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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The classes at "high level" (14th)
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5400312" data-attributes="member: 54436"><p>Agreed. I actually like the 3.x initiative & casting system. Casters (especially arcane) always seemed just barely able to survive in AD&D. And, they still die easily in 3.x (including Pathfinder) without the rest of the party protecting them.</p><p></p><p><strong>A potential houserule: </strong> To make the 3.x/PF casting and initiative system similar to AD&D, I suggesting changing the casting time of spells that are a 1 standard action casting time to begin on the casters initiative count, but not go off until a number of initiative counts laster equal to the spell level. For example, Bob the Wizard decides he will cast <a href="http://www.d20pfsrd.com/magic/all-spells/f/fireball" target="_blank">fireball</a> (a 3rd level wiz/sor spell). His acts on initiative 14. So, he begins casting the spell on initiative count 14, but he doesn't complete the casting until count 11 (since we start from the highest initiative and work down). So, anyone acting from the time Bob begins casting on initiative counts 14 until he completes the casting on count 11 may interrupt the spell. The higher level the spell, the longer it takes to cast and the more vulnerable it is to being interrupted.</p><p></p><p><strong>Side note:</strong> An interesting thing, to me, is the idea that the changes to the initiative system and the casting time of spells from edition to edition can possibly be tied to <a href="http://www.canonfire.com/wiki/index.php?title=Vecna#Publishing_history" target="_blank">the events surrounding Vecna's activities</a>. The idea that the actions of PCs and/or NPCs in the game can possibly result in major rules revisions is fascinating.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5400312, member: 54436"] Agreed. I actually like the 3.x initiative & casting system. Casters (especially arcane) always seemed just barely able to survive in AD&D. And, they still die easily in 3.x (including Pathfinder) without the rest of the party protecting them. [B]A potential houserule: [/B] To make the 3.x/PF casting and initiative system similar to AD&D, I suggesting changing the casting time of spells that are a 1 standard action casting time to begin on the casters initiative count, but not go off until a number of initiative counts laster equal to the spell level. For example, Bob the Wizard decides he will cast [url=http://www.d20pfsrd.com/magic/all-spells/f/fireball]fireball[/url] (a 3rd level wiz/sor spell). His acts on initiative 14. So, he begins casting the spell on initiative count 14, but he doesn't complete the casting until count 11 (since we start from the highest initiative and work down). So, anyone acting from the time Bob begins casting on initiative counts 14 until he completes the casting on count 11 may interrupt the spell. The higher level the spell, the longer it takes to cast and the more vulnerable it is to being interrupted. [B]Side note:[/B] An interesting thing, to me, is the idea that the changes to the initiative system and the casting time of spells from edition to edition can possibly be tied to [url=http://www.canonfire.com/wiki/index.php?title=Vecna#Publishing_history]the events surrounding Vecna's activities[/url]. The idea that the actions of PCs and/or NPCs in the game can possibly result in major rules revisions is fascinating. [/QUOTE]
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The classes at "high level" (14th)
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