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The Chump is Stumped out!
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<blockquote data-quote="jgbrowning" data-source="post: 851965" data-attributes="member: 5724"><p>Usually we assume a polytheistic society where one god or a small group of gods has some sort of pre-eminance. The amount of that varies.</p><p></p><p>Worshipers of gods from the full spectrum of alignments don't have to be the same alignment as their god. Even clerics don't have to match their god's alignment to recieve her power.</p><p></p><p>I'd break down the alignment issues something like this.</p><p></p><p>Most common= Lawful neutral</p><p>Least common = Chaotic evil</p><p></p><p>**To the medieval mindset stability and order are the "good" while instability is the "bad." Stability is most easily obtained from LN as it has no pesky moral quandries**</p><p></p><p>Anything else in between would be very much campaign specific based upon how many social groups you have and what their goals are and how those goals mesh with the available god choices.</p><p></p><p>Religions that do more to help more people will have more followers, especially in cities. However, having more followers does't mean that's the prominant religion. There are many cases where a minority religion has control over the majority due to other considerations.</p><p></p><p>population % worshipping gods of the particular alignment *not the actual alignment breakdown of the populace* i'd put somthing like this</p><p>good=40%</p><p>neutral 50%</p><p>evil=10%</p><p></p><p>this is utterly my interpretation of mankind in general. your interpretation is just as good.</p><p></p><p></p><p>* you guy's are in trouble now... Suzi just brought me a fresh supply of soy-milk with vegetarian lasagna to boot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />*</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 851965, member: 5724"] Usually we assume a polytheistic society where one god or a small group of gods has some sort of pre-eminance. The amount of that varies. Worshipers of gods from the full spectrum of alignments don't have to be the same alignment as their god. Even clerics don't have to match their god's alignment to recieve her power. I'd break down the alignment issues something like this. Most common= Lawful neutral Least common = Chaotic evil **To the medieval mindset stability and order are the "good" while instability is the "bad." Stability is most easily obtained from LN as it has no pesky moral quandries** Anything else in between would be very much campaign specific based upon how many social groups you have and what their goals are and how those goals mesh with the available god choices. Religions that do more to help more people will have more followers, especially in cities. However, having more followers does't mean that's the prominant religion. There are many cases where a minority religion has control over the majority due to other considerations. population % worshipping gods of the particular alignment *not the actual alignment breakdown of the populace* i'd put somthing like this good=40% neutral 50% evil=10% this is utterly my interpretation of mankind in general. your interpretation is just as good. * you guy's are in trouble now... Suzi just brought me a fresh supply of soy-milk with vegetarian lasagna to boot. :)* joe b. [/QUOTE]
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