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The City Arcana [3.5][Mature][Dark]
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<blockquote data-quote="Gantros" data-source="post: 4641400" data-attributes="member: 15836"><p>Since you don't appear to have closed this off yet, here's a late but fully statted entry. If you don't allow the Domain Wizard from UA, he can easily be tweaked into an Evoker instead.</p><p></p><p>[sblock=Sosen - Background]The Order of Blueflame was all Sosen had ever known. As a young child, he was taken in by the ascetic, militaristic group of spellcasters out of pity, apparently after a battle that took the lives of his parents. Known for its harsh discipline, its mercenary nature, and its mastery of magical fire and force, the Order was headquartered in a remote fortress known as Blueflame Keep. Growing up in the Keep, Sosen performed menial tasks and stayed beneath the notice of the mages. As he grew though, so did his curiosity, and he began haunting the Keep's library in his spare time. One of the mages, Folenowl, took notice of his keen intellect, and began occasionally rewarding him for good work by letting him read some of the tomes and scrolls, or answering his questions about arcane lore. Eventually, Folenowl managed to convince his colleagues to allow Sosen to become his apprentice, and began his training as a member of the order.</p><p></p><p>Years later, Sosen found himself journeying back to the Keep, having completed some errands in a nearby town. His brow glistened with sweat as he hastened up a hillside, knowing he still had a few hours of travel ahead of him. The Rites of Purification would begin tomorrow, and as tradition dictated, all the Masters of the order had returned to Blueflame Keep to participate in the ceremony. There they would induct him and the other initiates officially into the order, and discuss matters of importance among themselves. The Rites were largely a formality, but he still cringed at the thought of what might happen if he showed up late for such a momentous occasion.</p><p></p><p>Sosen knew that the crest of this hill would offer his first glimpse of his home, but even before he reached it he realized something was wrong. The sky ahead had taken on an odd, unnatural color, and despite the fair weather he could have sworn he heard the sound of distant thunder. Peering over the top, he caught sight of a dark cloud swirling above the Keep. Flashes of magical energy flickered beneath it, and strange winged creatures that appeared to be of fiendish origin circled in the air around it. At that moment, he nearly jumped as his master's voice spoke urgently into his mind:</p><p></p><p>"Turn back ... the tyrants have come ... Blueflame is besieged ... we are betrayed ... the wards have been breached ... make haste to Arcana ... await me there."</p><p></p><p>The ominous sending drained the blood from Sosen's face. How could this have happened? Who could have betrayed them? He felt a surge of fury and nearly rushed down to the Keep's defense, but he quickly thought better of it. Despite the bond they shared, he knew Folenowl was still a coldly calculating man. He would not have sent Sosen away without good reason, or simply out of the kindness of his heart. Composing himself, Sosen delivered the reply he knew was expected of him. "I hear you and obey, Master."</p><p></p><p>Two weeks later he arrived in Arcana, tired and anxious. He had been ill-prepared for such a long journey, and within a few days he had already expended all but his last few coins. With no sign of his Master, and no word from anyone that might hint at the fate of the Keep and the Order, he had begun to fear the worst.[/sblock]</p><p></p><p>[sblock=Sosen - Character Sheet]</p><p><strong>Sosen Chuilyn</strong></p><p>Male Human Domain Wizard (Fire) 1</p><p>True Neutral</p><p>5'8", 150 lbs, age 22</p><p></p><p>Languages: Common, Draconic, Ignan, (additional human language)</p><p></p><p>Str 12 (+1)</p><p>Dex 14 (+2)</p><p>Con 14 (+2)</p><p>Int 16 (+3)</p><p>Wis 12 (+1)</p><p>Cha 10</p><p></p><p>HP: 6 (4 +2 Con)</p><p>Initiative: +6 (+2 Dex +4 Feat)</p><p>Speed: 6 squares (30 feet)</p><p></p><p><strong>Defenses</strong></p><p>AC: 12 (+2 Dex)</p><p>Touch AC: 12 (+2 Dex)</p><p>Flat-Footed AC: 10</p><p>Fortitude Save: +2 (+2 Con)</p><p>Reflex Save: +2 (+2 Dex)</p><p>Will Save: +3 (+2 Wiz +1 Wis)</p><p></p><p><strong>Attacks</strong></p><p>+1 