Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The classes at "high level" (14th)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 5397500" data-attributes="member: 58447"><p>Cleave was changed to trigger when attacking, instead of when killing. It has to be adjacent though.</p><p>So it can be used to make two attacks a round at 1st level <em>every single round</em> as long as you have two adjacent foes... instead of only triggering when you dropped something.</p><p>Personally... Pathfinder's cleave has come up far more often in my experience.</p><p></p><p>Trip was dumb in 3.5e. It was abusable (straight Str check), and free attacks made it the defacto maneuver to pick.</p><p>Now, you have your pick of Trip, Bull Rush or Overrun, and they all make your victim provoke an AoO... meaning it's not a tactical option, because it gives all your allies a free attack, not just you (note that Bull Rush only gives your allies the extra attack).</p><p>The APG adds Drag and Reposition maneuvers too (that also provoke AoO), so you really do have a wide variety of choices, instead of "take Trip, it's miles better than everything else".</p><p></p><p>Besides... needing 1 extra feat for that one particular combat build, vs the 4 extra feats you get over 20 levels... I'm thinking that martial classes still come out ahead.</p><p></p><p>.</p><p></p><p>Regarding Casters...</p><p></p><p>The hitpoint bonus was virtually unnoticeable, and was really done as part of streamlining the rules. Casters in my games typically get killed very quickly regardless if they have that extra 1-2 hitpoints at the lower levels, and dying from things other than hitpoint damage at higher levels.</p><p>Note, the Ranger was boosted to d10, and the Rogue and Bard got bumped up to d8 too, so that's really three non-full casters that got bumped up along with the two full casters (wizard and sorcerer were the only changes for full casters).</p><p></p><p>"I Win" spells are using a limited resources to work, and are typically all or nothing, and the casters using them don't always have the right one available for all situations (spell targets wrong save).</p><p>A first level wizard casts 2 Sleep spells a day, maybe 3 (if it's an enchanter wizard). If you are facing a high Will save target, (or if they roll well), it's either not used or potentially wasted.</p><p>In my experience, the Wizard needs the "unlimited resource" martial character to take care of general things, so that he can pull out the "I Win" ability against the one or two major targets (using a big ability on a big target). Without the martial character there, the Wizard would be wasting his limited resources on dealing with everything up to the important target.</p><p></p><p>I'm confused about the line "<em>additional abilities that either made their "I win" spells more effective or allowed them to focus more on the "I win" spells</em>".</p><p>The only abilities that the full casters got that I have seen are fairly generic and don't really boost any of their spells (they are typically minor side benefits that don't always fit a full caster... like claws, or reach, with the exception of maybe the Universalist's limited metamagic boost). More flavour than power.</p><p>I'd be interested to hear of any combinations that you've found that make the Pathfinder wizard "focus more on I Win spells".</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5397500, member: 58447"] Cleave was changed to trigger when attacking, instead of when killing. It has to be adjacent though. So it can be used to make two attacks a round at 1st level [I]every single round[/I] as long as you have two adjacent foes... instead of only triggering when you dropped something. Personally... Pathfinder's cleave has come up far more often in my experience. Trip was dumb in 3.5e. It was abusable (straight Str check), and free attacks made it the defacto maneuver to pick. Now, you have your pick of Trip, Bull Rush or Overrun, and they all make your victim provoke an AoO... meaning it's not a tactical option, because it gives all your allies a free attack, not just you (note that Bull Rush only gives your allies the extra attack). The APG adds Drag and Reposition maneuvers too (that also provoke AoO), so you really do have a wide variety of choices, instead of "take Trip, it's miles better than everything else". Besides... needing 1 extra feat for that one particular combat build, vs the 4 extra feats you get over 20 levels... I'm thinking that martial classes still come out ahead. . Regarding Casters... The hitpoint bonus was virtually unnoticeable, and was really done as part of streamlining the rules. Casters in my games typically get killed very quickly regardless if they have that extra 1-2 hitpoints at the lower levels, and dying from things other than hitpoint damage at higher levels. Note, the Ranger was boosted to d10, and the Rogue and Bard got bumped up to d8 too, so that's really three non-full casters that got bumped up along with the two full casters (wizard and sorcerer were the only changes for full casters). "I Win" spells are using a limited resources to work, and are typically all or nothing, and the casters using them don't always have the right one available for all situations (spell targets wrong save). A first level wizard casts 2 Sleep spells a day, maybe 3 (if it's an enchanter wizard). If you are facing a high Will save target, (or if they roll well), it's either not used or potentially wasted. In my experience, the Wizard needs the "unlimited resource" martial character to take care of general things, so that he can pull out the "I Win" ability against the one or two major targets (using a big ability on a big target). Without the martial character there, the Wizard would be wasting his limited resources on dealing with everything up to the important target. I'm confused about the line "[I]additional abilities that either made their "I win" spells more effective or allowed them to focus more on the "I win" spells[/I]". The only abilities that the full casters got that I have seen are fairly generic and don't really boost any of their spells (they are typically minor side benefits that don't always fit a full caster... like claws, or reach, with the exception of maybe the Universalist's limited metamagic boost). More flavour than power. I'd be interested to hear of any combinations that you've found that make the Pathfinder wizard "focus more on I Win spells". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The classes at "high level" (14th)
Top