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The chronicles of Team Big-hearted And Determined (B.A.D.)
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<blockquote data-quote="Echolocation" data-source="post: 8943695" data-attributes="member: 7011911"><p>I had always hoped to post a recap of every session, but I've fallen so far behind now (I'm currently running Book 11), it seems too difficult to catch up. So, for the time being, I'm going to post recaps of books/arcs. Hopefully I'll capture some intimate moments whilst summarising the overall experience.</p><p></p><p><strong>Sessions 93-100 - The remainder of Adventure Eight</strong></p><p></p><p>Overall, the party kept Kasvarina at an arm's length. They helped her recover her memories, but were distance with her, unsure of how much to trust her. She spent a lot of time contemplating her own past, and slowly changed during the adventure into someone deeply sceptical of the Ob. Particularly because Team BAD unearthed her memories in Seobriga. The party hunted down Sor Daeron, and when he confessed having a poor memory, they dragged him to Sentosa and tried to dredge up his own memories of Nicodemus. Of course, they laid in and around Ushanti---the one place the party feared visiting, due to rumours of Ob allegiance. In some ways, it's a shame. The rajputs of Ushanti were training in demi-plane simulations of the Axis ritual, dodging lightning bolts and enduring intense magic.</p><p></p><p>Each constable unearthed their own forgotten memory. Lisandra's was detailed above, but:</p><ul> <li data-xf-list-type="ul">Angharad discovered that Kasvarina killed the Great Hunt's leader (Riffian's father at the time), who had political ambitions and caught wind of the Ob's Bleak Gate activity. Kasvarina leveraged her mystic power to turn the mystics against the Hunt. When the Old Stag refused, Kasvarina incinerated him. He escaped through tree-travel, but suffered horrifying burns. He later formed a rogue Flint cell that refused to cooperate with orders from the matriarch. The Great Hunt killed the mystics who allied with Kasvarina, but Riffian's father died. </li> <li data-xf-list-type="ul">Rin relived the day she found Naomi dead. Ghouls ambushed Naomi in her own home, paralysing her. A convenient anesthetic for the soul surgery Bugge preformed. He sliced away her will and discarded it in witchoil. He kept her abilities for an undead abomination that would combine physical might with Naomi's wit.</li> <li data-xf-list-type="ul">John found a memory of himself as a baby in a travelling circus. In the High Bayou, he was taught the secrets of Druidism, including his language, by a strange man with an unusual voice. He spoke in Ancient, darted around in lightning form, and was amused by the tiny jaws of humans. The spirit of Toteth had inhabited a body briefly once more, to spread Druidism to trustworthy souls. In a way, Toteth is the father of all druids. John was given the bonus feat <em>First Words, </em>which allowed him to do something only the most powerful druids could---speak Druidic. In my setting, the druidic language is seldom heard, and instead is written in the language of nature: some stacked stones, a broken branch, a marking on a tree, etc.</li> <li data-xf-list-type="ul">[ATTACH=full]276244[/ATTACH]</li> </ul><p>Of note, the party previously found a memory of the Old Stag fighting Kasvarina in Flint. The fight scene consisted of Kasvarina and the Old Stag (empowered by the land) teleporting each other across the city. The land itself rose up to fight the Matriarch. Though, being banished only applied in the Waking, so she continued her operations in the Bleak Gate. Kasvarina walks freely through Flint now, unhindered by the terms of her banishment, which was based on her convictions at the time.</p><p></p><p>I did not run <em>Bonds of Forced Faith</em>. That was run as a one-shot for Halloween in 2022.</p><p></p><p>The Voice of Rot was mildly annoyed that Lisandra was communing with spirits without tribute to him. He tried to tempt her with more power, but the oracle refused.</p><p></p><p>[ATTACH=full]276241[/ATTACH]</p><p>Methia was incredibly fun, and the party enjoyed the challenge of no magic. I really felt for the kineticist-inquisitor, who was the most impacted. I stuck to my guns and thought it would be fun if there was no magic during the Arc of Reida memories in Methia. Of course, I rejigged the final fight so Nic had no magic too. Atop the Lance, the party discovered that Ella's ancestor, a Clergy gnome, planned a coup with Jierre. Nic made it atop the Lance, drawn into the memory through the portal. Borne made an appearance but was unsure who to trust. The main threat in the final encounter was not Nicodemus, but rather, the Lance collapsing. Before that happened, Team BAD escaped through a portal, and was teleported to the Dreaming. In a narrated scene, the players (not their characters) see Kasvarina has been captured by the Ob and placed in a cell of black Methia stone. Nic assures her that he can convince her to see reason, in a new world. He'll need the power of Gidim to change her mind, and she'll make a reappearance in Adventure Thirteen. As for Team BAD, they awake in The Dreaming. Rin's player shares a thought:</p><p></p><p></p><p></p><p>The players really enjoyed Gradiax, who joined the battle against the radical eschatologist. Once they defeated her, Pemberton couldn't bring himself to punch the party, admitting he was no longer in the mood. Angharad tries to set him up with John, which of course Pemberton refuses. Though he offers an uneasy alliance. At John's request, he sends two mechanical lions with automatic chain guns on their backs to RHC HQ in Flint, much to the headache of Delft and the concern of Harkover. The lion is technically a duplicant, so Pemberton occasionally used it to chat to the party. In doing so, the lion's face shifts to Pemberton's, but keeps the mane.