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<blockquote data-quote="Evilhalfling" data-source="post: 2283042" data-attributes="member: 16991"><p>Lotuseater - I found a varient that might work better, but it only works for your begining character, and not very well for advancement - at least the way you describe in the 2nd post. </p><p>Its a fighter Varient from Unearthed Arcana - You get 4 skills per level, and Bluff, Gather Info, knowledge local, and slieght of Hand as class skills- and you give up your first fighter bonus feat and both medium & heavy armor. As a fighter jump, climb, swim and Ride all now become class skills as well. If you take this first, then sorcerer you end up with + 2 skill points, +5 hp +1 BAB asssuming you take the exact same skills. This seems more like a protector to me. </p><p></p><p>Your second post describes more of a Rogue type, and in this case I don't understand why you went sorcerer first. It seems just as likely that you recieved physical training before your magical abilities showed up. And doing it that way would have enormous benfits for your skills.</p><p></p><p>If you are going to be primarily a ranged attacker, you really need to head for percise shot - </p><p>the way I play it If you fire into melee you take a -4, if this penalty causes you to miss you apply the orginal attack roll against whatever is providing cover - (frequently a friend) </p><p>percise shot nullifies this, and any city military would insist on it, unless you were primarily a solo operative. </p><p> </p><p>For City Skills, you don't get extra ranks in them, but it means they are not crossclass. Your right It doesnt help the current build any. Spellcraft would be the obvious choice if you take rogue levels first. </p><p></p><p>as for skills, many cannot be used unless you have 1 rank in them (Trained only) including: </p><p>Decipher Script, Disable Device, Open Lock, Tumble, Use Magic Device </p><p>and what was the reasoning for ranks in ride and swim? </p><p></p><p>I hope these suggestions are helpful, as ultimately its you decision, as nothing you have violates the setting or rules.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2283042, member: 16991"] Lotuseater - I found a varient that might work better, but it only works for your begining character, and not very well for advancement - at least the way you describe in the 2nd post. Its a fighter Varient from Unearthed Arcana - You get 4 skills per level, and Bluff, Gather Info, knowledge local, and slieght of Hand as class skills- and you give up your first fighter bonus feat and both medium & heavy armor. As a fighter jump, climb, swim and Ride all now become class skills as well. If you take this first, then sorcerer you end up with + 2 skill points, +5 hp +1 BAB asssuming you take the exact same skills. This seems more like a protector to me. Your second post describes more of a Rogue type, and in this case I don't understand why you went sorcerer first. It seems just as likely that you recieved physical training before your magical abilities showed up. And doing it that way would have enormous benfits for your skills. If you are going to be primarily a ranged attacker, you really need to head for percise shot - the way I play it If you fire into melee you take a -4, if this penalty causes you to miss you apply the orginal attack roll against whatever is providing cover - (frequently a friend) percise shot nullifies this, and any city military would insist on it, unless you were primarily a solo operative. For City Skills, you don't get extra ranks in them, but it means they are not crossclass. Your right It doesnt help the current build any. Spellcraft would be the obvious choice if you take rogue levels first. as for skills, many cannot be used unless you have 1 rank in them (Trained only) including: Decipher Script, Disable Device, Open Lock, Tumble, Use Magic Device and what was the reasoning for ranks in ride and swim? I hope these suggestions are helpful, as ultimately its you decision, as nothing you have violates the setting or rules. [/QUOTE]
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