Melee, Quarterstaff, damage 1d6+1 (bludgeoning), crit x2</p><p>+2 Ranged, Light Crossbow, damage 1d8 (piercing), crit 19-20/x2, range 80'</p><p></p><p><strong>Skills</strong> - 24 pts (8 Wiz + 12 Int + 4 Human)</p><p>Concentration +6 (4 ranks +2 Con)</p><p>Craft (Alchemy) +4 (1 rank +3 Int)</p><p>Decipher Script +4 (1 rank +3 Int)</p><p>Knowledge (Arcana) +7 (4 ranks +3 Int)</p><p>Knowledge (The Planes) +5 (2 ranks +3 Int)</p><p>Listen +3 (2 ranks cross-class +1 Wis)</p><p>Spellcraft +7 (4 ranks +3 Int)</p><p>Tumble +4 (2 ranks cross-class +2 Dex)</p><p><strong></strong></p><p><strong>Feats</strong></p><p>Improved Initiative - +4 bonus on initiative checks</p><p>Scribe Scroll - create magic scrolls</p><p>Spell Focus (Evocation) - +1 bonus on Save DCs for Evocation spells</p><p></p><p><strong>Human Traits and Powers</strong></p><p>Bonus Feat at 1st level</p><p>Bonus Skill Points (4 at 1st level +1/level thereafter)</p><p></p><p><strong>Domain Wizard Class Features</strong></p><p>Bonus Feat (Scribe Scroll)</p><p>Summon Familiar</p><p>Fire Domain (1 bonus domain spell per spell level, cast at +1 caster level)</p><p>Spells:</p><p>Cantrips - 3/day (all) + Flare 1/day (+1 caster level)</p><p>1st level - 2/day (Expeditious Retreat, Mage Armor, Magic Missile, Ray of Enfeeblement, Ray of Flame, True Strike) + Burning Hands 1/day (+1 caster level)</p><p></p><p><strong>Spells Prepared</strong></p><p>Cantrips: Acid Splash, Disrupt Undead, Flare (Fort Save DC14), Resistance</p><p>1st Level: Burning Hands (2d4 fire damage, Ref Save DC15), Mage Armor, Magic Missile</p><p></p><p><strong>Equipment</strong></p><p>Quarterstaff (4 lbs, 0 gp)</p><p>Light Crossbow (4 lbs, 35 gp)</p><p>Case - 10 crossbow bolts (belt, 1 lbs, 1 gp)</p><p>Traveler's Outfit (0 lbs, 1 gp)</p><p>Backpack (2 lbs, 2 gp)</p><p>Bedroll (backpack, 5 lbs, 0.1 gp)</p><p>Lantern, Hooded (backpack, 2 lbs, 7 gp)</p><p>Oil - 2 pints (backpack, 2 lbs, 0.2 gp)</p><p>Rations, Trail - 2 days (backpack, 2 lbs, 1 gp)</p><p>Acid - 1 flask (backpack, 1 lbs, 10 gp)</p><p>Waterskin- water (backpack, 4 lbs, 1 gp)</p><p>Flint & Steel (backpack, 0 lbs, 1 gp)</p><p>Spellbook (backpack, 3 lbs, 0 gp)</p><p>Spell Component Pouch (belt, 2 lbs, 15 gp)</p><p>Coins - 7 sp</p><p></p><p>Total weight - 32 lbs (light load)</p><p>Total value - 75 gp</p><p></p><p><strong>Appearance</strong></p><p>Sosen has short cropped black hair, a close trimmed beard, brown eyes and swarthy skin. His clothes are simple and well-worn, their only distinguishing feature being his white cloak emblazoned with the sigil of his order, a clenched fist surrounded by a blue flame.[/sblock]</p></blockquote><p></p>
[QUOTE="Gantros, post: 4641400, member: 15836"] Since you don't appear to have closed this off yet, here's a late but fully statted entry. If you don't allow the Domain Wizard from UA, he can easily be tweaked into an Evoker instead. [sblock=Sosen - Background]The Order of Blueflame was all Sosen had ever known. As a young child, he was taken in by the ascetic, militaristic group of spellcasters out of pity, apparently after a battle that took the lives of his parents. Known for its harsh discipline, its mercenary nature, and its mastery of magical fire and force, the Order was headquartered in a remote fortress known as Blueflame Keep. Growing up in the Keep, Sosen performed menial tasks and stayed beneath the notice of the mages. As he grew though, so did his curiosity, and he began haunting the Keep's library in his spare time. One of the mages, Folenowl, took notice of his keen intellect, and began occasionally rewarding him for good work by letting him read some of the tomes and scrolls, or answering his questions about arcane lore. Eventually, Folenowl managed to convince his colleagues to allow Sosen to become his apprentice, and began his training as a member of the order. Years later, Sosen found himself journeying back to the Keep, having completed some errands in a nearby town. His brow glistened with sweat as he hastened up a hillside, knowing he still had a few hours of travel ahead of him. The Rites of Purification would begin tomorrow, and as tradition dictated, all the Masters of the order had returned to Blueflame Keep to participate in the ceremony. There they would induct him and the other initiates officially into the order, and discuss matters of importance among themselves. The Rites were largely a formality, but he still cringed at the thought of