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The City Arcana [3.5][Mature][Dark]
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<blockquote data-quote="moritheil" data-source="post: 4641129" data-attributes="member: 30610"><p><strong>Sample char sheet</strong></p><p></p><p>This is the format I use. You don't have to use it, but there are a few important features it has that I want to point out:</p><p></p><p> - All stats laid out</p><p> - Calculations shown</p><p> - All bonuses listed and broken down</p><p> - All feats have a short description</p><p></p><p>This makes sheet auditing fun and on-the-fly changes relatively painless. If I see a sheet which is just a bunch of numbers with no explanation of how they came about, I can't possibly accept it. Most of you know this, but I want to state it for the record. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The example I'm showing you is how I might build a first-level mystic knight. I'm sure there are better ways to do it; this is just off the top of my head.</p><p></p><p>[sblock=SAMPLE MYSTIC KNIGHT][code]CHARACTER NAME : Teal</p><p>RACE (CR) : Human</p><p>CLASS (LEVEL) : Mystic Knight 1</p><p>... NET LEVEL : 1</p><p>ALIGNMENT : N</p><p>SIZE : Medium</p><p>SPEED : 30 ft.</p><p>TYPE : Humanoid (Human)</p><p></p><p>Sample Mystic Knight build. </p><p></p><p>EXPERIENCE : ?</p><p>CASH : 150 gp - expenses</p><p></p><p>ABILITY SCORES = 32 pts (4+6+10+2+10)</p><p>Str 12 (+1) (12/base)</p><p>Dex 14 (+2) (14/base)</p><p>Con 16 (+3) (16/base)</p><p>Int 10 (+0) (10/base)</p><p>Wis 8 (-1) (8/base)</p><p>Cha 16 (+3) (16/base)</p><p></p><p>SAVES</p><p>FORT +4 (0/myk 3/con 1/luck)</p><p>REF +3 (0/myk 2/dex 1/luck)</p><p>WILL +3 (3/myk -1/wis 1/luck)</p><p></p><p></p><p>HIT POINTS : 11 (8 +3/con) Note: DR 2/silver</p><p>ARMOR CLASS</p><p>Standard : 13 (10/base 2/dex 1/luck)</p><p>Touch : 13 (10/base 2/dex 1/luck)</p><p>Flat-Foot : 11 (10/base 1/luck)</p><p></p><p>INITIATIVE : +2 (2/dex)</p><p>BASE ATTACK : +1</p><p>RANGED : +3 (+2/dex)</p><p>MELEE : +2 (+1/str)</p><p></p><p>WEAPONS</p><p>Darkwood Light Crossbow +3 att [1d6 x2]</p><p>Morningstar +2 att [1d8 x2]</p><p></p><p>LANGUAGES</p><p>Common</p><p></p><p>RACIAL TRAITS</p><p>1 free feat, 1 extra skill point/level.</p><p></p><p>CLASS FEATURES</p><p>Mystic Knight: DR 1/silver, Arcane Curse (-2 arcane saves on foe struck) 1/day</p><p></p><p>FEATS</p><p>Cha 1 . Luck of Heroes (+1 to all saves, +1 luck AC)</p><p>Cha 1 . Greater Resiliency (DR improves by 1)</p><p>Cha 3 .</p><p>Cha 6 .</p><p>Cha 9 .</p><p>Cha12 .</p><p>Cha15 .</p><p>Cha18 .</p><p></p><p>SKILLS 4*(2+1) = 12</p><p>Concentration +7 (4 ranks +3 con)</p><p>Know (arcana) +4 (4 ranks +0 int)</p><p>Spellcraft +4 (4 ranks +0 int)</p><p></p><p></p><p>EQUIPMENT gp.</p><p>Explorer's Outfit [10 gp]</p><p>Light Crossbow [65 gp]</p><p>20 cold iron bolts [4 gp]</p><p>20 bolts [2 gp]</p><p>Cold iron morningstar [16 gp]</p><p>dagger [2 gp]</p><p>Caltrops x5 [5 gp]</p><p>Silk Rope [20 gp; 100', +2 use rope, 10 lbs.]