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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 8211060" data-attributes="member: 7011911"><p><strong>Sessions 47 and 48</strong></p><p><em>Courtesy of me</em></p><p></p><p>The party defeated Gale in combat. It was hard. I took Andrew Moreton's Gale build (as a kineticist) and gestalted it with the sorcerer build from the book. Angharad took a composite blast that would have spelled permadeath for any other member of the party. After the combat, Ella used her bonded book ability to spontaneously cast <em>Dispel Magic </em>on Gale, which was only successful due to the inclusion of Nillasa's pendant and Gale's spellbook in the ritual. With an unconscious Gale's hands resting on her old spellbook, words took form on the pages. She warned the party of Ekosiggan and pleaded with them to contact Ellik at the Nutgarden.</p><p></p><p>The party tracked and caught Ellik. Ellik coughed up the location to the orphanage. Angharad's player made it clear he had no intention to release Ellik, despite his pleading. After Ellik had no remaining information, Asrabey through a cold iron stake at Angharad's feet, claiming the gremlin had betrayed the Court he had sworn to protect. Angharad didn't hesitate to plunge the stake into the gremlin's heart.</p><p></p><p>En route for the orphanage, the players encountered a group of hostile locals. Angharad brands one, and Lisandra manages to calm them down. Nevertheless, they tell the party to leave quickly, and they do. Following Ellik's instructions prove difficult for all but Ella. Eventually, it begins to rain dampening both the party's clothes and mood. Ella and Angharad begin to bicker over ethics.</p><p></p><p>Eventually, the party arrives at a large centuries-old tree, hoisting structures in its bough. Scattered around the clearing are lifeless adult bodies dressed in druid robes, cats gnawing at their skin. Spiraling around the tree is a wooden staircase, and at its base is a sign reading: Gallo's School for Boys.</p><p></p><p><strong>DM Notes</strong></p><p></p><p>We have been plagued by technical difficulties, hence the short sessions. Unfortunately, that has made the book more frustrating than expected, but the players still seem enticed by the prospect of defeating Ekossigan and Kell, then venturing into the Bleak Gate. I doubt the players will ally with Ekossigan, as much as I would love it.</p><p></p><p>I've finally caught up on recaps!</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8211060, member: 7011911"] [B]Sessions 47 and 48[/B] [I]Courtesy of me[/I] The party defeated Gale in combat. It was hard. I took Andrew Moreton's Gale build (as a kineticist) and gestalted it with the sorcerer build from the book. Angharad took a composite blast that would have spelled permadeath for any other member of the party. After the combat, Ella used her bonded book ability to spontaneously cast [I]Dispel Magic [/I]on Gale, which was only successful due to the inclusion of Nillasa's pendant and Gale's spellbook in the ritual. With an unconscious Gale's hands resting on her old spellbook, words took form on the pages. She warned the party of Ekosiggan and pleaded with them to contact Ellik at the Nutgarden. The party tracked and caught Ellik. Ellik coughed up the location to the orphanage. Angharad's player made it clear he had no intention to release Ellik, despite his pleading. After Ellik had no remaining information, Asrabey through a cold iron stake at Angharad's feet, claiming the gremlin had betrayed the Court he had sworn to protect. Angharad didn't hesitate to plunge the stake into the gremlin's heart. En route for the orphanage, the players encountered a group of hostile locals. Angharad brands one, and Lisandra manages to calm them down. Nevertheless, they tell the party to leave quickly, and they do. Following Ellik's instructions prove difficult for all but Ella. Eventually, it begins to rain dampening both the party's clothes and mood. Ella and Angharad begin to bicker over ethics. Eventually, the party arrives at a large centuries-old tree, hoisting structures in its bough. Scattered around the clearing are lifeless adult bodies dressed in druid robes, cats gnawing at their skin. Spiraling around the tree is a wooden staircase, and at its base is a sign reading: Gallo's School for Boys. [B]DM Notes[/B] We have been plagued by technical difficulties, hence the short sessions. Unfortunately, that has made the book more frustrating than expected, but the players still seem enticed by the prospect of defeating Ekossigan and Kell, then venturing into the Bleak Gate. I doubt the players will ally with Ekossigan, as much as I would love it. I've finally caught up on recaps! [/QUOTE]
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