Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
The chronicles of Team Big-hearted And Determined (B.A.D.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Echolocation" data-source="post: 8403950" data-attributes="member: 7011911"><p><strong>Session 68</strong></p><p><em>Courtesy of Ella's player</em></p><p></p><p>Having become separated from Team B.A.D. on their entry to the Bleak Gate, Dale’s ever-stylish Team G.O.O.D. (AKA the Guardians of Ominous Dimensions) found themselves deep in the Ob facility, with a mission from missing operative Jo to retrieve three keys and rescue the rest of Bazza’s lost team. The first key had proved easy enough to collect, and with the mirror men and their leader accidentally neutralised, we found ourselves with several options for where to go.</p><p></p><p>Careful investigation found a promising lead: the words “Spare bodies” written on a wall in blood near Tinker Oddcog’s old desk. We followed the bloody lines down a corridor full of cells to a room with a gnome: Chief Bioengineer Francis Lockheart. He seemed delighted to see us and our fresh body parts! But negotiations quickly broke down when he sent a legless woman to collect them from us.</p><p></p><p>This was nothing Team G.O.O.D. couldn’t handle though, as Filtorn crit the woman into oblivion and Fel smited the gnome. Rachael grappled him and Stefan scorched the chief bioengineer to a charred husk - although not before he drained Filtorn and Rachael’s bodies, leaving the two noticeably weakened. That didn’t deter us from continuing the mission though, and with the second key collected we continued exploring</p><p></p><p>Unlocking some of the cells in the previous corridor led to a crudely dug escape tunnel, and a very suspicious and exhausted Emily - one of Dale’s missing specialists. We reunited her with Jo and the two decided to come with us and wait near the door we were collecting keys for. Having thus cleared the lower level, we headed upstairs.</p><p></p><p>The next level, it seemed, had likewise been cleared. By Team B.A.D. The constables had already neutralised one of the sources of extraplanar fluctuations and were in the midst of creating a ritual to open a portal back to the Waking. We informed them of Bazza’s team’s predicament and the third key we were in search of, and Constable Ella dutifully inspected the door before regretfully informing us that she didn’t have a way to open it. With the possibility of Bazza’s team being stuck here forever hanging over our heads, we agreed to help with the ritual. Taking up positions in a nearby observatory, it wasn’t long before we found ourselves under attack by creatures seeking to stop the ritual.</p><p></p><p>Incorporeal smoke shades attacked Team G.O.O.D while Team B.A.D. held off hordes of extraplanar creatures from the ritual site. Team G.O.O.D. struggled with the shades’ incorporeal forms and resistance to magic, and had only destroyed one before a second threat appeared: a humanoid figure made of starry darkness. It introduced itself as Chief Skyseer Somay Sloam, the self-proclaimed harbinger of the end times. The former skyseer’s plans of self-fulfilling doom were foiled though when Rachael negated his invisibility and Filtorn started hunting him down.</p><p></p><p>Fel and Stefan finished off the smoke shades and rushed to back up their allies - with Filtorn now badly injured and dazed by a magical effect. Fel was the one who landed the killing blow, praying for the former skyseer’s peace as they disembowelled him. The shadowy figure dissipated as the sounds of combat from the other room faded, leaving a single key lying on the floor. We picked it up and rejoined Team B.A.D. The portal to the Waking was open, the extraplanar fluctuations had been stabilised, and we now had all the keys necessary to free Bazza’s team. With victory so close, Rachael took the time to ask Constable Angharad a very important question.</p><p></p><p>The answer would have to wait though, as constables and operatives dashed off to free Bazza and his team and several Obscurati engineers, and to liberate as much experimental tech from the facility as possible. In all the rush, John found Kasvarina’s old room in the facility: a tapestried chamber with a single ring lying on the floor, made of dark stone. It was inscribed with the words: “<strong>Obligation Binds I</strong>”.</p><p></p><p><em>The</em> shortest third word we’ve ever seen on an Obscurati ring: comprised of just a single letter. And it belonged to Asrabey’s wife… As we dived through the portal back to the Waking world, the question on everyone’s mind was:</p><p></p><p>Who, exactly, is Kasvarina Varal?</p><p>What has she been hiding all this time?</p><p>And what will the highest ranking Obscurati member we’ve ever encountered do if she’s reunited with her “son”, Borne?</p><p></p><p>Find out the answers to absolutely none of these questions this week! On Zeitgeist!</p><p></p><p><strong>DM Note. </strong>The players have been spinning tossing up two main theories: (1) Kasvarina leads the Ob and faked her memory loss to safely leave Flint, and (2) Kasvarina is a decoy for the true leader. I think after all of the Ob's convoluted antics, the idea that the mastermind behind the Ob could simply succumb to a memory wipe seems absurd. I will also add that the players still don't fully grasp Grappa wiped Kasvarina's and Borne's mind. Barring the restrictions through his geas, Grappa constantly tries to tell the party what happened. Grappa apologised to Asrabey. Steelshaper accused Grappa of traitorous intent. The party just don't seem to get it. It's funny how some things players grasp with very little clues, and other times they fail to join tens of dots. I hope for their own sanity, they return to Flint with the arc of Rieda.