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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 8202181" data-attributes="member: 7011911"><p><strong>Interim sessions</strong></p><p></p><p>Three quarters of Team BAD were missing a quarter of their limbs. </p><p></p><p><em><strong>Ella's leg</strong></em></p><p></p><p>Whilst waiting for Delft to deliver Wolfgang, Ella had the neat idea of crafting herself a clockwork leg. A few rolls of dynamic crafting later, and Ella had an intelligent, magical leg that was hellbent on destroying Egal the Shimmering and his legion. It is capable of casting haste, and when the heavens open, it will gain a power that will help the constable fight the forces of evil that plague the Gyre. Until then, Ella has an excitable leg that tries to move Ella away from her rod of Egal the Shimmering (though it is never successful, due to the rod's powers).</p><p></p><p><em><strong>Angharad's hand</strong></em></p><p></p><p>Back in Flint, Angharad debriefs the Old Stag on his mission, his contact with Lord Kulp and Ashima-Simtu's tale. In reward, the Old Stag told the Inquisitor of the Ash Wolf a ritual that could restore his hand. That night, Angharad walks into the forests of the Cloudwood with ritual components. The next morning, he awakes with wooden hand.</p><p></p><p>[SPOILER="Ashen Hand"]</p><p><em><u>Ashen Hand</u></em></p><p><strong>Price</strong>: 16,000 GP, <strong>Slot </strong>none; <strong>CL </strong>10th; <strong>Weight </strong>--; <strong>Aura </strong>moderate evocation</p><p><strong>Description</strong>:</p><p><em>The recipient's charred wooden hand burns with an unquenchable flame.</em></p><p></p><p>As a standard action, the ashen hand can shed light like a torch (can be deactivated with a standard action). If the hand remains in contact with a flammable object for 1 full round whilst shedding light, it deals 1d6 points of fire damage to the object.</p><p></p><p>If the recipient is a follower of the Ash Wolf and has a Detect Alignment class feature, they gain an additional ability. When touching a creature as a full-round action, the recipient can gain information on the target as if they had focused for three rounds using any Decect Alignment spell-like ability they possess that can be casted at will. This ability does not emit any signs of obvious spell casting.</p><p></p><p>The recipient must have an arm (or armlike appendage) to receive this elemental augmentation.</p><p></p><p>CONSTRUCTION REQUIREMENTS</p><p>Cost 8,000 gp; Special Must follow the philosophy of the Vekesh.</p><p>[/SPOILER]</p><p></p><p><em><strong>Lisandra's arm</strong></em></p><p></p><p>Lisandra opted to wait for the good doctor to return to Flint, and he did. I ran a one-shot called <em>Wolfgone Von Whereklinghausen?</em> where the RHC rounds up a few citizens of Ber who owe the institute a favour. I've attached the information I gave my players, in case anyone is interested. The adventure involved a shaman minotaur armed with a backpack full of kobolds (a psychic and a rogue) walking alongside a goblin magus to investigate a ransom note delivered to Cavallo de Guerra. The group traces the note back to a goblin tribes nest, and infiltrates it without much violence (in diplomatic negotiations, a goblin died from overthinking). The goblin leader explains some of the situation with Cavallo. The party accepts Wolfgang under the condition that they misdirect Cavallo's troops from finding the lair. The adventure ended with the Beran group deciding to spend time protecting the tribe. This of course will come back to haunt the party in Adventure Six. I won't make things more difficult, but their decisions have changed the story.</p><p></p><p>Back in Flint, the storytelling Constable Pete explains the Beran tale of Wolgang's rescue (thereby negating metagaming concerns). Wolfgang reattached Lisandra's arm. Lisandra tells the doctor that Andrie is likely in Flint, and the doctor leaves as quickly as he arrived.</p><p></p><p><em><strong>Other things</strong></em></p><p></p><p>Two other things of note happened:</p><p>1) Ella went to check up on Andrie and his crush. Though, the eladrin explains Andrie disappeared overnight on their ship.