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<blockquote data-quote="Matthan" data-source="post: 6735973" data-attributes="member: 20005"><p>It's not perfect yet, but I wanted to go ahead and get the shell up. I don't have my PHB on me so there's a few gaps that I'll have to fill in over the next day or two as I get time. Anyway, High Elf Rogue - works and lives in the outer ring under an alias as a craftsman using his Forger's Kit for a day job as a notary for a trading company investigating for forged documents and sealing legitimate contracts. In his off time, he works with the Thieves' Guild (if there is one), offering his skills as a forger or a thief to increase his wealth and/or hinder his company's rivals. I didn't want to type out a super thorough story since we're just playing for a week, but that should two avenues to plug into the adventure.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Daedarai Galascient</strong></span></p><p>[SBLOCK=Picture][ATTACH]71274[/ATTACH][/SBLOCK]</p><p>[SBLOCK=Stat Block and Details]Height 5’10; Weight 130lbs; Hair: Dark Brown; Age 120; </p><p>Sex: Male Race: High Elf Class: Rogue Level:1</p><p>Alignment: Chaotic Neutral Size: Medium Type: Humanoid</p><p>Init +3; Passive Perception 13</p><p>Languages : Common, Elven, Thieves’ Cant</p><p></p><p>AC 14 (Leather [11] + Dex [3] HP 9 </p><p>Saving Throw Proficiencies: Dex, Int</p><p>Speed 30 ft.</p><p>Proficiency Bonus: +2</p><p>Combat gear:</p><p>Leather Armor (AC 11+ 3 Dex)</p><p>Rapier (ATK: +3; Damage 1d8+3 Piercing)</p><p>Shortbow (ATK +3; Damage 1d6+3 Piercing/80/320)</p><p>Dagger (ATK +3; Damage 1d4+3 Piercing)</p><p></p><p>Abilities:</p><p>Str 8 </p><p>Dex 17 (Racial)</p><p>Con 12</p><p>Int 14 (Racial)</p><p>Wis 8</p><p>Cha 14 </p><p>Racial Traits: </p><p>Darkvision: 60 ft</p><p>Fey Ancestry: Advantage on saving throws against being charmed and magic cannot put you to sleep</p><p>Trance: Instead of sleep, trance for 4 hours = long rest</p><p>Cantrip: Prestidigitation </p><p>Profiency Skill: Perception</p><p>Profiency Weapon: Longsword, Shortsword, Short Bow, Long Bow</p><p>[/SBLOCK]</p><p>[SBLOCK=Background]</p><p>Background: </p><p>Charlatan</p><p>Skill Proficiencies: Deception, Sleight of Hand</p><p>Tool Proficiencies: Disguise Kit, Forger’s Kit</p><p>Equipment:</p><p>Feature: False Identity- Erevan Amastacia (used in business)</p><p></p><p>Personality Trait:</p><p>Bond: </p><p>Ideal:</p><p>Flaw: </p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Class Features]Class Features: </p><p>Expertise: Double proficiency bonus on Stealth and Thieves' Tools</p><p>Sneak Attack: Once per turn w/advantage, can deal +1d6 damage to one creature attacked by finesse or ranged weapon. Does not require advantage if another non-incapcitated enemy of target is within 5 ft of target and I do not have disadvantage</p><p>Proficiencies: </p><p>Armor: Light Armor</p><p>Weapons: Hand Crossbows, Rapiers, Simple Weapons, Short Swords, Long Swords</p><p>Tools: Thieves’ Tools</p><p>Saving throws: Dexterity, Intelligence</p><p></p><p>Proficient Skills from class: Persuasion, Acrobatics, Stealth, Sleight of Hand[/SBLOCK]</p><p></p><p>[SBLOCK=Skills and Feats]All Proficient Skills</p><p>+5 Acrobatics *</p><p>+7 Stealth (expertise) *</p><p>+5 Sleight of Hand *</p><p>+4 Investigation *</p><p>+3 Perception *</p><p>+4 Deception</p><p>+4 Persuasion</p><p></p><p>+7 Thieves’ Tools</p><p>+2 +stat Disguise Kit</p><p>+2 +stat Forger’s Kit</p><p></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Magic]Cantrip: Prestidigitation [/SBLOCK]</p><p></p><p>[SBLOCK=Equipment][/SBLOCK]</p><p></p><p>[SBLOCK=Background] [/SBLOCK]</p></blockquote><p></p>
