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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 8441232" data-attributes="member: 7011911"><p><strong>Session 74</strong></p><p><em>Courtesy of Lisandra's player</em></p><p></p><p>Ice soup, Frost Giant puns and making new friends with grumpy Obscurati dwarves was apparently on the agenda for our constables in last week’s session of Zeitgeist.</p><p></p><p>The team started in the old dragon roost, keeping guard and scouting the tower below as Ella occupied the precipice, speed reading about old dragon lore. When she arrived back on earth, figuratively and literally, Angharad has cosily fallen into a plot hole, and Lisandra scouted ahead to find a broken stairway leading down.</p><p>[SPOILER="GM comment: Plot Hole?"]</p><p>When players cannot make sessions, sometimes we run without them. Characters occasionally fall into dimensional rifts, an effect that originally began on Axis Island and has followed Team BAD since. This is known both in-game and out-of-game as a 'plot hole'. Nobody notices the character disappearing from the story briefly, and they usually re-appear at an unspecified time later. Sometimes, they appear briefly out of the plot hole to preform a specialised action that nobody in the party can do (e.g., disable a trap) before falling back in the hole. Of course, this is just a convoluted in-game way for me to avoid playing a PC and/or accidentally killing them whilst their player is absent.</p><p>[/SPOILER]</p><p></p><p>Some careful maneuvering and exploration later they found themselves in a lower segment of the tower that led down into an icy temple of some kind, out to a makeshift giant kitchen, or through a set of huge red-metal doors. A giant telling stories pull of icy puns could be heard ahead, though with an unfortunate attempt at stealth, Lisandra alerted the comedian who came back to check his cooking. The constables scattered and hid, waiting for the giant to return to telling his relevant brand of awful jokes.</p><p></p><p>The coast clear, Ella bestowed Lisandra with invisibility to scout ahead. A 4-way intersection of ice lay waiting. One arm led to another set of doors, another led to a horrific chamber of carnal delights with a staircase leading into darkness and the last was an alcove with a chute leading down, and two giants stationed nearby. An unimpressed woman, and the aforementioned comedian chef.</p><p></p><p>When a successful stealth mission to the downstairs section led to nothing but a room encased in ice, and some nightmare fuel on creative use of intestine for recreation, Team BAD head into conflict with the giants. Combat ended with the near death of the woman, and her companion was more than happy to stand down, answer some difficult questions like ‘what’s in the hold’ and ‘what’s past the doors?’ before returning to his cooking and letting the team proceed down the chute, into the mines that apparently awaited.</p><p></p><p>The chute actually led to a room full of sleeping giants. But with some lucky stealth moves and wild shape of the lizard variety, the team made it safely past and into the huge chasm below. And weren’t they just lovely.</p><p></p><p>At least, that’s what the team thought at first. Ella and John eventually shook off the compulsion as a dwarf called out from a bridge above to ask what they were doing. He was joined by another, both approaching the situation with more disdain and apathy than anyone expected. Lisandra was exceptionally taken with how lovely the blizzard was, and was keen to make friends with the new arrivals.</p><p></p><p>Ella pulled Lisandra out of sight, slapping her sharply back to her senses before the dwarves finished their argument about who would go out in the snow to retrieve the intruders. When Grumpy Dwarf arrived, the team was waiting, ready for a fight. Instead, she accused us of being a pain in the ass and offered to give us a tour and a guide, maps included, if we let her get out of the cold.</p><p></p><p>Ella insisted on a snowy interrogation for a few painful minutes longer for everyone before the intrigue of a tour guide was just too much temptation, and the Obsurati agent led us on a tour, preventing giants from attacking the team as she explained their mining operation for meteor dust from other plane to power the Wayfarer Lanterns they were testing. Supposedly, Trigenes called them down to obliterate the things that used to live in Knut Para.</p><p></p><p>A couple of giants, a broken lich phylactery and a office visit full of parsnips, dwarven snark and the official guide book of Knutpara later, Team BAD were ushered back to the chasm below where Ella collected or broke every Wayfarer Lantern we could find on the way to the frozen waterfall to explore the depths below.</p><p></p><p>Now they’re off to find the Kangitche in the mines and a Lich frozen in the snow to ask a favor. Should be a total piece of cake, right? So glad Angharad has fallen out of a plot hole to join us for the inevitable frosty shitstorm ahead… this week, on the Adventures of Team BAD.</p><p></p><p><strong>GM Note</strong></p><p></p><p>The players enjoyed the Ob researchers and their blatant disdain for both the party and their giant entourage. I always have fun players characters that boldly oppose the party, but the party are invested in keeping alive.