</p><p>2) Ella visited her family. It was an emotional affair, given Ella kidnapped her brother under the influence of Distant Madness. Her grandmother, the first to forgive her, came clean whilst walking with Ella. Her family had traveled to Flint after receiving word from a distant brother of Ella's mother: a gnome named Tinker. Ella's father was slowly dying to the bleaching, and Tinker promised he had a cure. However, when they arrived in Flint, Tinker was nowhere to be found. Ella's father died from the bleach shortly thereafter, and the family disowned Tinker. Ella's grandmother never told her about the incident, fearful of her gnomish disposition towards obsession.</p><p></p><p>[SPOILER="What actually happened?"]</p><p>Tinker had indeed promised Ella's father a cure for the bleaching. Additionally, Tinker recruited Ella's father into the Ob operations in Flint. To cover up Ella's father's disappearance, the Ob falsified documents to make it look as if he died from bleaching. Ella's father heart could barely take the blow of leaving his family, but he believed the Ob project could end Danoran-Risuri conflict; thereby, saving many more families than his own.</p><p></p><p>So what is the cure for the bleaching? I changed the typical lore behind the illness. In this world, bleaching is caused by prolonged exposure to the same <em>angular momentum</em>. Gnomes must be near as many things spinning clockwise as are spinning counterclockwise. This comes from the fey dislike/sickness caused by spinning wheels. Ella's father, who mainly worked on perfecting gears, was exposed to the same gears spinning the same direction for years. Now, he carries a brooch of a gear spinning the opposite direction. His arm remains bleached, but the illness has not progressed.</p><p>[/SPOILER]</p><p></p><p><em><strong>Newspaper clippings</strong></em></p><p></p><p>I handed out the ones from the book with few modifications. Though, for book four, I did take some creative liberty in changing the story slightly. An ex-member of Team BAD, Avvakir, took a rather direct approach to workplace negotiations. Additionally, I swapped out the head technologist for Frank Perlo, a name I randomly made up when the players asked about the origins of the steamsuit design (from the gun fair).</p><p></p><p>[ATTACH=full]132979[/ATTACH]</p><p></p><p></p><p></p><p></p><p>[ATTACH=full]132980[/ATTACH]</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8202181, member: 7011911"] [B]Interim sessions[/B] Three quarters of Team BAD were missing a quarter of their limbs. [I][B]Ella's leg[/B][/I] Whilst waiting for Delft to deliver Wolfgang, Ella had the neat idea of crafting herself a clockwork leg. A few rolls of dynamic crafting later, and Ella had an intelligent, magical leg that was hellbent on destroying Egal the Shimmering and his legion. It is capable of casting haste, and when the heavens open, it will gain a power that will help the constable fight the forces of evil that plague the Gyre. Until then, Ella has an excitable leg that tries to move Ella away from her rod of Egal the Shimmering (though it is never successful, due to the rod's powers). [I][B]Angharad's hand[/B][/I] Back in Flint, Angharad debriefs the Old Stag on his mission, his contact with Lord Kulp and Ashima-Simtu's tale. In reward, the Old Stag told the Inquisitor of the Ash Wolf a ritual that could restore his hand. That night, Angharad walks into the forests of the Cloudwood with ritual components. The next morning, he awakes with wooden hand. [SPOILER="Ashen Hand"] [I][U]Ashen Hand[/U][/I] [B]Price[/B]: 16,000 GP, [B]Slot [/B]none; [B]CL [/B]10th; [B]Weight [/B]--; [B]Aura [/B]moderate evocation [B]Description[/B]: [I]The recipient's charred wooden hand burns with an unquenchable flame.