fuindordm
Adventurer
Looks like HP might be ramping up, again.
Regarding comments on 1st level characters being less fragile... this can only be a good thing. There are very easy ways of doing this and yet keeping them first level. Hackmaster gave everyone a 20 HP kicker, for example. I wouldn't go that far, but a 10 HP kicker, or a race-based kicker in the range from 6 to 10, would go down fine.
What I would really like to see, however, is a mechanism for heroic action on death's door. One of the best optional rules I ever put in a D&D campaign was expanding the disabled range from HP=0 to 0 <= HP <= -(Con bonus).
Also, I think the death limit needs to be pushed back as characters increase in level--that's another known problem with hgih-level play in 3E.
The SAGA condition track, or something like it, might take care of all this. I'm hopeful.
I just want to call to the designers--gritting your teeth through the pain and burning HP to take another action when you're at death's door is FUN. I'd like to see that in 4e.
Regarding comments on 1st level characters being less fragile... this can only be a good thing. There are very easy ways of doing this and yet keeping them first level. Hackmaster gave everyone a 20 HP kicker, for example. I wouldn't go that far, but a 10 HP kicker, or a race-based kicker in the range from 6 to 10, would go down fine.
What I would really like to see, however, is a mechanism for heroic action on death's door. One of the best optional rules I ever put in a D&D campaign was expanding the disabled range from HP=0 to 0 <= HP <= -(Con bonus).
Also, I think the death limit needs to be pushed back as characters increase in level--that's another known problem with hgih-level play in 3E.
The SAGA condition track, or something like it, might take care of all this. I'm hopeful.
I just want to call to the designers--gritting your teeth through the pain and burning HP to take another action when you're at death's door is FUN. I'd like to see that in 4e.