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<blockquote data-quote="Evilhalfling" data-source="post: 2284429" data-attributes="member: 16991"><p>Hmm I was making some bad assumptions. </p><p>I guess Elans should state how much damage they will deflect if they are hit - perhaps just as standing rule for each character, that can be changed each turn./battle if necessary. </p><p>for instance Alberon has 11 hp, his rule of thumb is not to spend any on resilance, but if he is reduced to 5 or less than he will spend 1 psp each time he is hit. </p><p>the party is attacks an ogre so on his first turn Alberon changes his rules to spend 2 pts if he is hit. (btw) elans can spend psp = 1/2 hd or manifester level, whichever is greater, minmum 1. </p><p></p><p>Resistance can only be declared before hand, really since once the spell is cast its too late. </p><p>perhaps something like - if an opponent begins casting, are you going to use resilence or not?</p><p>This will make resistance less useful Im afraid. Any alternate suggestions?</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2284429, member: 16991"] Hmm I was making some bad assumptions. I guess Elans should state how much damage they will deflect if they are hit - perhaps just as standing rule for each character, that can be changed each turn./battle if necessary. for instance Alberon has 11 hp, his rule of thumb is not to spend any on resilance, but if he is reduced to 5 or less than he will spend 1 psp each time he is hit. the party is attacks an ogre so on his first turn Alberon changes his rules to spend 2 pts if he is hit. (btw) elans can spend psp = 1/2 hd or manifester level, whichever is greater, minmum 1. Resistance can only be declared before hand, really since once the spell is cast its too late. perhaps something like - if an opponent begins casting, are you going to use resilence or not? This will make resistance less useful Im afraid. Any alternate suggestions? [/QUOTE]
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