[/I] As a standard action, the ashen hand can shed light like a torch (can be deactivated with a standard action). If the hand remains in contact with a flammable object for 1 full round whilst shedding light, it deals 1d6 points of fire damage to the object. If the recipient is a follower of the Ash Wolf and has a Detect Alignment class feature, they gain an additional ability. When touching a creature as a full-round action, the recipient can gain information on the target as if they had focused for three rounds using any Decect Alignment spell-like ability they possess that can be casted at will. This ability does not emit any signs of obvious spell casting. The recipient must have an arm (or armlike appendage) to receive this elemental augmentation. CONSTRUCTION REQUIREMENTS Cost 8,000 gp; Special Must follow the philosophy of the Vekesh. [/SPOILER] [I][B]Lisandra's arm[/B][/I] Lisandra opted to wait for the good doctor to return to Flint, and he did. I ran a one-shot called [I]Wolfgone Von Whereklinghausen?[/I] where the RHC rounds up a few citizens of Ber who owe the institute a favour. I've attached the information I gave my players, in case anyone is interested. The adventure involved a shaman minotaur armed with a backpack full of kobolds (a psychic and a rogue) walking alongside a goblin magus to investigate a ransom note delivered to Cavallo de Guerra. The group traces the note back to a goblin tribes nest, and infiltrates it without much violence (in diplomatic negotiations, a goblin died from overthinking). The goblin leader explains some of the situation with Cavallo. The party accepts Wolfgang under the condition that they misdirect Cavallo's troops from finding the lair. The adventure ended with the Beran group deciding to spend time protecting the tribe. This of course will come back to haunt the party in Adventure Six. I won't make things more difficult, but their decisions have changed the story. Back in Flint, the storytelling Constable Pete explains the Beran tale of Wolgang's rescue (thereby negating metagaming concerns). Wolfgang reattached Lisandra's arm. Lisandra tells the doctor that Andrie is likely in Flint, and the doctor leaves as quickly as he arrived. [I][B]Other things[/B][/I] Two other things of note happened: 1) Ella went to check up on Andrie and his crush. Though, the eladrin explains Andrie disappeared overnight on their ship. 2) Ella visited her family. It was an emotional affair, given Ella kidnapped her brother under the influence of Distant Madness. Her grandmother, the first to forgive her, came clean whilst walking with Ella. Her family had traveled to Flint after receiving word from a distant brother of Ella's mother: a gnome named Tinker. Ella's father was slowly dying to the bleaching, and Tinker promised he had a cure. However, when they arrived in Flint, Tinker was nowhere to be found. Ella's father died from the bleach shortly thereafter, and the family disowned Tinker. Ella's grandmother never told her about the incident, fearful of her gnomish disposition towards obsession. [SPOILER="What actually happened?"] Tinker had indeed promised Ella's father a cure for the bleaching. Additionally, Tinker recruited Ella's father into the Ob operations in Flint. To cover up Ella's father's disappearance, the Ob falsified documents to make it look as if he died from bleaching. Ella's father heart could barely take the blow of leaving his family, but he believed the Ob project could end Danoran-Risuri conflict; thereby, saving many more families than his own. So what is the cure for the bleaching? I changed the typical lore behind the illness. In this world, bleaching is caused by prolonged exposure to the same [I]angular momentum[/I]. Gnomes must be near as many things spinning clockwise as are spinning counterclockwise. This comes from the fey dislike/sickness caused by spinning wheels. Ella's father, who mainly worked on perfecting gears, was exposed to the same gears spinning the same direction for years. Now, he carries a brooch of a gear spinning the opposite direction. His arm remains bleached, but the illness has not progressed. [/SPOILER] [I][B]Newspaper clippings[/B][/I] I handed out the ones from the book with few modifications. Though, for book four, I did take some creative liberty in changing the story slightly. An ex-member of Team BAD, Avvakir, took a rather direct approach to workplace negotiations. Additionally, I swapped out the head technologist for Frank Perlo, a name I randomly made up when the players asked about the origins of the steamsuit design (from the gun fair). [ATTACH type="full"]132979[/ATTACH] [ATTACH type="full"]132980[/ATTACH] [/QUOTE]
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