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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 8382598" data-attributes="member: 7011911"><p><strong>Changes</strong></p><p></p><p>For some time, I had planned to transition away from Roll20. Before Book 7, we took the plunge to FoundryVTT. The main reason was, at high levels of Pathfinder, people's sheets become painfully slow. It's incredibly frustrating to my players, and Foundry player sheets are much more responsive. Additionally, Foundry had some features that I, a unnecessarily theatrical DM, was interested in. As I enjoy challenging myself as a DM, transitioning to a new technology where I often have little control has been stressful. Now that I've wrapped my head around things, DMing is much more smoother.</p><p></p><p>I'd like to showcase some things myself or players have done.</p><p></p><p><strong>Log-in screen</strong></p><p></p><p>This was something I scrapped up with assets from the book, EN publishing website, and Pazio's community branding assets. I may change it after a few books, but for now, I am enjoying this. It can be find to find assets with high enough resolution to use for full-screen art.</p><p></p><p>[ATTACH=full]142727[/ATTACH]</p><p></p><p><strong>Tinker's Workshop</strong></p><p></p><p>I've made a technological advancement tree for players to review the breakthrough inventions they help create. My players went for the Magical Interference Breakthrough, as indicated by lightning bolts on the sheet below. When players click the bubble, a new screen pops up describing the technology.</p><p></p><p>[ATTACH=full]142732[/ATTACH]</p><p></p><p><strong>RHC Renovation</strong></p><p></p><p>One of my players has started a homebrew campaign, and wanted practice designing maps. They redid the Flint RHC HQ using the maps available in the player guide. The maps are made by Jae Arnell (<a href="https://www.instagram.com/jae.arnell.digital/" target="_blank">Login • Instagram</a>), assets by Dungeondraft and Forgotten Adventures (<a href="https://www.patreon.com/forgottenadventures" target="_blank">Forgotten Adventures is creating Digital Assets and resources for Tabletop RPGs. | Patreon</a>).</p><p></p><p><em>Basement</em></p><p></p><p>[ATTACH=full]142733[/ATTACH]</p><p></p><p><em>Ground floor</em></p><p><em>[ATTACH=full]142734[/ATTACH]</em></p><p><em>Upper floor</em></p><p><em></em></p><p>[ATTACH=full]142735[/ATTACH]</p><p></p><p><strong>Requisitions from Uncle Ivan, the Quartermaster</strong></p><p></p><p>FoundryVTT has a lot of options to automate merchants. Players can requisition items from their quatermaster by double clicking Uncle Ivan and opening his inventory. For extra fun, Uncle Ivan rolls on a table and spits out a pre-generated voice line.</p><p></p><p>[ATTACH=full]142738[/ATTACH]</p><p></p><p>That's enough for now, but I'll continue to post my creations as we delve into the next book. I am THRILLED to finally be at the point of Advneture Seven, and I am eager to match the ambitious adventure with even-more ambitious DMing.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8382598, member: 7011911"] [B]Changes[/B] For some time, I had planned to transition away from Roll20. Before Book 7, we took the plunge to FoundryVTT. The main reason was, at high levels of Pathfinder, people's sheets become painfully slow. It's incredibly frustrating to my players, and Foundry player sheets are much more responsive. Additionally, Foundry had some features that I, a unnecessarily theatrical DM, was interested in. As I enjoy challenging myself as a DM, transitioning to a new technology where I often have little control has been stressful. Now that I've wrapped my head around things, DMing is much more smoother. I'd like to showcase some things myself or players have done. [B]Log-in screen[/B] This was something I scrapped up with assets from the book, EN publishing website, and Pazio's community branding assets. I may change it after a few books, but for now, I am enjoying this. It can be find to find assets with high enough resolution to use for full-screen art. [ATTACH type="full"]142727[/ATTACH] [B]Tinker's Workshop[/B] I've made a technological advancement tree for players to review the breakthrough inventions they help create. My players went for the Magical Interference Breakthrough, as indicated by lightning bolts on the sheet below. When players click the bubble, a new screen pops up describing the technology. [ATTACH type="full"]142732[/ATTACH] [B]RHC Renovation[/B] One of my players has started a homebrew campaign, and wanted practice designing maps. They redid the Flint RHC HQ using the maps available in the player guide. The maps are made by Jae Arnell ([URL="https://www.instagram.com/jae.arnell.digital/"]Login • Instagram[/URL]), assets by Dungeondraft and Forgotten Adventures ([URL="https://www.patreon.com/forgottenadventures"]Forgotten Adventures is creating Digital Assets and resources for Tabletop RPGs. | Patreon[/URL]). [I]Basement[/I] [ATTACH type="full"]142733[/ATTACH] [I]Ground floor [ATTACH type="full"]142734[/ATTACH] Upper floor [/I] [ATTACH type="full"]142735[/ATTACH] [B]Requisitions from Uncle Ivan, the Quartermaster[/B] FoundryVTT has a lot of options to automate merchants. Players can requisition items from their quatermaster by double clicking Uncle Ivan and opening his inventory. For extra fun, Uncle Ivan rolls on a table and spits out a pre-generated voice line. [ATTACH type="full"]142738[/ATTACH] That's enough for now, but I'll continue to post my creations as we delve into the next book. I am THRILLED to finally be at the point of Advneture Seven, and I am eager to match the ambitious adventure with even-more ambitious DMing. [/QUOTE]
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