</p><p></p><p>John spent some time doing circus tricks as a swan, which won the attention Flint's people. Over the course of the adventure, he and Sydney received letters of admiration, penned by Rin's player. </p><p></p><p>[ATTACH=full]276242[/ATTACH]</p><p></p><p>[ATTACH=full]276243[/ATTACH]</p><p></p><p>The party got a taste of the Dreaming, as Rin contacted her patron, Thisraldion whilst at Angharad's house. Rin's player loved it, and it was great to set some expectations up for the next book.</p><p></p><p>Here are some highlights from Rin's and Lisandra's players, in their words:</p><ul> <li data-xf-list-type="ul">The Battle of the Monologues and Gradiax's perfectly indignant response</li> <li data-xf-list-type="ul">Chatting to Gradiax without him trying to kill us</li> <li data-xf-list-type="ul">Gradiax actually contemplating going on a date with John</li> <li data-xf-list-type="ul">Gradiax admitting he hates us enough to have put himself in debt over it (who did he borrow from?!)</li> <li data-xf-list-type="ul">Teleporting around during the Old Stag memory</li> <li data-xf-list-type="ul">The Old Stag beating Kasvarina</li> <li data-xf-list-type="ul">Pemberton Industries' impressive robo-lion delivery time and now having robo-lion-Gradiax around to chat to</li> <li data-xf-list-type="ul">John having an entire office full of fan mail</li> <li data-xf-list-type="ul">The Old Stag telling Angry-rad that new Kasvarina is better and the mystics represent justice instead of revenge</li> <li data-xf-list-type="ul">Thisraldion being the perfect, whimsically bored archfey</li> <li data-xf-list-type="ul">ALL THE LORE REVEALS</li> <li data-xf-list-type="ul">Angharad trying to set John and Gradiax up on a date</li> <li data-xf-list-type="ul">John showing off his shapeshfting</li> <li data-xf-list-type="ul">Lisandra calmly informing Delft that we'd likely be invading the middle of the nation we're almost at war with</li> <li data-xf-list-type="ul">Angharad letting a shapeshifter into his house</li> <li data-xf-list-type="ul">Rin getting a big ol eyeful of naked Rackus, when no one needed it ever lol</li> <li data-xf-list-type="ul">John promising potential swan song debut seats to children</li> <li data-xf-list-type="ul">Lisandra being double right about Pete and Ivan playing with Pemberton's toys</li> <li data-xf-list-type="ul">Pemberton winking in lion-form at Lisandra</li> <li data-xf-list-type="ul">Surprise simulacrum that John narrowly missed out on killing in the previous session while confused!</li> </ul><p></p><p>I'm sure my players would agree that this was a great adventure and, unless Grappa pays us a visit, one we won't be forgetting soon.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8943695, member: 7011911"] I had always hoped to post a recap of every session, but I've fallen so far behind now (I'm currently running Book 11), it seems too difficult to catch up. So, for the time being, I'm going to post recaps of books/arcs. Hopefully I'll capture some intimate moments whilst summarising the overall experience. [B]Sessions 93-100 - The remainder of Adventure Eight[/B] Overall, the party kept Kasvarina at an arm's length. They helped her recover her memories, but were distance with her, unsure of how much to trust her. She spent a lot of time contemplating her own past, and slowly changed during the adventure into someone deeply sceptical of the Ob. Particularly because Team BAD unearthed her memories in Seobriga. The party hunted down Sor Daeron, and when he confessed having a poor memory, they dragged him to Sentosa and tried to dredge up his own memories of Nicodemus. Of course, they laid in and around Ushanti---the one place the party feared visiting, due to rumours of Ob allegiance. In some ways, it's a shame. The rajputs of Ushanti were training in demi-plane simulations of the Axis ritual, dodging lightning bolts and enduring intense magic. Each constable unearthed their own forgotten memory. Lisandra's was detailed above, but: [LIST] [*]Angharad discovered that Kasvarina killed the Great Hunt's leader (Riffian's father at the time), who had political ambitions and caught wind of the Ob's Bleak Gate activity. Kasvarina leveraged her mystic power to turn the mystics against the Hunt. When the Old Stag refused, Kasvarina incinerated him. He escaped through tree-travel, but suffered horrifying burns. He later formed a rogue Flint cell that refused to cooperate with orders from the matriarch. The Great Hunt killed the mystics who allied with Kasvarina, but Riffian's father died. [*]Rin relived the day she found Naomi dead. Ghouls ambushed Naomi in her own home, paralysing her. A convenient anesthetic for the soul surgery Bugge preformed. He sliced away her will and discarded it in witchoil. He kept her abilities for an undead abomination that would combine physical might with Naomi's wit. [*]John found a memory of himself