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The City of Brass
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<blockquote data-quote="bowbe" data-source="post: 2946062" data-attributes="member: 6328"><p><strong>Necro's COB</strong></p><p></p><p>Yes, WW's partner and own production schedule probably does have alot to do with Necro's COB not being out yet. It is finished and has been finished for some time.</p><p></p><p>I just counted up a bunch of the stuff a little bit ago.</p><p></p><p>What I have so far is: 80+ monster</p><p></p><p>Several from the various books in the Tome series, because no matter if our fans howl like mad at getting reprints of monsters, alot of folks who are not our standard fans who occassionally pick up bigger products like RA:Reloaded, Bard's Gate, or Wilderlands may NOT have all 3 tome of Horrors Books in their collection. Several are also quite new. Scott Greene of TOH fame is the man plain and simple. Nice thing with COB is that he got to do a lot of writing outside of his fame in monsterism and create some cool locations/encounters and so on. </p><p></p><p></p><p>So what's going to be in this product?</p><p></p><p>27 Chapters</p><p></p><p>If I counted correctly and didn't miss anything it's Roughly 268,512 words Of which I guarantee over 210,000 words of non stat block content.</p><p></p><p>1/3rd of the City of Brass is setting material for the Plane of Molten Skies and the 5 Major portions of the City itself. </p><p></p><p>9 Chapters.</p><p></p><p>What's all that about? Planar details for the Plane of Molten Skies. This being adventure locations akin to Wilderlands of High Fantasy Box set with adversaries, their loot and their motivation folded into the tableau of the Plane of Molten Skies. More than enough high level challenges here without even making a visit to the city itself.</p><p></p><p>COB. An alien, other worldly city of splendors and sin. That a good enough description? </p><p></p><p>1/3rd is a campaign style adventure chronicle taking characters from 12+ to 20+</p><p></p><p>11 chapters</p><p>These involve a series of loosely joined and increasingly difficult adventure locations within the City itself that have a variety of outcomes based on group/composition, and style of play. No shoe horning the outcome of the adventures because I hate that. You want to Role Play? Awesome because I like to Role play. You want to go commando and kill everything? Well you can probably play that style of game too with no sweat. Also good because I like that kind of game as well. </p><p></p><p>What's the adventure about? Life and death, relics, heroes, good and evil, vanity, power, betrayal, love, greed and the desire to discover the unknown. Just like every other adventure I would guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . Well the good ones anyhow. </p><p></p><p>1/3rd of the product is Monsters, Magic Items, NPCs, Stat Blocks and all that other good stuff you need.</p><p></p><p>7 chapters of Appendices. </p><p></p><p>What will the final layout/format be? I dont know. Thats up to Bill, Clark, and the Marketing heads at WW to figure out. They have their formulae for things like final page count, words per page, and all that goodness. If I had permission to post the Table of Contents, I would, however that may be premature due to the hashing out of final format not being something I could really speak to. </p><p></p><p>Who does the cover? Dunno, probably Rick Sardinha. I hear that Brian LeBlanc is supposed to do the interior artwork. </p><p></p><p>How many mini's will you need if you play with mini's? Well, I've been harrassing Reaper about this project for over 3 years. You'll probably need a few. Or use your imagination. Both styles work quite well. </p><p></p><p>Is it the "difinitive" City of Brass? Of course not, COB is steeped so deeply in myth and legend from Arabian Nights to short stories written by Orientalist authors and pop culture as well as Fantasy Adventure Gaming that nobody could write a difinitive book. The best answer is that everyone's "concept" of what the COB is is the correct one. It's a place of wonder, thrills and danger. As it should be. </p><p></p><p></p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 2946062, member: 6328"] [b]Necro's COB[/b] Yes, WW's partner and own production schedule probably does have alot to do with Necro's COB not being out yet. It is finished and has been finished for some time. I just counted up a bunch of the stuff a little bit ago. What I have so far is: 80+ monster Several from the various books in the Tome series, because no matter if our fans howl like mad at getting reprints of monsters, alot of folks who are not our standard fans who occassionally pick up bigger products like RA:Reloaded, Bard's Gate, or Wilderlands may NOT have all 3 tome of Horrors Books in their collection. Several are also quite new. Scott Greene of TOH fame is the man plain and simple. Nice thing with COB is that he got to do a lot of writing outside of his fame in monsterism and create some cool locations/encounters and so on. So what's going to be in this product? 27 Chapters If I counted correctly and didn't miss anything it's Roughly 268,512 words Of which I guarantee over 210,000 words of non stat block content. 1/3rd of the City of Brass is setting material for the Plane of Molten Skies and the 5 Major portions of the City itself. 9 Chapters. What's all that about? Planar details for the Plane of Molten Skies. This being adventure locations akin to Wilderlands of High Fantasy Box set with adversaries, their loot and their motivation folded into the tableau of the Plane of Molten Skies. More than enough high level challenges here without even making a visit to the city itself. COB. An alien, other worldly city of splendors and sin. That a good enough description? 1/3rd is a campaign style adventure chronicle taking characters from 12+ to 20+ 11 chapters These involve a series of loosely joined and increasingly difficult adventure locations within the City itself that have a variety of outcomes based on group/composition, and style of play. No shoe horning the outcome of the adventures because I hate that. You want to Role Play? Awesome because I like to Role play. You want to go commando and kill everything? Well you can probably play that style of game too with no sweat. Also good because I like that kind of game as well. What's the adventure about? Life and death, relics, heroes, good and evil, vanity, power, betrayal, love, greed and the desire to discover the unknown. Just like every other adventure I would guess :D . Well the good ones anyhow. 1/3rd of the product is Monsters, Magic Items, NPCs, Stat Blocks and all that other good stuff you need. 7 chapters of Appendices. What will the final layout/format be? I dont know. Thats up to Bill, Clark, and the Marketing heads at WW to figure out. They have their formulae for things like final page count, words per page, and all that goodness. If I had permission to post the Table of Contents, I would, however that may be premature due to the hashing out of final format not being something I could really speak to. Who does the cover? Dunno, probably Rick Sardinha. I hear that Brian LeBlanc is supposed to do the interior artwork. How many mini's will you need if you play with mini's? Well, I've been harrassing Reaper about this project for over 3 years. You'll probably need a few. Or use your imagination. Both styles work quite well. Is it the "difinitive" City of Brass? Of course not, COB is steeped so deeply in myth and legend from Arabian Nights to short stories written by Orientalist authors and pop culture as well as Fantasy Adventure Gaming that nobody could write a difinitive book. The best answer is that everyone's "concept" of what the COB is is the correct one. It's a place of wonder, thrills and danger. As it should be. Case [/QUOTE]
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