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8403950, member: 7011911"] [B]Session 68[/B] [I]Courtesy of Ella's player[/I] Having become separated from Team B.A.D. on their entry to the Bleak Gate, Dale’s ever-stylish Team G.O.O.D. (AKA the Guardians of Ominous Dimensions) found themselves deep in the Ob facility, with a mission from missing operative Jo to retrieve three keys and rescue the rest of Bazza’s lost team. The first key had proved easy enough to collect, and with the mirror men and their leader accidentally neutralised, we found ourselves with several options for where to go. Careful investigation found a promising lead: the words “Spare bodies” written on a wall in blood near Tinker Oddcog’s old desk. We followed the bloody lines down a corridor full of cells to a room with a gnome: Chief Bioengineer Francis Lockheart. He seemed delighted to see us and our fresh body parts! But negotiations quickly broke down when he sent a legless woman to collect them from us. This was nothing Team G.O.O.D. couldn’t handle though, as Filtorn crit the woman into oblivion and Fel smited the gnome. Rachael grappled him and Stefan scorched the chief bioengineer to a charred husk - although not before he drained Filtorn and Rachael’s bodies, leaving the two noticeably weakened. That didn’t deter us from continuing the mission though, and with the second key collected we continued exploring Unlocking some of the cells in the previous corridor led to a crudely dug escape tunnel, and a very suspicious and exhausted Emily - one of Dale’s missing specialists. We reunited her with Jo and the two decided to come with us and wait near the door we were collecting keys for. Having thus cleared the lower level, we headed upstairs. The next level, it seemed, had likewise been cleared. By Team B.A.D. The constables had already neutralised one of the sources of extraplanar fluctuations and were in the midst of creating a ritual to open a portal back to the Waking. We informed them of Bazza’s team’s predicament and the third key we were in search of, and Constable Ella dutifully inspected the door before regretfully informing us that she didn’t have a way to open it. With the possibility of Bazza’s team being stuck here forever hanging over our heads, we agreed to help with the ritual. Taking up positions in a nearby observatory, it wasn’t long before we found ourselves under attack by creatures seeking to stop the ritual. Incorporeal smoke shades attacked Team G.O.O.D while Team B.A.D. held off hordes of extraplanar creatures from the ritual site. Team G.O.O.D. struggled with the shades’ incorporeal forms and resistance to magic, and had only destroyed one before a second threat appeared: a humanoid figure made of starry darkness. It introduced itself as Chief Skyseer Somay Sloam, the self-proclaimed harbinger of the end times. The former skyseer’s plans of self-fulfilling doom were foiled though when Rachael negated his invisibility and Filtorn started hunting him down. Fel and Stefan finished off the smoke shades and rushed to back up their allies - with Filtorn now badly injured and dazed by a magical effect. Fel was the one who landed the killing blow, praying for the former skyseer’s peace as they disembowelled him. The shadowy figure dissipated as the sounds of combat from the other room faded, leaving a single key lying on the floor. We picked it up and rejoined Team B.A.D. The portal to the Waking was open, the extraplanar fluctuations had been stabilised, and we now had all the keys necessary to free Bazza’s team. With victory so close, Rachael took the time to ask Constable Angharad a very important question. The answer would have to wait though, as constables and operatives dashed off to free Bazza and his team and several Obscurati engineers, and to liberate as much experimental tech from the facility as possible. In all the rush, John found Kasvarina’s old room in the facility: a tapestried chamber with a single ring lying on the floor, made of dark stone. It was inscribed with the words: “[B]Obligation Binds I[/B]”. [I]The[/I] shortest third word we’ve ever seen on an Obscurati ring: comprised of just a single letter. And it belonged to Asrabey’s wife… As we dived through the portal back to the Waking world, the question on everyone’s mind was: Who, exactly, is Kasvarina Varal? What has she been hiding all this time? And what will the highest ranking Obscurati member we’ve ever encountered do if she’s reunited with her “son”, Borne? Find out the answers to absolutely none of these questions this week! On Zeitgeist! [B]DM Note. [/B]The players have been spinning tossing up two main theories: (1) Kasvarina leads the Ob and faked her memory loss to safely leave Flint, and (2) Kasvarina is a decoy for the true leader. I think after all of the Ob's convoluted antics, the idea that the mastermind behind the Ob could simply succumb to a memory wipe seems absurd. I will also add that the players still don't fully grasp Grappa wiped Kasvarina's and Borne's mind. Barring the restrictions through his geas, Grappa constantly tries to tell the party what happened. Grappa apologised to Asrabey. Steelshaper accused Grappa of traitorous intent. The party just don't seem to get it. It's funny how some things players grasp with very little clues, and other times they fail to join tens of dots. I hope for their own sanity, they return to Flint with the arc of Rieda. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The chronicles of Team Big-hearted And Determined (B.A.D.)
Top