</p><p></p><p></p><p>MUNDANE STUFF (cost 14 gp 3 sp 9 cp)</p><p></p><p>Hooded Lantern [7 gp]</p><p>Oil x10 [1 gp]</p><p>Shovel [2 gp]</p><p>Waterskin [1 gp]</p><p>Symbol [1 gp]</p><p>Tindertwig [1 gp]</p><p>Bedroll [1 sp]</p><p>Parchment [2 sp]</p><p>Chalk x5 [5 cp]</p><p>Whetstone [2 cp]</p><p>Flask of water [3 cp]</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 4641129, member: 30610"] [b]Sample char sheet[/b] This is the format I use. You don't have to use it, but there are a few important features it has that I want to point out: - All stats laid out - Calculations shown - All bonuses listed and broken down - All feats have a short description This makes sheet auditing fun and on-the-fly changes relatively painless. If I see a sheet which is just a bunch of numbers with no explanation of how they came about, I can't possibly accept it. Most of you know this, but I want to state it for the record. :D The example I'm showing you is how I might build a first-level mystic knight. I'm sure there are better ways to do it; this is just off the top of my head. [sblock=SAMPLE MYSTIC KNIGHT][code]CHARACTER NAME : Teal RACE (CR) : Human CLASS (LEVEL) : Mystic Knight 1 ... NET LEVEL : 1 ALIGNMENT : N SIZE : Medium SPEED : 30 ft. TYPE : Humanoid (Human) Sample Mystic Knight build. EXPERIENCE : ? CASH : 150 gp - expenses ABILITY SCORES = 32 pts (4+6+10+2+10) Str 12 (+1) (12/base) Dex 14 (+2) (14/base) Con 16 (+3) (16/base) Int 10 (+0) (10/base) Wis 8 (-1) (8/base) Cha 16 (+3) (16/base) SAVES FORT +4 (0/myk 3/con 1/luck) REF +3 (0/myk 2/dex 1/luck) WILL +3 (3/myk -1/wis 1/luck) HIT POINTS : 11 (8 +3/con) Note: DR 2/silver ARMOR CLASS Standard : 13 (10/base 2/dex 1/luck) Touch : 13 (10/base 2/dex 1/luck) Flat-Foot : 11 (10/base 1/luck) INITIATIVE : +2 (2/dex) BASE ATTACK : +1 RANGED : +3 (+2/dex) MELEE : +2 (+1/str) WEAPONS Darkwood Light Crossbow +3 att [1d6 x2] Morningstar +2 att [1d8 x2] LANGUAGES Common RACIAL TRAITS 1 free feat, 1 extra skill point/level. CLASS FEATURES Mystic Knight: DR 1/silver, Arcane Curse (-2 arcane saves on foe struck) 1/day FEATS Cha 1 . Luck of Heroes (+1 to all saves, +1 luck AC) Cha 1 . Greater Resiliency (DR improves by 1) Cha 3 . Cha 6 . Cha 9 . Cha12 . Cha15 . Cha18 . SKILLS 4*(2+1) = 12 Concentration +7 (4 ranks +3 con) Know (arcana) +4 (4 ranks +0 int) Spellcraft +4 (4 ranks +0 int) EQUIPMENT gp. Explorer's Outfit [10 gp] Light Crossbow [65 gp] 20 cold iron bolts [4 gp] 20 bolts [2 gp] Cold iron morningstar [16 gp] dagger [2 gp] Caltrops x5 [5 gp] Silk Rope [20 gp; 100', +2 use rope, 10 lbs.] MUNDANE STUFF (cost 14 gp 3 sp 9 cp) Hooded Lantern [7 gp] Oil x10 [1 gp] Shovel [2 gp] Waterskin [1 gp] Symbol [1 gp] Tindertwig [1 gp] Bedroll [1 sp] Parchment [2 sp] Chalk x5 [5 cp] Whetstone [2 cp] Flask of water [3 cp] [/code][/sblock] [/QUOTE]
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