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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The classes at "high level" (14th)
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<blockquote data-quote="Kaisoku" data-source="post: 5399488" data-attributes="member: 58447"><p>It was abusable against normal targets, and useless against others (larger, stronger targets.. hence why my tripper build took Stand Still).</p><p>I see you missed the part where the extra feat makes it so <em>everyone around</em> gets the extra attack. You pay extra in Pathfinder, and get more than in 3.5e.</p><p></p><p>Also, my main point was that you now have 5 options instead of 1. Overall, for character concept building, that's not a nerf.</p><p></p><p></p><p></p><p>It's 20 extra hitpoints for each person. That's the same amount of damage soak for each class. % of health doesn't matter when you are at 100% effectiveness until you hit 0, so each and every class got the same exact amount of extra survivability, and there were more combat classes that got boosted over casters (who aren't typically needing the hitpoints as badly anyways).</p><p></p><p>.</p><p></p><p>Arcane Bond adds a hindrance to give a benefit that the Wizard already had in scrolls. It's definitely a nice trick.. but is it a similar boost as what the Fighter ended up getting?</p><p></p><p>Sorcerers, I will admit got a major overhaul (you didn't even mentioned the favored class option in the APG). I still think they get the short end of the stick with delayed spellcasting, that nothing they've gotten so far can really make up for. But yes, if you are looking for an example of a caster that got a nice boost then the Sorcerer qualifies.</p><p></p><p>Quite frankly though, I'm surprised you would consider these things at all in the same ballpark as the benefits that the combat classes got. The Fighter is far better at performing as a Fighter than he used to be, even if the Wizard got an extra little trick up his sleeve.</p><p></p><p>The comment "the gap is closer" means that the melees got more for being a melee than the casters got for being casters. It also means there's still a gap. I'm not trying to say that there's a balance in class tiers.</p><p>Yeah, the Sorcerer got a really hefty hike (which they needed, honestly), but every single melee class got a major overhaul in abilities and feat choices (especially with the APG).</p><p>The <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/advice/theDPROlympicsOrImNotTheMechanicHereIronsidesIMostlyJustHurtPeople" target="_blank">DPR Olympics thread</a> can show a little about what the non-casters are able to pull off in Pathfinder.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5399488, member: 58447"] It was abusable against normal targets, and useless against others (larger, stronger targets.. hence why my tripper build took Stand Still). I see you missed the part where the extra feat makes it so [I]everyone around[/I] gets the extra attack. You pay extra in Pathfinder, and get more than in 3.5e. Also, my main point was that you now have 5 options instead of 1. Overall, for character concept building, that's not a nerf. It's 20 extra hitpoints for each person. That's the same amount of damage soak for each class. % of health doesn't matter when you are at 100% effectiveness until you hit 0, so each and every class got the same exact amount of extra survivability, and there were more combat classes that got boosted over casters (who aren't typically needing the hitpoints as badly anyways). . Arcane Bond adds a hindrance to give a benefit that the Wizard already had in scrolls. It's definitely a nice trick.. but is it a similar boost as what the Fighter ended up getting? Sorcerers, I will admit got a major overhaul (you didn't even mentioned the favored class option in the APG). I still think they get the short end of the stick with delayed spellcasting, that nothing they've gotten so far can really make up for. But yes, if you are looking for an example of a caster that got a nice boost then the Sorcerer qualifies. Quite frankly though, I'm surprised you would consider these things at all in the same ballpark as the benefits that the combat classes got. The Fighter is far better at performing as a Fighter than he used to be, even if the Wizard got an extra little trick up his sleeve. The comment "the gap is closer" means that the melees got more for being a melee than the casters got for being casters. It also means there's still a gap. I'm not trying to say that there's a balance in class tiers. Yeah, the Sorcerer got a really hefty hike (which they needed, honestly), but every single melee class got a major overhaul in abilities and feat choices (especially with the APG). The [URL="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/advice/theDPROlympicsOrImNotTheMechanicHereIronsidesIMostlyJustHurtPeople"]DPR Olympics thread[/URL] can show a little about what the non-casters are able to pull off in Pathfinder. [/QUOTE]
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The classes at "high level" (14th)
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