makes an appearance and denounces the bouncer for his formality.</em></p><p></p><p>In the start to <em>Digging for Lies</em>, a new player joined our group. He created "John", a young gunslinger/druid (!) who escaped the circus with his lion, Sidney. The Viscount Inspector personally inducted him into the RHC offices of Slate, and steered him onto a path of justice. He carries an exotic Drakran sniper (a gift from the Viscount Inspector), that he sadly was forced to use against his partner when he uncovered a plot to assistant his boss. Nigel recommended John keeps his head low for the time being, and assigned him a petty job of determining if any of the technological wares at the Kaybeau expo is worth Slate's dime.</p><p></p><p>One note moving forward is that Ella has a voucher for a grenade (worth up to 750 GP) from Markov's Munitions.</p><p></p><p><strong>Session 18 - Panic! At the techxpo (courtesy of Ella's player).</strong></p><p></p><p>After two and a half months of officework Saxby finally let us out into the field again: this time as glorified security guards for the Kaybeau technology expo. Dozens of experimental weapons and high-powered guns on display and available to the public... What could go wrong?</p><p></p><p>Arriving on the first morning of the expo, we caught our first sign of potential trouble: a blackclad half-elf woman staring at us intently, who vanished into the crowd before we could approach. Now suitably paranoid, we liaised with... a <em>surprisingly agreeable</em> police sergeant, and started canvassing the area. Following the sergeant’s advice, we checked the smaller tents and booths first: looking for signs of <em>nefarious individuals</em> or <em>underhanded deals</em>.</p><p></p><p>This... didn’t get us much - except for free ice cream and alcohol from Bee and Heward - until we met a fellow constable named John. He explained that he was from Slate and was in town for the expo, and offered to help us with our duties for the day. We gladly accepted, and - accompanied by John and his impressive Drakran rifle - continued on our patrol.</p><p></p><p>The oil prospecting tent... didn’t hold much - except for some perilously ignitable oil barrels and a head researcher who got rather flustered at John’s questions about environmental sustainability.</p><p></p><p>The grenade booth though seemed like a much better bet for shady dealings: being manned by a tall, sinister fellow with… sinister features and… <em>menacing mannerisms</em> and… well, he was just really super creepy. He didn’t actually seem to be up to no good though. And unlike the other vendors he actually had his hazardous wares safely locked up. He redeemed Ella’s grenade voucher and we continued on our way.</p><p></p><p>The trinkets stall was likewise benign - although Lisandra did acquire some lovely shell necklaces. And the cannery tent was… well... a veritable celebration of the newfound art form of <em><strong>cans</strong></em>! And <em><strong>beans</strong></em>. Basically just canned beans. But they have more canned goods coming! Just you wait and see the wonders canning technology will create!</p><p></p><p>Unfortunately the next tent belonged to Pemberton. <strong>More</strong> unfortunately the very sensible guard out front with his list who wouldn’t let us in was overridden by Pemberton, who stuck his head out and invited us all inside. We reluctantly entered, finding alcohol and beautiful women aplenty but not that much else... Just… <em><strong>really</strong></em> <em>creepy</em> mechanical lions - oh I’m sorry, B.E.A.R.s [Battle-Enhanced Animalistic Replicas] - and a construct control headband that... really didn’t seem to work very well.</p><p></p><p>After a <em>brain-meltingly</em> circular explanation of construct guidance systems by Pemberton’s tech guy, we threw some snark at him for the unviability of hideously expensive mechanical cats and GTFO’d, finding ourselves outside a much nicer tent: one with a mechanical orchestra!</p><p></p><p>As pleasant a change as that was, we still had a job to do, so after oohing and aahing over the clockwork piano we headed over to the stage area.</p><p></p><p>And there we met <em><strong>Nock</strong></em>. A half-giant with a <em>dream</em>. A dream to fire 7 bullets at once from the largest gun possible! A dream that he had made a reality - and one that Angharad was very keen to try out.