[QUOTE="Matthan, post: 6735973, member: 20005"] It's not perfect yet, but I wanted to go ahead and get the shell up. I don't have my PHB on me so there's a few gaps that I'll have to fill in over the next day or two as I get time. Anyway, High Elf Rogue - works and lives in the outer ring under an alias as a craftsman using his Forger's Kit for a day job as a notary for a trading company investigating for forged documents and sealing legitimate contracts. In his off time, he works with the Thieves' Guild (if there is one), offering his skills as a forger or a thief to increase his wealth and/or hinder his company's rivals. I didn't want to type out a super thorough story since we're just playing for a week, but that should two avenues to plug into the adventure. [SIZE=4][B]Daedarai Galascient[/B][/SIZE] [SBLOCK=Picture][ATTACH=CONFIG]71274._xfImport[/ATTACH][/SBLOCK] [SBLOCK=Stat Block and Details]Height 5’10; Weight 130lbs; Hair: Dark Brown; Age 120; Sex: Male Race: High Elf Class: Rogue Level:1 Alignment: Chaotic Neutral Size: Medium Type: Humanoid Init +3; Passive Perception 13 Languages : Common, Elven, Thieves’ Cant AC 14 (Leather [11] + Dex [3] HP 9 Saving Throw Proficiencies: Dex, Int Speed 30 ft. Proficiency Bonus: +2 Combat gear: Leather Armor (AC 11+ 3 Dex) Rapier (ATK: +3; Damage 1d8+3 Piercing) Shortbow (ATK +3; Damage 1d6+3 Piercing/80/320) Dagger (ATK +3; Damage 1d4+3 Piercing) Abilities: Str 8 Dex 17 (Racial) Con 12 Int 14 (Racial) Wis 8 Cha 14 Racial Traits: Darkvision: 60 ft Fey Ancestry: Advantage on saving throws against being charmed and magic cannot put you to sleep Trance: Instead of sleep, trance for 4 hours = long rest Cantrip: Prestidigitation Profiency Skill: Perception Profiency Weapon: Longsword, Shortsword, Short Bow, Long Bow [/SBLOCK] [SBLOCK=Background] Background: Charlatan Skill Proficiencies: Deception, Sleight of Hand Tool Proficiencies: Disguise Kit, Forger’s Kit Equipment: Feature: False Identity- Erevan Amastacia (used in business) Personality Trait: Bond: Ideal: Flaw: [/SBLOCK] [SBLOCK=Class Features]Class Features: Expertise: Double proficiency bonus on Stealth and Thieves' Tools Sneak Attack: Once per turn w/advantage, can deal +1d6 damage to one creature attacked by finesse or ranged weapon. Does not require advantage if another non-incapcitated enemy of target is within 5 ft of target and I do not have disadvantage Proficiencies: Armor: Light Armor Weapons: Hand Crossbows, Rapiers, Simple Weapons, Short Swords, Long Swords Tools: Thieves’ Tools Saving throws: Dexterity, Intelligence Proficient Skills from class: Persuasion, Acrobatics, Stealth, Sleight of Hand[/SBLOCK] [SBLOCK=Skills and Feats]All Proficient Skills +5 Acrobatics * +7 Stealth (expertise) * +5 Sleight of Hand * +4 Investigation * +3 Perception * +4 Deception +4 Persuasion +7 Thieves’ Tools +2 +stat Disguise Kit +2 +stat Forger’s Kit [/SBLOCK] [SBLOCK=Magic]Cantrip: Prestidigitation [/SBLOCK] [SBLOCK=Equipment][/SBLOCK] [SBLOCK=Background] [/SBLOCK] [/QUOTE]
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