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The Citizen (now with example characters)
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<blockquote data-quote="Sigurd" data-source="post: 1558549" data-attributes="member: 19412"><p><strong>Why not modify the skills per level.</strong></p><p></p><p>I think I see what you're trying to do with this, sort of a self absorbed noble. Since so much of the characters training is entirely in his own hands how bout modifying the Skills per level.</p><p></p><p>Skill points per level = 3 x intbonus or 3 whichever is greater. That would make a genius citizen able to get a whopping 12 points per level but a rich useless brat waste his time.</p><p></p><p>Some guidance\limitations would be needed on skill choice. You'd have to protect against the high points being abused. Perhaps the class might have a negative BAB adjustment, actually becoming more helpless, after all 'thats what the army is for!"</p><p></p><p>S</p></blockquote><p></p>
[QUOTE="Sigurd, post: 1558549, member: 19412"] [b]Why not modify the skills per level.[/b] I think I see what you're trying to do with this, sort of a self absorbed noble. Since so much of the characters training is entirely in his own hands how bout modifying the Skills per level. Skill points per level = 3 x intbonus or 3 whichever is greater. That would make a genius citizen able to get a whopping 12 points per level but a rich useless brat waste his time. Some guidance\limitations would be needed on skill choice. You'd have to protect against the high points being abused. Perhaps the class might have a negative BAB adjustment, actually becoming more helpless, after all 'thats what the army is for!" S [/QUOTE]
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