as a baby in a travelling circus. In the High Bayou, he was taught the secrets of Druidism, including his language, by a strange man with an unusual voice. He spoke in Ancient, darted around in lightning form, and was amused by the tiny jaws of humans. The spirit of Toteth had inhabited a body briefly once more, to spread Druidism to trustworthy souls. In a way, Toteth is the father of all druids. John was given the bonus feat [I]First Words, [/I]which allowed him to do something only the most powerful druids could---speak Druidic. In my setting, the druidic language is seldom heard, and instead is written in the language of nature: some stacked stones, a broken branch, a marking on a tree, etc. [*][ATTACH type="full" width="722px"]276244[/ATTACH] [/LIST] Of note, the party previously found a memory of the Old Stag fighting Kasvarina in Flint. The fight scene consisted of Kasvarina and the Old Stag (empowered by the land) teleporting each other across the city. The land itself rose up to fight the Matriarch. Though, being banished only applied in the Waking, so she continued her operations in the Bleak Gate. Kasvarina walks freely through Flint now, unhindered by the terms of her banishment, which was based on her convictions at the time. I did not run [I]Bonds of Forced Faith[/I]. That was run as a one-shot for Halloween in 2022. The Voice of Rot was mildly annoyed that Lisandra was communing with spirits without tribute to him. He tried to tempt her with more power, but the oracle refused. [ATTACH type="full"]276241[/ATTACH] Methia was incredibly fun, and the party enjoyed the challenge of no magic. I really felt for the kineticist-inquisitor, who was the most impacted. I stuck to my guns and thought it would be fun if there was no magic during the Arc of Reida memories in Methia. Of course, I rejigged the final fight so Nic had no magic too. Atop the Lance, the party discovered that Ella's ancestor, a Clergy gnome, planned a coup with Jierre. Nic made it atop the Lance, drawn into the memory through the portal. Borne made an appearance but was unsure who to trust. The main threat in the final encounter was not Nicodemus, but rather, the Lance collapsing. Before that happened, Team BAD escaped through a portal, and was teleported to the Dreaming. In a narrated scene, the players (not their characters) see Kasvarina has been captured by the Ob and placed in a cell of black Methia stone. Nic assures her that he can convince her to see reason, in a new world. He'll need the power of Gidim to change her mind, and she'll make a reappearance in Adventure Thirteen. As for Team BAD, they awake in The Dreaming. Rin's player shares a thought: The players really enjoyed Gradiax, who joined the battle against the radical eschatologist. Once they defeated her, Pemberton couldn't bring himself to punch the party, admitting he was no longer in the mood. Angharad tries to set him up with John, which of course Pemberton refuses. Though he offers an uneasy alliance. At John's request, he sends two mechanical lions with automatic chain guns on their backs to RHC HQ in Flint, much to the headache of Delft and the concern of Harkover. The lion is technically a duplicant, so Pemberton occasionally used it to chat to the party. In doing so, the lion's face shifts to Pemberton's, but keeps the mane. John spent some time doing circus tricks as a swan, which won the attention Flint's people. Over the course of the adventure, he and Sydney received letters of admiration, penned by Rin's player. [ATTACH type="full"]276242[/ATTACH] [ATTACH type="full"]276243[/ATTACH] The party got a taste of the Dreaming, as Rin contacted her patron, Thisraldion whilst at Angharad's house. Rin's player loved it, and it was great to set some expectations up for the next book. Here are some highlights from Rin's and Lisandra's players, in their words: [LIST] [*]The Battle of the Monologues and Gradiax's perfectly indignant response [*]Chatting to Gradiax without him trying to kill us [*]Gradiax actually contemplating going on a date with John [*]Gradiax admitting he hates us enough to have put himself in debt over it (who did he borrow from?!) [*]Teleporting around during the Old Stag memory [*]The Old Stag beating Kasvarina [*]Pemberton Industries' impressive robo-lion delivery time and now having robo-lion-Gradiax around to chat to [*]John having an entire office full of fan mail [*]The Old Stag telling Angry-rad that new Kasvarina is better and the mystics represent justice instead of revenge [*]Thisraldion being the perfect, whimsically bored archfey [*]ALL THE LORE REVEALS [*]Angharad trying to set John and Gradiax up on a date [*]John showing off his shapeshfting [*]Lisandra calmly informing Delft that we'd likely be invading the middle of the nation we're almost at war with [*]Angharad letting a shapeshifter into his house [*]Rin getting a big ol eyeful of naked Rackus, when no one needed it ever lol [*]John promising potential swan song debut seats to children [*]Lisandra being double right about Pete and Ivan playing with Pemberton's toys [*]Pemberton winking in lion-form at Lisandra [*]Surprise simulacrum that John narrowly missed out on killing in the previous session while confused! [/LIST] I'm sure my players would agree that this was a great adventure and, unless Grappa pays us a visit, one we won't be forgetting soon. [/QUOTE]
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