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The Clan - How does it work?
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<blockquote data-quote="Water Bob" data-source="post: 5588724" data-attributes="member: 92305"><p>I'm starting to get a handle on this perspective of my game. The clan is an interesting situation where businesses trade with people they know. It's a barter society, and there are only 140-ish people living in the village, many of whom are blood relatives. Thus the trapper/weaver/hunter/smith/butcher/whatever does strive to get paid for his services and goods. But, when you know all of your customers (barring the not-so-lively outside trade), and many of them are your family members, you tend to do and give service for free under certain circumstances.</p><p> </p><p>I can't imagine that the villages make much wealth off of each other, though they try to. And, unless new wealth comes into the community (via outside trade), then the clan's total wealth stays approximately the same while it is moved around within the clan among individuals.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Here are three situations I'm still attempting to answer.</p><p> </p><p>1: I'm a hunter. How much of my kill do I keep? All of it? Does a portion of every hunt go to the clan? If so, why? Or, are there communal hunts that are organized that are separate from my daily hunting routine? The product of those hunts go to the clan while what I normally kill, I keep for myself or trade.</p><p> </p><p> </p><p> </p><p>2: Every clansman is a warrior, and all warriors of age spend a quarter year "on watch" as part of the clan's standing defense force. But, there is a small number of full-time warriors that have no other vocation. These clansmen are members of the Watch, and they number 9: The clan war-chief and his unit of 8 men.</p><p> </p><p>Since these warriors serve the clan and have no other vocation, how do they gain wealth? From raids, I would guess. And, I think the clan probably supports them with food and clothing. Maybe families take turns feeding the Watch? If a Watchman breaks his sword, how does he get the weaponsmith to forge him a new one?</p><p> </p><p>Game-wise, I'm thinking that CHR might be important for these warriors to get what they need from the villagers.</p><p> </p><p> </p><p> </p><p> </p><p>3: Just how much wealth should I let the PC's obtain? One is a hunter. Another is a trapper. One is a weaponsmith. And, one is a member of the Watch. I want to give the PCs a roll, from time to time, on their profession skill, to see if they've gained any wealth--tradeables--that they can use to buy better equipment and replace damaged items. I plan on using the rules described under the Craft and Profession skills as a base, but I think income should be limited. Just how limited?</p><p> </p><p>How long will it take the PCs to gain X amount of wealth equivalent in silver pieces (gold pieces if thinking in D&D terms).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5588724, member: 92305"] I'm starting to get a handle on this perspective of my game. The clan is an interesting situation where businesses trade with people they know. It's a barter society, and there are only 140-ish people living in the village, many of whom are blood relatives. Thus the trapper/weaver/hunter/smith/butcher/whatever does strive to get paid for his services and goods. But, when you know all of your customers (barring the not-so-lively outside trade), and many of them are your family members, you tend to do and give service for free under certain circumstances. I can't imagine that the villages make much wealth off of each other, though they try to. And, unless new wealth comes into the community (via outside trade), then the clan's total wealth stays approximately the same while it is moved around within the clan among individuals. Here are three situations I'm still attempting to answer. 1: I'm a hunter. How much of my kill do I keep? All of it? Does a portion of every hunt go to the clan? If so, why? Or, are there communal hunts that are organized that are separate from my daily hunting routine? The product of those hunts go to the clan while what I normally kill, I keep for myself or trade. 2: Every clansman is a warrior, and all warriors of age spend a quarter year "on watch" as part of the clan's standing defense force. But, there is a small number of full-time warriors that have no other vocation. These clansmen are members of the Watch, and they number 9: The clan war-chief and his unit of 8 men. Since these warriors serve the clan and have no other vocation, how do they gain wealth? From raids, I would guess. And, I think the clan probably supports them with food and clothing. Maybe families take turns feeding the Watch? If a Watchman breaks his sword, how does he get the weaponsmith to forge him a new one? Game-wise, I'm thinking that CHR might be important for these warriors to get what they need from the villagers. 3: Just how much wealth should I let the PC's obtain? One is a hunter. Another is a trapper. One is a weaponsmith. And, one is a member of the Watch. I want to give the PCs a roll, from time to time, on their profession skill, to see if they've gained any wealth--tradeables--that they can use to buy better equipment and replace damaged items. I plan on using the rules described under the Craft and Profession skills as a base, but I think income should be limited. Just how limited? How long will it take the PCs to gain X amount of wealth equivalent in silver pieces (gold pieces if thinking in D&D terms). [/QUOTE]
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