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<blockquote data-quote="Barastrondo" data-source="post: 5046966" data-attributes="member: 3820"><p>I must confess I disagree with the idea that all D&D players have the same expectations when they come to the table, barring house rules. It just doesn't bear out in my experience. Some will expect their favorite races to be available, be they gnome, tiefling, kender, or what-have-you, or at the very least that the DM will make provisions to allow them to play them. Some assume that the deities in the book are the ones that are being used, others ask about worshipping Thor or whatnot. Some take alignment very seriously and others will just jot down an approximation and ignore it from that point on out. And some don't expect campaigns of indeterminate length. </p><p></p><p>It all depends on what your previous experiences are, with D&D or with other systems. Either you have previous experiences that are forming your expectations (and I think an expectation of campaigns of indeterminate length is just as dependent on having played that way before as expecting "we'll see how it comes out" is), or you don't. And if you don't, generally you listen a lot more closely to what your fellow gamers are describing the game to be than you listen to what the books tell you. There are exceptions, of course. But I think most people with expectations have wildly variable expectations. Nothing changes in actual use quite like an RPG, and actual use informs people even more than the rules do. </p><p></p><p></p><p></p><p>I consider the massive change in capability to be an option like just about anything else, and more optional than, say, rolling a d20 to hit a guy. It really just depends on whether you think that, say, the 1-10 play experience (or even the 3-6 experience) is worthwhile on its own without the promise of 11-30. For some people it may not be, but for others? There's no more a reason to go looking for another game than there is to give up the Hero System because you never play at the power levels where people would use Megascale advantages. Some people just don't have to play on every floor of the skyscraper if the facilities on the lower floors are sufficient.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5046966, member: 3820"] I must confess I disagree with the idea that all D&D players have the same expectations when they come to the table, barring house rules. It just doesn't bear out in my experience. Some will expect their favorite races to be available, be they gnome, tiefling, kender, or what-have-you, or at the very least that the DM will make provisions to allow them to play them. Some assume that the deities in the book are the ones that are being used, others ask about worshipping Thor or whatnot. Some take alignment very seriously and others will just jot down an approximation and ignore it from that point on out. And some don't expect campaigns of indeterminate length. It all depends on what your previous experiences are, with D&D or with other systems. Either you have previous experiences that are forming your expectations (and I think an expectation of campaigns of indeterminate length is just as dependent on having played that way before as expecting "we'll see how it comes out" is), or you don't. And if you don't, generally you listen a lot more closely to what your fellow gamers are describing the game to be than you listen to what the books tell you. There are exceptions, of course. But I think most people with expectations have wildly variable expectations. Nothing changes in actual use quite like an RPG, and actual use informs people even more than the rules do. I consider the massive change in capability to be an option like just about anything else, and more optional than, say, rolling a d20 to hit a guy. It really just depends on whether you think that, say, the 1-10 play experience (or even the 3-6 experience) is worthwhile on its own without the promise of 11-30. For some people it may not be, but for others? There's no more a reason to go looking for another game than there is to give up the Hero System because you never play at the power levels where people would use Megascale advantages. Some people just don't have to play on every floor of the skyscraper if the facilities on the lower floors are sufficient. [/QUOTE]
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