</p><p></p><p>We had a good laugh at the firing range as Angharad annihilated a target and fell flat on his butt, and John met an old friend: Joaquin - another constable from Slate! The two had a friendly shooting contest - which John won - and they politely didn’t laugh as Ella utterly failed at her first attempt to shoot a gun.</p><p></p><p>The next marvel of the day was a super cool suit of mechanical armour! Which was… sadly not working. But Ella managed to help the engineers get it back on track so maybe we can check that out later!</p><p></p><p>The <em>next</em> stall though: <strong>that </strong>was the real treasure. Run by gnome sisters Fildi and Dilfi: proud co-creators of the one and only <em><strong>Badger Gun</strong></em>. </p><p></p><p><em><strong>YES! For the low, low price of 5,000 gold you too can have your own interdimensional badger-summoning firearm connected to the Dreaming! Or BETTER YET: for just the cost of a +1 enchantment you can shoot badgers from your very OWN gun!</strong></em></p><p></p><p>...Honestly, I don’t think anything could top that: not even Angharad’s expression when he heard the gnome sisters refer to him as “Gale’s friend”. Although that does make me wonder what Angharad’s been getting up to in his downtime…~.~</p><p></p><p>Next up though was a blast from John’s past! In the form of Kvarti Gorbatiy: a dwarven mercenary with probable Eschatologist leanings who asked us the rather odd question of whether we thought Mayor Macbannin had been content with his death. We... somewhat confusedly answered yes? And he thanked us and wandered off into the crowd. Odd kind of a fellow...</p><p></p><p>A quick stop at Al’s Ammo shop netted John some discounted ammo - on account of his <em>excellent </em>maintenance of his Drakran rifle - and offered Ella another chance to prove how utterly abysmal she is at shooting things. That done, we found ourselves with one last place in the area to check. The stage. Where a rather familiar looking figure was moving about.</p><p></p><p>Who <em>could it be</em>?</p><p>What <em>wonders </em>might be about to unfold?</p><p>Will rangemaster Timothy Lammers ever get the pleasure of watching someone shoot their own foot off?</p><p>Find out the answers to possibly <strong>none </strong>of these next session! On <strong>Zeitgeist: Panic! at the Techxpo.</strong></p></blockquote><p></p>
[QUOTE="Echolocation, post: 8010756, member: 7011911"] [I]"You're not on the list to see the list." - Bouncer outside of the Pemberton Industries tent, moments after the constable's inquire if they see the list of guests they are apparently not on, and moments before Benedict himself makes an appearance and denounces the bouncer for his formality.[/I] In the start to [I]Digging for Lies[/I], a new player joined our group. He created "John", a young gunslinger/druid (!) who escaped the circus with his lion, Sidney. The Viscount Inspector personally inducted him into the RHC offices of Slate, and steered him onto a path of justice. He carries an exotic Drakran sniper (a gift from the Viscount Inspector), that he sadly was forced to use against his partner when he uncovered a plot to assistant his boss. Nigel recommended John keeps his head low for the time being, and assigned him a petty job of determining if any of the technological wares at the Kaybeau expo is worth Slate's dime. One note moving forward is that Ella has a voucher for a grenade (worth up to 750 GP) from Markov's Munitions. [B]Session 18 - Panic! At the techxpo (courtesy of Ella's player).[/B] After two and a half months of officework Saxby finally let us out into the field again: this time as glorified security guards for the Kaybeau technology expo. Dozens of experimental weapons and high-powered guns on display and available to the public... What could go wrong? Arriving on the first morning of the expo, we caught our first sign of potential trouble: a blackclad half-elf woman staring at us intently, who vanished into the crowd before we could approach. Now suitably paranoid, we liaised with... a [I]surprisingly agreeable[/I] police sergeant, and started canvassing the area. Following the sergeant’s advice, we checked the smaller tents and booths first: looking for signs of [I]nefarious individuals[/I] or [I]underhanded deals[/I]. This... didn’t get us much - except for free ice cream and alcohol from Bee and Heward - until we met a fellow constable named John. He explained that he was from Slate and was in town for the expo, and offered to help us with our duties for the day. We