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8441232, member: 7011911"] [B]Session 74[/B] [I]Courtesy of Lisandra's player[/I] Ice soup, Frost Giant puns and making new friends with grumpy Obscurati dwarves was apparently on the agenda for our constables in last week’s session of Zeitgeist. The team started in the old dragon roost, keeping guard and scouting the tower below as Ella occupied the precipice, speed reading about old dragon lore. When she arrived back on earth, figuratively and literally, Angharad has cosily fallen into a plot hole, and Lisandra scouted ahead to find a broken stairway leading down. [SPOILER="GM comment: Plot Hole?"] When players cannot make sessions, sometimes we run without them. Characters occasionally fall into dimensional rifts, an effect that originally began on Axis Island and has followed Team BAD since. This is known both in-game and out-of-game as a 'plot hole'. Nobody notices the character disappearing from the story briefly, and they usually re-appear at an unspecified time later. Sometimes, they appear briefly out of the plot hole to preform a specialised action that nobody in the party can do (e.g., disable a trap) before falling back in the hole. Of course, this is just a convoluted in-game way for me to avoid playing a PC and/or accidentally killing them whilst their player is absent. [/SPOILER] Some careful maneuvering and exploration later they found themselves in a lower segment of the tower that led down into an icy temple of some kind, out to a makeshift giant kitchen, or through a set of huge red-metal doors. A giant telling stories pull of icy puns could be heard ahead, though with an unfortunate attempt at stealth, Lisandra alerted the comedian who came back to check his cooking. The constables scattered and hid, waiting for the giant to return to telling his relevant brand of awful jokes. The coast clear, Ella bestowed Lisandra with invisibility to scout ahead. A 4-way intersection of ice lay waiting. One arm led to another set of doors, another led to a horrific chamber of carnal delights with a staircase leading into darkness and the last was an alcove with a chute leading down, and two giants stationed nearby. An unimpressed woman, and the aforementioned comedian chef. When a successful stealth mission to the downstairs section led to nothing but a room encased in ice, and some nightmare fuel on creative use of intestine for recreation, Team BAD head into conflict with the giants. Combat ended with the near death of the woman, and her companion was more than happy to stand down, answer some difficult questions like ‘what’s in the hold’ and ‘what’s past the doors?’ before returning to his cooking and letting the team proceed down the chute, into the mines that apparently awaited. The chute actually led to a room full of sleeping giants. But with some lucky stealth moves and wild shape of the lizard variety, the team made it safely past and into the huge chasm below. And weren’t they just lovely. At least, that’s what the team thought at first. Ella and John eventually shook off the compulsion as a dwarf called out from a bridge above to ask what they were doing. He was joined by another, both approaching the situation with more disdain and apathy than anyone expected. Lisandra was exceptionally taken with how lovely the blizzard was, and was keen to make friends with the new arrivals. Ella pulled Lisandra out of sight, slapping her sharply back to her senses before the dwarves finished their argument about who would go out in the snow to retrieve the intruders. When Grumpy Dwarf arrived, the team was waiting, ready for a fight. Instead, she accused us of being a pain in the ass and offered to give us a tour and a guide, maps included, if we let her get out of the cold. Ella insisted on a snowy interrogation for a few painful minutes longer for everyone before the intrigue of a tour guide was just too much temptation, and the Obsurati agent led us on a tour, preventing giants from attacking the team as she explained their mining operation for meteor dust from other plane to power the Wayfarer Lanterns they were testing. Supposedly, Trigenes called them down to obliterate the things that used to live in Knut Para. A couple of giants, a broken lich phylactery and a office visit full of parsnips, dwarven snark and the official guide book of Knutpara later, Team BAD were ushered back to the chasm below where Ella collected or broke every Wayfarer Lantern we could find on the way to the frozen waterfall to explore the depths below. Now they’re off to find the Kangitche in the mines and a Lich frozen in the snow to ask a favor. Should be a total piece of cake, right? So glad Angharad has fallen out of a plot hole to join us for the inevitable frosty shitstorm ahead… this week, on the Adventures of Team BAD. [B]GM Note[/B] The players enjoyed the Ob researchers and their blatant disdain for both the party and their giant entourage. I always have fun players characters that boldly oppose the party, but the party are invested in keeping alive. [/QUOTE]
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