The cinematic "disabled" condition

fuindordm

Adventurer
Looks like HP might be ramping up, again.

Regarding comments on 1st level characters being less fragile... this can only be a good thing. There are very easy ways of doing this and yet keeping them first level. Hackmaster gave everyone a 20 HP kicker, for example. I wouldn't go that far, but a 10 HP kicker, or a race-based kicker in the range from 6 to 10, would go down fine.

What I would really like to see, however, is a mechanism for heroic action on death's door. One of the best optional rules I ever put in a D&D campaign was expanding the disabled range from HP=0 to 0 <= HP <= -(Con bonus).

Also, I think the death limit needs to be pushed back as characters increase in level--that's another known problem with hgih-level play in 3E.

The SAGA condition track, or something like it, might take care of all this. I'm hopeful.

I just want to call to the designers--gritting your teeth through the pain and burning HP to take another action when you're at death's door is FUN. I'd like to see that in 4e.
 

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I agree with you, and would really like to see a good mechanic for it in 4E.

Some games (mutants and Masterminds, True 20) go a little overboard for me with the damage conditions, but DnD has for sure lacked them as of now.
 

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