gladly accepted, and - accompanied by John and his impressive Drakran rifle - continued on our patrol. The oil prospecting tent... didn’t hold much - except for some perilously ignitable oil barrels and a head researcher who got rather flustered at John’s questions about environmental sustainability. The grenade booth though seemed like a much better bet for shady dealings: being manned by a tall, sinister fellow with… sinister features and… [I]menacing mannerisms[/I] and… well, he was just really super creepy. He didn’t actually seem to be up to no good though. And unlike the other vendors he actually had his hazardous wares safely locked up. He redeemed Ella’s grenade voucher and we continued on our way. The trinkets stall was likewise benign - although Lisandra did acquire some lovely shell necklaces. And the cannery tent was… well... a veritable celebration of the newfound art form of [I][B]cans[/B][/I]! And [I][B]beans[/B][/I]. Basically just canned beans. But they have more canned goods coming! Just you wait and see the wonders canning technology will create! Unfortunately the next tent belonged to Pemberton. [B]More[/B] unfortunately the very sensible guard out front with his list who wouldn’t let us in was overridden by Pemberton, who stuck his head out and invited us all inside. We reluctantly entered, finding alcohol and beautiful women aplenty but not that much else... Just… [I][B]really[/B][/I] [I]creepy[/I] mechanical lions - oh I’m sorry, B.E.A.R.s [Battle-Enhanced Animalistic Replicas] - and a construct control headband that... really didn’t seem to work very well. After a [I]brain-meltingly[/I] circular explanation of construct guidance systems by Pemberton’s tech guy, we threw some snark at him for the unviability of hideously expensive mechanical cats and GTFO’d, finding ourselves outside a much nicer tent: one with a mechanical orchestra! As pleasant a change as that was, we still had a job to do, so after oohing and aahing over the clockwork piano we headed over to the stage area. And there we met [I][B]Nock[/B][/I]. A half-giant with a [I]dream[/I]. A dream to fire 7 bullets at once from the largest gun possible! A dream that he had made a reality - and one that Angharad was very keen to try out. We had a good laugh at the firing range as Angharad annihilated a target and fell flat on his butt, and John met an old friend: Joaquin - another constable from Slate! The two had a friendly shooting contest - which John won - and they politely didn’t laugh as Ella utterly failed at her first attempt to shoot a gun. The next marvel of the day was a super cool suit of mechanical armour! Which was… sadly not working. But Ella managed to help the engineers get it back on track so maybe we can check that out later! The [I]next[/I] stall though: [B]that [/B]was the real treasure. Run by gnome sisters Fildi and Dilfi: proud co-creators of the one and only [I][B]Badger Gun[/B][/I]. [I][B]YES! For the low, low price of 5,000 gold you too can have your own interdimensional badger-summoning firearm connected to the Dreaming! Or BETTER YET: for just the cost of a +1 enchantment you can shoot badgers from your very OWN gun![/B][/I] ...Honestly, I don’t think anything could top that: not even Angharad’s expression when he heard the gnome sisters refer to him as “Gale’s friend”. Although that does make me wonder what Angharad’s been getting up to in his downtime…~.~ Next up though was a blast from John’s past! In the form of Kvarti Gorbatiy: a dwarven mercenary with probable Eschatologist leanings who asked us the rather odd question of whether we thought Mayor Macbannin had been content with his death. We... somewhat confusedly answered yes? And he thanked us and wandered off into the crowd. Odd kind of a fellow... A quick stop at Al’s Ammo shop netted John some discounted ammo - on account of his [I]excellent [/I]maintenance of his Drakran rifle - and offered Ella another chance to prove how utterly abysmal she is at shooting things. That done, we found ourselves with one last place in the area to check. The stage. Where a rather familiar looking figure was moving about. Who [I]could it be[/I]? What [I]wonders [/I]might be about to unfold? Will rangemaster Timothy Lammers ever get the pleasure of watching someone shoot their own foot off? Find out the answers to possibly [B]none [/B]of these next session! On [B]Zeitgeist: Panic! at the Techxpo.[/B] [/QUOTE]
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