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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 8580145" data-attributes="member: 7011911"><p>Towards the end of 2021, I had one New Years Resolution to, well, resolve. I've had plenty of ideas for Zeitgeist mini-adventures, but hadn't yet bothered to write them down. With 2022 looming around the corner, I had no choice but to run the most unhinged compilation of ideas I could think of. By combining the Starfinder Society Adventure: <em>Live</em> <em>Exploration Extreme!</em> with the dragon skull combat from Adventure Six (which I never got to run because my party forfeited the game to Lya), I created the abomination: <strong>Exploration Extreme, Live at Nalaam!</strong></p><p></p><p>Here is the introduction I gave my players:</p><p></p><p></p><p></p><p>I wrote a Player's Guide for his mini-adventure, which you can find attached. Players could choose from one of ten criminal backgrounds to play from. And yes, the flavour text below each trait is from the Simpsons.</p><p></p><p>Regarding the background for this adventure, of course, not all was at it seems in Nalaam. Unbeknownst to many, Nalaam was founded atop a series of labyrinthine tunnels, housing the ziggurat of Urim. Now, it's time to deviate wildly from official Zeitgiest lore. After the demonocracy fell, one of the most obsessive red dragon steed fled his masters to establish his own laboratory within the tunnels that surround the ziggurat of Urim. Known as Arsha-Hish the Marblemaw, the scientist dragon spent the following centuries carving out a large area to conduct experiments. Arsha-Hish consolidated the latent mana fields into crystallized orbs, each of which housed a demi-plane. When the dragon wished to enter a demi-plane, he'd place the crystal orb atop a pedestal and have it manifest in every direction within ten miles. At first, Arsha-Hish created simple planes, but soon, the dragon created simulations of the history that has been, and could have been. Eventually, he created thousands upon thousands of worlds, each a crystal orb shelved in his domain. Despite the many fantastical simulations at his disposal, he was most fond of simulation #20,533, titled "Dwarven Followers of Arsha-Hish: A Study of Religious Fervor". Set in the days of the demonocracy, Arsha-Hish would enter the simulation in the form of a demon, and was praised with the same fervor as his masters once were. The dwarves of the simulated city of Pulstov would forsake their own kin to appease him, a power trip Arsha-Hish could never turn away from. That was until 137 years ago, where the glorious Marblemaw was never seen again.</p><p></p><p>The cabal of Nalaam built their city with Arsha-Hish's permission. The citizens would be permitted to siphon the free flowing mana, so long as the ruling cabal maintained the secrecy of Arsha-Hish and his experiments. But Arsha-Hish's experiments were becoming increasingly difficult to conceal. Now, tremors shake the city of Nalaam, and the cabal is worried. The divination specialist has failed to discern the state of the dragon and the evocation specialist's <em>Sendings</em> are failing. Someone needs to venture into the Arasha-Hish's domain to stop the quakes, but it sure as hell isn't going to be the cabal. And then, in a meeting under candlelight and psychedelics, it hits them: why not send prisoners to explore? And why not send a magical camera crew to record said prisoners and profit from a reality series projected to Nalaam's Arena? Surely, the necromancy specialist can pull a few strings to teleport in, what's his name, <em>Zo! </em>to host the event? That way, the cabal can collect damning evidence that Arsha-Hish has broken the contract that founded Nalaam to financially leverage against the dragon, and Arsha-Hish will simply incinerate the criminals and production crew who introduce on his domain, leaving nobody to be paid and nobody the wiser, as the dragon's breath will vapourise the crew's cameras.</p><p></p><p>Congratulating each other on such a wicked plan, the cabal reach out to Dallatonna Elzarro, a Family lawyer, to select the most charismatic criminals using her services....</p><p></p><p>Which I'll introduce you to in my next post.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8580145, member: 7011911"] Towards the end of 2021, I had one New Years Resolution to, well, resolve. I've had plenty of ideas for Zeitgeist mini-adventures, but hadn't yet bothered to write them down. With 2022 looming around the corner, I had no choice but to run the most unhinged compilation of ideas I could think of. By combining the Starfinder Society Adventure: [I]Live[/I] [I]Exploration Extreme![/I] with the dragon skull combat from Adventure Six (which I never got to run because my party forfeited the game to Lya), I created the abomination: [B]Exploration Extreme, Live at Nalaam![/B] Here is the introduction I gave my players: I wrote a Player's Guide for his mini-adventure, which you can find attached. Players could choose from one of ten criminal backgrounds to play from. And yes, the flavour text below each trait is from the Simpsons. Regarding the background for this adventure, of course, not all was at it seems in Nalaam. Unbeknownst to many, Nalaam was founded atop a series of labyrinthine tunnels, housing the ziggurat of Urim. Now, it's time to deviate wildly from official Zeitgiest lore. After the demonocracy fell, one of the most obsessive red dragon steed fled his masters to establish his own laboratory within the tunnels that surround the ziggurat of Urim. Known as Arsha-Hish the Marblemaw, the scientist dragon spent the following centuries carving out a large area to conduct experiments. Arsha-Hish consolidated the latent mana fields into crystallized orbs, each of which housed a demi-plane. When the dragon wished to enter a demi-plane, he'd place the crystal orb atop a pedestal and have it manifest in every direction within ten miles. At first, Arsha-Hish created simple planes, but soon, the dragon created simulations of the history that has been, and could have been. Eventually, he created thousands upon thousands of worlds, each a crystal orb shelved in his domain. Despite the many fantastical simulations at his disposal, he was most fond of simulation #20,533, titled "Dwarven Followers of Arsha-Hish: A Study of Religious Fervor". Set in the days of the demonocracy, Arsha-Hish would enter the simulation in the form of a demon, and was praised with the same fervor as his masters once were. The dwarves of the simulated city of Pulstov would forsake their own kin to appease him, a power trip Arsha-Hish could never turn away from. That was until 137 years ago, where the glorious Marblemaw was never seen again. The cabal of Nalaam built their city with Arsha-Hish's permission. The citizens would be permitted to siphon the free flowing mana, so long as the ruling cabal maintained the secrecy of Arsha-Hish and his experiments. But Arsha-Hish's experiments were becoming increasingly difficult to conceal. Now, tremors shake the city of Nalaam, and the cabal is worried. The divination specialist has failed to discern the state of the dragon and the evocation specialist's [I]Sendings[/I] are failing. Someone needs to venture into the Arasha-Hish's domain to stop the quakes, but it sure as hell isn't going to be the cabal. And then, in a meeting under candlelight and psychedelics, it hits them: why not send prisoners to explore? And why not send a magical camera crew to record said prisoners and profit from a reality series projected to Nalaam's Arena? Surely, the necromancy specialist can pull a few strings to teleport in, what's his name, [I]Zo! [/I]to host the event? That way, the cabal can collect damning evidence that Arsha-Hish has broken the contract that founded Nalaam to financially leverage against the dragon, and Arsha-Hish will simply incinerate the criminals and production crew who introduce on his domain, leaving nobody to be paid and nobody the wiser, as the dragon's breath will vapourise the crew's cameras. Congratulating each other on such a wicked plan, the cabal reach out to Dallatonna Elzarro, a Family lawyer, to select the most charismatic criminals using her services.... Which I'll introduce you to in my next post. [/QUOTE]
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