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The Clank - Steampunk Core Class
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<blockquote data-quote="clockworkcrab" data-source="post: 1614098" data-attributes="member: 19890"><p>The Jury-Rig ability essentially allows the Clank to temporarily make an ordinary item have specific enhancements, many of which I essentially lifted from the magical enhancements from the tables in the DMG. (I should note that the clanks enhancements are specifically non-magical in my world, but that would depend on the flavour of your campaign)</p><p>The main point of th skill is that the clank can add flexible enhancements to the party's equipment without requiring a lot of time and a fixed forge/lab. They're not permanent, and they're kinda fragile (see updated text below), but they allow for a lot of customization.</p><p></p><p>Thanks for the feedback!</p><p></p><p>I've updated the original post to explain this better. The revised text is shown below:</p><p><strong>Jury-Rig</strong></p><p>The Clank has the ability to take an existing item and use scrap materials on-hand to enhance it temporarily. To be specific, at level 1, a clank could take an ordinary longsword and temporarily make it a MW longsword. At a higher level, the clank could take a set of chainmail armor and temporarily give it the 'Silent Moves' ability.</p><p>These enhancements are in effect until: (a) a full day has elapsed, (b) for a weapon, the player rolls a critical fumble, (c) for armor, the player takes a critical hit.</p></blockquote><p></p>
[QUOTE="clockworkcrab, post: 1614098, member: 19890"] The Jury-Rig ability essentially allows the Clank to temporarily make an ordinary item have specific enhancements, many of which I essentially lifted from the magical enhancements from the tables in the DMG. (I should note that the clanks enhancements are specifically non-magical in my world, but that would depend on the flavour of your campaign) The main point of th skill is that the clank can add flexible enhancements to the party's equipment without requiring a lot of time and a fixed forge/lab. They're not permanent, and they're kinda fragile (see updated text below), but they allow for a lot of customization. Thanks for the feedback! I've updated the original post to explain this better. The revised text is shown below: [B]Jury-Rig[/B] The Clank has the ability to take an existing item and use scrap materials on-hand to enhance it temporarily. To be specific, at level 1, a clank could take an ordinary longsword and temporarily make it a MW longsword. At a higher level, the clank could take a set of chainmail armor and temporarily give it the 'Silent Moves' ability. These enhancements are in effect until: (a) a full day has elapsed, (b) for a weapon, the player rolls a critical fumble, (c) for armor, the player takes a critical hit. [/QUOTE]
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The Clank - Steampunk Core Class
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