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<blockquote data-quote="Nifft" data-source="post: 2470513" data-attributes="member: 6562"><p><strong>"Something Good"</strong></p><p></p><p><strong>Good Stuff You Can Make Happen:</strong> To get Good Stuff, you must have already undergone a Tachyon Mishap (see above). You must have some TCPs, and you must make a DC 20 Wisdom check, modified as follows:</p><ul> <li data-xf-list-type="ul"> You've seen the effect: you may make an attempt (base DC)</li> <li data-xf-list-type="ul"> You've produced the effect: -1 per time (max -6) DC</li> <li data-xf-list-type="ul"> You've produced an effect in the same chain: -5 DC, stacks with above</li> </ul><p></p><p>Producing a Good Stuff effect takes a standard action (unless otherwise noted). You may "manifest" this effect defensively (if threatened in combat) by making a Concentration check, DC 15 + TCP cost of the effect. (Remember that TCPs grant a Concentration penalty, and that any Concentration failure will generate a Tachyon Mishap.) If you roll a 1 on your Wisdom check, you automatically fail. If you fail your Wisdom check, you suffer a limited form of Mishap: the maximum TCP value of the mishap is the cost of the Good Stuff you were trying to "manifest".</p><p></p><p></p><p><strong>Chain of Teleportation</strong></p><p>1 TCP: (Move action) teleport up to 60 ft.</p><p>2 TCPs: swap places with an ally (up to 100 ft.)</p><p>3 TCPs: swap two allies' locations (each is within 100 ft. of you)</p><p>4 TCPs: <em>teleport</em> as the spell (caster level = total HD)</p><p></p><p></p><p><strong>Chain of Personal Velocity</strong></p><p>1 TCP: (Swift action) +10 ft. movement this round</p><p>2 TCPs: <em>blur</em> as the spell (caster level = total HD)</p><p>3 TCPs: <em>haste</em> as the spell (caster level = total HD)</p><p>4 TCPs: (Immediate action) gain a +4 Dodge bonus to AC for 1 minute</p><p></p><p></p><p><strong>Chain of Phase Variance</strong></p><p>1 TCP: (Immediate action) +4 Deflection bonus to AC for 1 minute</p><p>1 TCP: (Swift action) all your melee attacks are treated as though they had the ghost touch special ability for 1 minute</p><p>2 TCPs: <em>blink</em> as the spell (caster level = total HD)</p><p>4 TCPs: (Swift action) make your next melee attack as a Touch attack</p><p></p><p></p><p><strong>Chain of Temporal Velocity</strong></p><p>1 TCP: (Swift action) gain an extra Move action this round</p><p>2 TCPs: cure yourself of damage equal to a night's sleep</p><p>3 TCPs: <em>time hop</em> as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD)</p><p>4 TCPs: (Move action) gain an extra Standard action this round</p><p></p><p></p><p><strong>Chain of Chronomancy</strong></p><p>1 TCP: (Swift action) add +2 to the Reflex DC of your next spell</p><p>2 TCPs: (Immediate action) you may counterspell as though you had readied an action</p><p>3 TCPs: (Swift action) you gain a +4 Insight bonus to your next attack roll, and you ignore any miss chance from concealment or incorporeality</p><p>4 TCPs: (Swift action) your next spell repeats next round</p><p></p><p></p><p><strong>Chain of Time Warp</strong></p><p>1 TCP: <em>deja vu</em> as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD)</p><p>2 TCPs: <em>slow</em> as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD)</p><p>3 TCPs: <em>dimensional anchor</em> as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD)</p><p>4 TCPs: <em>repulsion</em> as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD)</p><p></p><p></p><p><strong>Chain of Chrono Trigger</strong></p><p>1 TCP: (Swift action) your next melee or ranged attack deals +2d6 Force damage</p><p>2 TCPs: <em>shatter</em> as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD)</p><p>3 TCPs: <em>telekinetic thrust</em> as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD)</p><p>4 TCPs: <em>energy stun</em> as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD)</p><p></p><p></p><p>That's all for tonight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2470513, member: 6562"] [b]"Something Good"[/b] [b]Good Stuff You Can Make Happen:[/b] To get Good Stuff, you must have already undergone a Tachyon Mishap (see above). You must have some TCPs, and you must make a DC 20 Wisdom check, modified as follows: [list] [*] You've seen the effect: you may make an attempt (base DC) [*] You've produced the effect: -1 per time (max -6) DC [*] You've produced an effect in the same chain: -5 DC, stacks with above [/list] Producing a Good Stuff effect takes a standard action (unless otherwise noted). You may "manifest" this effect defensively (if threatened in combat) by making a Concentration check, DC 15 + TCP cost of the effect. (Remember that TCPs grant a Concentration penalty, and that any Concentration failure will generate a Tachyon Mishap.) If you roll a 1 on your Wisdom check, you automatically fail. If you fail your Wisdom check, you suffer a limited form of Mishap: the maximum TCP value of the mishap is the cost of the Good Stuff you were trying to "manifest". [b]Chain of Teleportation[/b] 1 TCP: (Move action) teleport up to 60 ft. 2 TCPs: swap places with an ally (up to 100 ft.) 3 TCPs: swap two allies' locations (each is within 100 ft. of you) 4 TCPs: [i]teleport[/i] as the spell (caster level = total HD) [b]Chain of Personal Velocity[/b] 1 TCP: (Swift action) +10 ft. movement this round 2 TCPs: [i]blur[/i] as the spell (caster level = total HD) 3 TCPs: [i]haste[/i] as the spell (caster level = total HD) 4 TCPs: (Immediate action) gain a +4 Dodge bonus to AC for 1 minute [b]Chain of Phase Variance[/b] 1 TCP: (Immediate action) +4 Deflection bonus to AC for 1 minute 1 TCP: (Swift action) all your melee attacks are treated as though they had the ghost touch special ability for 1 minute 2 TCPs: [i]blink[/i] as the spell (caster level = total HD) 4 TCPs: (Swift action) make your next melee attack as a Touch attack [b]Chain of Temporal Velocity[/b] 1 TCP: (Swift action) gain an extra Move action this round 2 TCPs: cure yourself of damage equal to a night's sleep 3 TCPs: [i]time hop[/i] as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD) 4 TCPs: (Move action) gain an extra Standard action this round [b]Chain of Chronomancy[/b] 1 TCP: (Swift action) add +2 to the Reflex DC of your next spell 2 TCPs: (Immediate action) you may counterspell as though you had readied an action 3 TCPs: (Swift action) you gain a +4 Insight bonus to your next attack roll, and you ignore any miss chance from concealment or incorporeality 4 TCPs: (Swift action) your next spell repeats next round [b]Chain of Time Warp[/b] 1 TCP: [i]deja vu[/i] as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD) 2 TCPs: [i]slow[/i] as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD) 3 TCPs: [i]dimensional anchor[/i] as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD) 4 TCPs: [i]repulsion[/i] as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD) [b]Chain of Chrono Trigger[/b] 1 TCP: (Swift action) your next melee or ranged attack deals +2d6 Force damage 2 TCPs: [i]shatter[/i] as the spell (DC = 10 + 1/2 your HD + Cha bonus; caster level = total HD) 3 TCPs: [i]telekinetic thrust[/i] as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD) 4 TCPs: [i]energy stun[/i] as the power (DC = 10 + 1/2 your HD + Cha bonus; manifester level = total HD) That's all for tonight. :) -- N [/QUOTE]
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