what might happen if he showed up late for such a momentous occasion. Sosen knew that the crest of this hill would offer his first glimpse of his home, but even before he reached it he realized something was wrong. The sky ahead had taken on an odd, unnatural color, and despite the fair weather he could have sworn he heard the sound of distant thunder. Peering over the top, he caught sight of a dark cloud swirling above the Keep. Flashes of magical energy flickered beneath it, and strange winged creatures that appeared to be of fiendish origin circled in the air around it. At that moment, he nearly jumped as his master's voice spoke urgently into his mind: "Turn back ... the tyrants have come ... Blueflame is besieged ... we are betrayed ... the wards have been breached ... make haste to Arcana ... await me there." The ominous sending drained the blood from Sosen's face. How could this have happened? Who could have betrayed them? He felt a surge of fury and nearly rushed down to the Keep's defense, but he quickly thought better of it. Despite the bond they shared, he knew Folenowl was still a coldly calculating man. He would not have sent Sosen away without good reason, or simply out of the kindness of his heart. Composing himself, Sosen delivered the reply he knew was expected of him. "I hear you and obey, Master." Two weeks later he arrived in Arcana, tired and anxious. He had been ill-prepared for such a long journey, and within a few days he had already expended all but his last few coins. With no sign of his Master, and no word from anyone that might hint at the fate of the Keep and the Order, he had begun to fear the worst.[/sblock] [sblock=Sosen - Character Sheet] [B]Sosen Chuilyn[/B] Male Human Domain Wizard (Fire) 1 True Neutral 5'8", 150 lbs, age 22 Languages: Common, Draconic, Ignan, (additional human language) Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 16 (+3) Wis 12 (+1) Cha 10 HP: 6 (4 +2 Con) Initiative: +6 (+2 Dex +4 Feat) Speed: 6 squares (30 feet) [B]Defenses[/B] AC: 12 (+2 Dex) Touch AC: 12 (+2 Dex) Flat-Footed AC: 10 Fortitude Save: +2 (+2 Con) Reflex Save: +2 (+2 Dex) Will Save: +3 (+2 Wiz +1 Wis) [B]Attacks[/B] +1 Melee, Quarterstaff, damage 1d6+1 (bludgeoning), crit x2 +2 Ranged, Light Crossbow, damage 1d8 (piercing), crit 19-20/x2, range 80' [B]Skills[/B] - 24 pts (8 Wiz + 12 Int + 4 Human) Concentration +6 (4 ranks +2 Con) Craft (Alchemy) +4 (1 rank +3 Int) Decipher Script +4 (1 rank +3 Int) Knowledge (Arcana) +7 (4 ranks +3 Int) Knowledge (The Planes) +5 (2 ranks +3 Int) Listen +3 (2 ranks cross-class +1 Wis) Spellcraft +7 (4 ranks +3 Int) Tumble +4 (2 ranks cross-class +2 Dex) [B] Feats[/B] Improved Initiative - +4 bonus on initiative checks Scribe Scroll - create magic scrolls Spell Focus (Evocation) - +1 bonus on Save DCs for Evocation spells [B]Human Traits and Powers[/B] Bonus Feat at 1st level Bonus Skill Points (4 at 1st level +1/level thereafter) [B]Domain Wizard Class Features[/B] Bonus Feat (Scribe Scroll) Summon Familiar Fire Domain (1 bonus domain spell per spell level, cast at +1 caster level) Spells: Cantrips - 3/day (all) + Flare 1/day (+1 caster level) 1st level - 2/day (Expeditious Retreat, Mage Armor, Magic Missile, Ray of Enfeeblement, Ray of Flame, True Strike) + Burning Hands 1/day (+1 caster level) [B]Spells Prepared[/B] Cantrips: Acid Splash, Disrupt Undead, Flare (Fort Save DC14), Resistance 1st Level: Burning Hands (2d4 fire damage, Ref Save DC15), Mage Armor, Magic Missile [B]Equipment[/B] Quarterstaff (4 lbs, 0 gp) Light Crossbow (4 lbs, 35 gp) Case - 10 crossbow bolts (belt, 1 lbs, 1 gp) Traveler's Outfit (0 lbs, 1 gp) Backpack (2 lbs, 2 gp) Bedroll (backpack, 5 lbs, 0.1 gp) Lantern, Hooded (backpack, 2 lbs, 7 gp) Oil - 2 pints (backpack, 2 lbs, 0.2 gp) Rations, Trail - 2 days (backpack, 2 lbs, 1 gp) Acid - 1 flask (backpack, 1 lbs, 10 gp) Waterskin- water (backpack, 4 lbs, 1 gp) Flint & Steel (backpack, 0 lbs, 1 gp) Spellbook (backpack, 3 lbs, 0 gp) Spell Component Pouch (belt, 2 lbs, 15 gp) Coins - 7 sp Total weight - 32 lbs (light load) Total value - 75 gp [B]Appearance[/B] Sosen has short cropped black hair, a close trimmed beard, brown eyes and swarthy skin. His clothes are simple and well-worn, their only distinguishing feature being his white cloak emblazoned with the sigil of his order, a clenched fist surrounded by a blue flame.[/sblock] [/QUOTE]
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