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<blockquote data-quote="Desdichado" data-source="post: 5046997" data-attributes="member: 2205"><p>See, right there, your characterization of what level you start the game at as a "house rule?" I don't get that at all. That's literally a foreign concept to me, and everyone I've ever played D&D with.</p><p></p><p>If your DM says that he's going to be running a game in the Forgotten Realms, do you call that a house rule too? If he says he's going to run the Age of Worms, is that a house rule?</p><p></p><p>See, I understand all the words, its just the combination of them that makes no sense. There isn't any assumption of indeterminate length play. That's something that's entirely up to the group, not something that's "hard coded" into the game itself. Certainly it supports that kind of play, but not to the exclusion of other play styles, and not in such a way that it even implies that that's the way its supposed to play.</p><p></p><p>I think your conflating your experience with that game with something that's inherent within the game. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> But D&D does offer that. You just have to use it that way. You don't even need to really house rule it, you just use a certain subset of what's there.</p><p></p><p>Yes, but I'm not sure how relevent that is to a D&D campaign. Even an extremely long D&D campaign is going to struggle to have more content that, say, all the Conan stories, in spite of the fact that there's a fairly limited number of them and their all short.</p><p></p><p>In other words, they're more like D&D then? Especially the iconic "run out of a published module" type D&D?</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5046997, member: 2205"] See, right there, your characterization of what level you start the game at as a "house rule?" I don't get that at all. That's literally a foreign concept to me, and everyone I've ever played D&D with. If your DM says that he's going to be running a game in the Forgotten Realms, do you call that a house rule too? If he says he's going to run the Age of Worms, is that a house rule? See, I understand all the words, its just the combination of them that makes no sense. There isn't any assumption of indeterminate length play. That's something that's entirely up to the group, not something that's "hard coded" into the game itself. Certainly it supports that kind of play, but not to the exclusion of other play styles, and not in such a way that it even implies that that's the way its supposed to play. I think your conflating your experience with that game with something that's inherent within the game. :confused: But D&D does offer that. You just have to use it that way. You don't even need to really house rule it, you just use a certain subset of what's there. Yes, but I'm not sure how relevent that is to a D&D campaign. Even an extremely long D&D campaign is going to struggle to have more content that, say, all the Conan stories, in spite of the fact that there's a fairly limited number of them and their all short. In other words, they're more like D&D then? Especially the iconic "run out of a published module" type D&D? [/QUOTE]
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