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The Citizen (now with example characters)
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<blockquote data-quote="Frostmarrow" data-source="post: 1557257" data-attributes="member: 1122"><p>I'm going to keep the medium armor. Some of you feel it's out of place but I'll keep it just the same. The reason for this is two fold. First, I think it's only fitting that a citizen, with his broad education, is trained in the use of armor. I can easily imagine a him wearing breastplate, for example. Take a look at Cleopatra (with Richard Burton) to see what I mean. Second, the class really needs it. The citizen has no other means of extra protection. The citizen is not a swashbuckler and has no other abilities to back up an unarmored defense. So it stays. Basically this is not more strange than druids and barbarians having access to medium armor. -Why not heavy armor then, you might ask. You have to draw the line somewhere, is my only response. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>On the point of too few bonus feats and skill points, I see that I need to make a change. I do think that they already have enough, though. The thing is when you design a new core class you have to be careful not to make it too powerful. The old boys on the block should not be left behind. For a recent exemple; take a look at the totem barbarians in UA. Each and every alternative barbarian (be it eagle, dragon, snake, or whatnot) is weaker than the jaguar (core) barbarian. At least in my opinion. I think this is done on purpose by the designers. However, you all seem to agree that the citizen could do with an upgrade so it seems I have some room to maneouver. I might add the following (if it goes down well with you guys):</p><p></p><p><strong>Private Tutoring:</strong></p><p></p><p>At 1st level, a citizen gets a bonus feat chosen from the following list to represent the excellent education a citizen has been given: Deceitful, Diligent, Investigator, Negotiator, Nimble Fingers, Persuasive, or Skill Focus applied to any one Knowledge.</p><p></p><p>I'll keep the skill points to 4. I've already given one explanation for this (i.e. rangers having to buy the functions "awareness" and "stealth" twice). Moreover; I like the class to be versatile but I don't want the actual <em>characters</em> too versatile, if you see what I mean? I can see how you might create a doctor, a lawyer, a prince, a black marketeer, a slave trader, with this class. That's all well and good, but I don't want the doctor to afford being a black marketeer as well. Or a black marketeer affording to be a doctor. That's why I'd rather keep the number of skill points limited.</p><p></p><p>Everything is not set in stone. This is just how I feel about these things right now. I'm going to create a couple of characters with this class. I'll post them when ready, so that we can see how the rules work out.</p><p></p><p>I'm rather surprised at your interest and commitment to this thread. I thank you for your input. It's most rewarding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1557257, member: 1122"] I'm going to keep the medium armor. Some of you feel it's out of place but I'll keep it just the same. The reason for this is two fold. First, I think it's only fitting that a citizen, with his broad education, is trained in the use of armor. I can easily imagine a him wearing breastplate, for example. Take a look at Cleopatra (with Richard Burton) to see what I mean. Second, the class really needs it. The citizen has no other means of extra protection. The citizen is not a swashbuckler and has no other abilities to back up an unarmored defense. So it stays. Basically this is not more strange than druids and barbarians having access to medium armor. -Why not heavy armor then, you might ask. You have to draw the line somewhere, is my only response. ;) On the point of too few bonus feats and skill points, I see that I need to make a change. I do think that they already have enough, though. The thing is when you design a new core class you have to be careful not to make it too powerful. The old boys on the block should not be left behind. For a recent exemple; take a look at the totem barbarians in UA. Each and every alternative barbarian (be it eagle, dragon, snake, or whatnot) is weaker than the jaguar (core) barbarian. At least in my opinion. I think this is done on purpose by the designers. However, you all seem to agree that the citizen could do with an upgrade so it seems I have some room to maneouver. I might add the following (if it goes down well with you guys): [B]Private Tutoring:[/B] At 1st level, a citizen gets a bonus feat chosen from the following list to represent the excellent education a citizen has been given: Deceitful, Diligent, Investigator, Negotiator, Nimble Fingers, Persuasive, or Skill Focus applied to any one Knowledge. I'll keep the skill points to 4. I've already given one explanation for this (i.e. rangers having to buy the functions "awareness" and "stealth" twice). Moreover; I like the class to be versatile but I don't want the actual [i]characters[/i] too versatile, if you see what I mean? I can see how you might create a doctor, a lawyer, a prince, a black marketeer, a slave trader, with this class. That's all well and good, but I don't want the doctor to afford being a black marketeer as well. Or a black marketeer affording to be a doctor. That's why I'd rather keep the number of skill points limited. Everything is not set in stone. This is just how I feel about these things right now. I'm going to create a couple of characters with this class. I'll post them when ready, so that we can see how the rules work out. I'm rather surprised at your interest and commitment to this thread. I thank you for your input. It's most rewarding. :D [/QUOTE]
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